Pathologic 2

Pathologic 2

Vezi statistici:
The day is too short
I am unable to do all quests and search the world, bcuz time goes hell fast. Maybe it was supossed to be like that. As I remember, in the original Pathologic it was well balanced. I know that there are boatmen, and sometimes I use their help, but I am affraid that I should save these boat coins (what was the correct name for this?) for worse times.
< >
Se afișează 16-28 din 28 comentarii
Adhan 1 iun. 2019 la 9:53 
Postat inițial de Executor:
but this section is much easier for veteran Pathologic players
Idk, I have finished twice the 1st one, but I still struggle almost constantly (well, I'll have to admit that hunger is not that huge of an issue when you start working at the hospital, at least in terms of saving up money).

Postat inițial de Executor:
Lots of characters are dead by this point
B-but they are still alive in my playthrough (3 are infected though). I guess I am not playing as intended?
Editat ultima dată de Adhan; 1 iun. 2019 la 9:54
there is a game called darkwood which had similar problem, devs solved it by making time freeze every morning while you in your hideout.
it would be great if something like that was implemented here, just to give player time to brew potions or sort inventory while in hideout.
Kleerex 1 iun. 2019 la 10:20 
I'd compare this game to a wife that is fat and ugly, terrible in bed, farts and snorts during sleep, yells at you every waking hour. Is it possible to live with such person? It might be challenging, but probably doable. Would it be fun? Perhaps, if you have never had another wife that's the opposite of subject in question, so most guys likely would get rid of her soon enough.

The HUGE difference between P1 and P2 is that the original game allowed small wins here and there (exactly what developers call "failure in execution"). P2 is a controlled experience with one direct path forward and many many branches that lead nowhere. It's not a game, it's a program. Every aspect of player experience has to be predicted and handled accordingly, else it's "unhandled exception". That's what separates P2 from pretty much every other game.
Adhan 1 iun. 2019 la 11:00 
Postat inițial de anaphylactic god:
there is a game called darkwood which had similar problem, devs solved it by making time freeze every morning while you in your hideout.
it would be great if something like that was implemented here, just to give player time to brew potions or sort inventory while in hideout.
It would be a step in the right direction. Time is fleeting mercilessly, and as it is, even small details like looting seperate drawers of a container which don't even open instantly, aggravate the whole thing.
Editat ultima dată de Adhan; 1 iun. 2019 la 11:02
Postat inițial de Adhan:
B-but they are still alive in my playthrough (3 are infected though). I guess I am not playing as intended?
By Day 8?

You could just be lucky or doing well. I had Notkin die with only a tiny sliver of orange on his bar. Bad luck with dice rolls. But people really didn't start dropping for me until Day 6 and 7 when it starts to ramp up more.
Postat inițial de Adhan:
even small details like looting seperate drawers of a container which don't even open instantly, aggravate the whole thing.
Well...yeah. That's kind of the point.
Editat ultima dată de Executor; 1 iun. 2019 la 12:21
idk if it's been brought up yet but make sure you're checking the routes on the Worm fast travel. A LOT of times it's way quicker to run down the train tracks instead of go all the way up the Gorkon and around to one of the other tributaries, that can take up to an hour.

Also I can't tell if it's Big Vlad or Isidor who's speaking at midnight but y'all know that the time literally speeds up each day, right? That's not just fluff, the days literally advance quicker. One thing I can say for sure after ♥♥♥♥♥♥♥ around with the console and cheat engine, though: rest assured that this IS balanced. It feels like you're being constantly bombarded, but the story advances at a deliberate pace and everything is actually quite spaced out over time. There is a way to manage your resources better or worse, but you're always going to feel deliberate time pressure and it ultimately doesn't matter. You're going to miss out on stuff, die all you want, it's literally all a joke in the fiction.
Editat ultima dată de Top Marx; 1 iun. 2019 la 12:29
Adhan 1 iun. 2019 la 12:54 
@Executor.
By day 7. I'm determined to keep at least my bound characters safe and I save/load quite a lot.
Editat ultima dată de Adhan; 1 iun. 2019 la 12:54
I just let them die. So it goes.
I think time just moves slightly too quickly in this game.
Postat inițial de LamplightBlue:
Postat inițial de Adhan:
I agree, before I went into the game I had expected that time would pass at least at the same rate as the original (~1 in-game hour ->10 rl minutes if I'm not wrong), but nope, it seems to run x3 faster - if not more. What were they thinking?

They've confirmed that time passes at the exact same speed though. Also I don't remember 1 hour taking 10 minutes. At that rate an in-game day would take 3+ hours NOT counting dialogues, and that was definitely not the case.

I imagine it feels faster because the town is bigger and there is more to do.

Except it passes not at the exact same speed as it was in Pathologic 1 and it is not "the feeling that it is faster because the town is bigger" and has nothing to do with it. I'm now replaying the first game. Check for yourself.
Also, there were no stamina but also no sprint in previous game so the character was travelling moderately faster. Ordinary movement speed in Pathologic 1 is faster than walking but slower than sprinting in Pathologic 2. But since our hero appears to be a heavy smoker in the 2nd game he cannot sprint more than 10 seconds straight so in general you travel slower than in Pathologic 1. So yeah, game is pretty unbalanced both with time pass speed and movement speed.
You can still, however, complete all the events and things in 2nd game if you stock up with coffee, lemons, bandages and tinctures+ which remove fatigue and never sleep at all. So if you say it is intended like so (talking to developer guy who said it is intended that you do not manage to complete all the events) then you have to think about this.
Editat ultima dată de KVAS TARAS; 2 iun. 2019 la 4:23
Postat inițial de anaphylactic god:
there is a game called darkwood which had similar problem, devs solved it by making time freeze every morning while you in your hideout.
it would be great if something like that was implemented here, just to give player time to brew potions or sort inventory while in hideout.

I second this! Time running out while I tetris my stuff around in the hideout is quite annoying. Also Darkwood was amazing :cleankey:
Kanon 31 mai 2020 la 8:28 
Postat inițial de Top Marx:
idk if it's been brought up yet but make sure you're checking the routes on the Worm fast travel. A LOT of times it's way quicker to run down the train tracks instead of go all the way up the Gorkon and around to one of the other tributaries, that can take up to an hour.

Also I can't tell if it's Big Vlad or Isidor who's speaking at midnight but y'all know that the time literally speeds up each day, right? That's not just fluff, the days literally advance quicker. One thing I can say for sure after ♥♥♥♥♥♥♥ around with the console and cheat engine, though: rest assured that this IS balanced. It feels like you're being constantly bombarded, but the story advances at a deliberate pace and everything is actually quite spaced out over time. There is a way to manage your resources better or worse, but you're always going to feel deliberate time pressure and it ultimately doesn't matter. You're going to miss out on stuff, die all you want, it's literally all a joke in the fiction.
Does anyone have a general rule for when it's faster to take a ferry than to walk/sprint?
Bejo 9 iun. 2020 la 1:04 
The idea of "not being able to do everything in a day" and shorter day means that you need to prioritize the tasks that you need to do, since not all tasks will give you something useful in return, sometimes some tasks punishes you instead. That in itself doesn't make the game hard, I finished an imago playthrough with only boos vlad and the stamatin brothers died, I made my decision, and stick with it even with the mistakes I made, there will be a lot of compromise but if you have played and finished pathologic 1, this shouldn't be a problem honestly

Postat inițial de ☭☭☭Ko-chan☭☭☭:
Does anyone have a general rule for when it's faster to take a ferry than to walk/sprint?
I didn't really use the ferry that much but it's mostly when I need to go somewhere and avoid the infected district as fast as possible, otherwise I'll just walk/sprint while checking the trashbin for items to trade
< >
Se afișează 16-28 din 28 comentarii
Per pagină: 1530 50

Data postării: 31 mai 2019 la 5:18
Postări: 28