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B-but they are still alive in my playthrough (3 are infected though). I guess I am not playing as intended?
it would be great if something like that was implemented here, just to give player time to brew potions or sort inventory while in hideout.
The HUGE difference between P1 and P2 is that the original game allowed small wins here and there (exactly what developers call "failure in execution"). P2 is a controlled experience with one direct path forward and many many branches that lead nowhere. It's not a game, it's a program. Every aspect of player experience has to be predicted and handled accordingly, else it's "unhandled exception". That's what separates P2 from pretty much every other game.
You could just be lucky or doing well. I had Notkin die with only a tiny sliver of orange on his bar. Bad luck with dice rolls. But people really didn't start dropping for me until Day 6 and 7 when it starts to ramp up more.
Well...yeah. That's kind of the point.
Also I can't tell if it's Big Vlad or Isidor who's speaking at midnight but y'all know that the time literally speeds up each day, right? That's not just fluff, the days literally advance quicker. One thing I can say for sure after ♥♥♥♥♥♥♥ around with the console and cheat engine, though: rest assured that this IS balanced. It feels like you're being constantly bombarded, but the story advances at a deliberate pace and everything is actually quite spaced out over time. There is a way to manage your resources better or worse, but you're always going to feel deliberate time pressure and it ultimately doesn't matter. You're going to miss out on stuff, die all you want, it's literally all a joke in the fiction.
By day 7. I'm determined to keep at least my bound characters safe and I save/load quite a lot.
Except it passes not at the exact same speed as it was in Pathologic 1 and it is not "the feeling that it is faster because the town is bigger" and has nothing to do with it. I'm now replaying the first game. Check for yourself.
Also, there were no stamina but also no sprint in previous game so the character was travelling moderately faster. Ordinary movement speed in Pathologic 1 is faster than walking but slower than sprinting in Pathologic 2. But since our hero appears to be a heavy smoker in the 2nd game he cannot sprint more than 10 seconds straight so in general you travel slower than in Pathologic 1. So yeah, game is pretty unbalanced both with time pass speed and movement speed.
You can still, however, complete all the events and things in 2nd game if you stock up with coffee, lemons, bandages and tinctures+ which remove fatigue and never sleep at all. So if you say it is intended like so (talking to developer guy who said it is intended that you do not manage to complete all the events) then you have to think about this.
I second this! Time running out while I tetris my stuff around in the hideout is quite annoying. Also Darkwood was amazing
I didn't really use the ferry that much but it's mostly when I need to go somewhere and avoid the infected district as fast as possible, otherwise I'll just walk/sprint while checking the trashbin for items to trade