Pathologic 2

Pathologic 2

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Interesting Things/Glitches
I've been messing around after beating the game and I found some things that could be useful for you or just something maybe you want to know or try.

Jumping from the Polyhedron and surviving- I discovered if you are falling and you hold C it will make time slow down for you, now by this self its pretty cool free falling from the Polyhedron in slow motion but you can actually survive the fall. Jump from the top and hold C then you can either go to the Cathedral, Kain houses or use the ferry (but miss the invisible wall for the ferry) and make sure to not hit the ground and you will survive with no damage.

Get outside the Map- You will need 2-4 bandages depending on how it works out, you jump from the stairs that begin the Polyhedron to either the left(less damage it feels like) or right with the rocks, I held down C while doing this 1st intial jump because the slow motion while falling is cool but then youll need to use 2 bandages then there is no collision for the rocks you can go into the body of water but depending on how you move you might have to use more bandages. Then go anywhere you want, its insane how big the whole map is and the developers put effort into places in which you couldn't see, like there are hills near the bottom left I haven't seen anywhere in the game its pretty cool to traverse and you are also to go in the back of the Abattoir and see it unloaded and the water becomes like a blood type color and you can see the barriers near the Termitary.

Quick Reload- All the guns have different reload animations and you can only use this when certain animations finish with the guns and keep in mind you have to have bullets or this wont work. Revolver is the best gun with this, as soon as Haruspex touches the gun just press ESC and then once you go back into them game, the revolver will have 1 bullet in it. Shotgun is okay since 1 shot is a kill basically, as soon as the shell full goes in press ESC and it works. Rifle is the worst in my opinion because its so slow to reload, when you hear the sound of the bullet (a click) going in press ESC and you got 1 bullet reloaded quick. This is only best used in situations in which you are getting beating up badly or else you kinda defeat the whole reloading purpose.

Day 13 is Real- If you notice time actually goes on in the intro/Day 12 but is incredibly slow, WTH Isidor I thought you said time got faster with each day. I ended up using cheat engine(speedhack) because as you will see it is really slow compared to other days, I only stayed until it turn the next day and it was cool in the Tab button to see the game recognize it was the 13th day but I didn't stay until 7:30 or to see if there was a day 14 but I might.
Items Float- Try jumping from a little high fall, while in midair drop something out of your inventory and and you when you Tab back in, you will see the item in midair instead of actually going to the ground.

Shoot Kin- I only noticed this after taking the deal so I could do glitches but I'm just guessing after main people die they'll show up in the Theatre after you have a death and they'll have a quick line to say but you can actually shoot them even though they wont wince in pain or take damage, I thought it was cool the developers added this in, like it feels like we are hearing from a ghost because you are unable to shoot them while alive.

Maybe Faster Stamina in combat- I'm not able to truly to tell but it looks like it goes slightly faster while using this technique while using a melee weapon (no gun or fists), if you hold C while in combat the stamina bar looks like it goes slightly faster.

Marble Nest difference- In Artemy's playthrough you are able to save on the second floor I believe in the Cathedral but in the Marble Nest you are unable to.

If you know anything interesting glitches or cool stuff about the game, please post below so that I could try it out and maybe others as well. I think I am only scratching the surface with this game, I'm going to try and get out of Marble Nest somehow before the next parts are released, any help is welcome.
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Showing 1-7 of 7 comments
NoTimeToWait Nov 2, 2019 @ 2:10pm 
Cool stuf! Getting outside the map after jumping from Polyhedron ladder was a thing even in the first game, lol! Good thing to know that some things didn't change ;P And reload animation skip is a semi-legitimate mechanic in many FPS (even used in competitive gaming) actually, but nice to have it figured out here too!

There was a glitch in the early versions of the game when after talking to an NPC, your body will get kicked into the air and you get damaged. The thing is, that if that happened near the wall of the house, you could get through the wall into the house. But I think it was fixed early on. At least I have never got thrown into air after talking to an NPC in release version (or after the first patch, I am not sure)
Renoehe Nov 2, 2019 @ 10:11pm 
There's a place in the warehouses you can stand to listen to Nikolay (Head of IPL and Creative Director to the game) reading from a novel by Alexander Grin.

https://www.youtube.com/watch?v=aWT_XvDF5bw
keygenus Nov 3, 2019 @ 9:58am 
Originally posted by Fauxy:
There's a place in the warehouses you can stand to listen to Nikolay (Head of IPL and Creative Director to the game) reading from a novel by Alexander Grin.

Here's a full video of that reading

https://www.youtube.com/watch?v=JDhdrx4cqK8&t=18s
StrayDogFreedom Nov 4, 2019 @ 10:30pm 
Originally posted by Stand With Gun > Gun Stand:
I've been messing around after beating the game and I found some things that could be useful for you or just something maybe you want to know or try.

Jumping from the Polyhedron and surviving- I discovered if you are falling and you hold C it will make time slow down for you, now by this self its pretty cool free falling from the Polyhedron in slow motion but you can actually survive the fall. Jump from the top and hold C then you can either go to the Cathedral, Kain houses or use the ferry (but miss the invisible wall for the ferry) and make sure to not hit the ground and you will survive with no damage.

Get outside the Map- You will need 2-4 bandages depending on how it works out, you jump from the stairs that begin the Polyhedron to either the left(less damage it feels like) or right with the rocks, I held down C while doing this 1st intial jump because the slow motion while falling is cool but then youll need to use 2 bandages then there is no collision for the rocks you can go into the body of water but depending on how you move you might have to use more bandages. Then go anywhere you want, its insane how big the whole map is and the developers put effort into places in which you couldn't see, like there are hills near the bottom left I haven't seen anywhere in the game its pretty cool to traverse and you are also to go in the back of the Abattoir and see it unloaded and the water becomes like a blood type color and you can see the barriers near the Termitary.

Day 13 is Real- If you notice time actually goes on in the intro/Day 12 but is incredibly slow, WTH Isidor I thought you said time got faster with each day. I ended up using cheat engine(speedhack) because as you will see it is really slow compared to other days, I only stayed until it turn the next day and it was cool in the Tab button to see the game recognize it was the 13th day but I didn't stay until 7:30 or to see if there was a day 14 but I might.
Items Float- Try jumping from a little high fall, while in midair drop something out of your inventory and and you when you Tab back in, you will see the item in midair instead of actually going to the ground.

The glitches where you can explore the unreachable areas remind me a lot of Shadow of Colossus and the exploring people did to find secrets and what not. I also always wondered about Day 13. I noticed the super slow time change but didn't have the patience to wait. I'd be interesting if there isn't a Day 14, since 13 is the number of the Death card in Tarot and mainly represents an end to cycles. It'd be nicely symbolic.

Very cool, bud. I appreciate you sharing your findings. I was really disappointed when I died jumping off the Polyhedron lol.
Last edited by StrayDogFreedom; Nov 4, 2019 @ 10:31pm
[/quote]The glitches where you can explore the unreachable areas remind me a lot of Shadow of Colossus and the exploring people did to find secrets and what not. I also always wondered about Day 13. I noticed the super slow time change but didn't have the patience to wait. I'd be interesting if there isn't a Day 14, since 13 is the number of the Death card in Tarot and mainly represents an end to cycles. It'd be nicely symbolic.

Very cool, bud. I appreciate you sharing your findings. I was really disappointed when I died jumping off the Polyhedron lol. [/quote]

Whenever I get the chance I'll try it out for you bud and post the results with screenshots, been trying out the things people have mentioned as well.
Develo Jan 14, 2020 @ 5:25pm 
I just experienced a strange glitch right after dying (again) on the night of the arrival of the Inquisitor. I found myself in the theater as always but after seeing Immortell and just as I was about to be sassed and punished for failing yet again my view began to go through the wall of the room to the right and kept on flowing through the town till the border of the Gorkhon river while I witnessed a deconstructed version of the town without people and the different layers of graphics being taken away step by step.
Knowing how meta this game is, I assumed that it was intented that way and that I reached some kind of achivement by sucking and dying so much. The problem was that I couldn't get out of it by pressing anything at all even ESC. Please let me know if something similiar happened to you too!
Originally posted by Develo:
I just experienced a strange glitch right after dying (again) on the night of the arrival of the Inquisitor. I found myself in the theater as always but after seeing Immortell and just as I was about to be sassed and punished for failing yet again my view began to go through the wall of the room to the right and kept on flowing through the town till the border of the Gorkhon river while I witnessed a deconstructed version of the town without people and the different layers of graphics being taken away step by step.
Knowing how meta this game is, I assumed that it was intented that way and that I reached some kind of achivement by sucking and dying so much. The problem was that I couldn't get out of it by pressing anything at all even ESC. Please let me know if something similiar happened to you too!

I haven't encountered this, I'll see if I can no clip through the theater after a death to see if I see the same thing, thanks for the information brother.
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Date Posted: Nov 2, 2019 @ 11:59am
Posts: 7