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There was a glitch in the early versions of the game when after talking to an NPC, your body will get kicked into the air and you get damaged. The thing is, that if that happened near the wall of the house, you could get through the wall into the house. But I think it was fixed early on. At least I have never got thrown into air after talking to an NPC in release version (or after the first patch, I am not sure)
https://www.youtube.com/watch?v=aWT_XvDF5bw
Here's a full video of that reading
https://www.youtube.com/watch?v=JDhdrx4cqK8&t=18s
The glitches where you can explore the unreachable areas remind me a lot of Shadow of Colossus and the exploring people did to find secrets and what not. I also always wondered about Day 13. I noticed the super slow time change but didn't have the patience to wait. I'd be interesting if there isn't a Day 14, since 13 is the number of the Death card in Tarot and mainly represents an end to cycles. It'd be nicely symbolic.
Very cool, bud. I appreciate you sharing your findings. I was really disappointed when I died jumping off the Polyhedron lol.
Very cool, bud. I appreciate you sharing your findings. I was really disappointed when I died jumping off the Polyhedron lol. [/quote]
Whenever I get the chance I'll try it out for you bud and post the results with screenshots, been trying out the things people have mentioned as well.
Knowing how meta this game is, I assumed that it was intented that way and that I reached some kind of achivement by sucking and dying so much. The problem was that I couldn't get out of it by pressing anything at all even ESC. Please let me know if something similiar happened to you too!
I haven't encountered this, I'll see if I can no clip through the theater after a death to see if I see the same thing, thanks for the information brother.