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Or they use the trick with the mounted grenade launcher on the rifle.
Binoculars are by far the best at spotting enemies, I've gunned down multiple enemies across a very narrow bridge using only where their gunshots are and where I see them, after that it's just the point of pinpointing at them with your rifle (which is plenty easy, provided you have the angle).
Yes, the Field Of View needs some SERIOUS work doing to it.
>.<
On top and that's an argument in favor of how it is, it makes sense. You see more in front of you and less to your back. Turning your head (camera) changes that.
They shouldn't change that. And it can't be fixed by field of view. Otherwise I think you don't know what field of view actually does. You can't fix this directly. What they could do is take camera rotation out so all have the same chance. Running with rifles does that and it works.
What I'm waiting for are sniper rifles though.
At the moment, you can use it to out-view all the pillboxes, foxholes and other defences, walk past the enemy troops out-viewing them and more often than not get to the enemy base and sit next to their HQ by using the corner view exploit. It is however, great fun once you do get there. HE grenades can be very messy ;)
Who doesn't want sniper rifles? :)
Yes, I agree. I hope the Devs adjust this and allow a zoom in/out feature. This is my #1 request to the Devs, and I hope it would be at the top of their list. In the meantime, you have to constantly adjust the camera angle. If you are on a widescreen monitor, and when trying to see/view the enemy, you have to try and get them in the corner of your widescreen monitor for the best view. It's a bit of a pain, because you are constantly rotating the camera angle while walking, aiming, etc.
How would a zoom function change it to the better? In fact, it would make it worse. Or are we talking about different things here?
What would a zoomfunction provide you?
And how would it solve the "issue" that isnt one of a tilted camera angle?
I mean holy crap, its a basic matter of physics that when you have a camera angle like this, you see further in a certain direction than in the other.
And you can "solve" that, except you want to somehow hand us over secret knowledge about space and time and "bend" light to give us a different perspective that has a 360 degree view while still being tilted.
The only way to "solve" it was to give all players the same view and disable camera rotation. Not include more camera movement.
That's what I am doing, ultra-wide monitor.
Also, attachments, like the grenade launcher, can give you a longer sight range, whether you have grenades or not.