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Ah so you don't think the traveler is symbolic of anything other than that? Hmm. I wonder why that affects the ending.... I know Mark Immortell sort of explained that it wouldn't captivate the audience in the same way, but what does that have to do with the plague and the structures..... and immortality?
It has to do with the challenge. As the player you gave up the possibility of failure, you renounced the chance of anything going wrong, of real consequences. So... In a twisted logic, if you give up the only thing that makes this challenge worth taking, if you willingly refute the idea that this is a game and want to avoid death at all cost, "That's the door, coward" (that's what mark says). By taking the deal you become immortal, so there's no sense in playing no more. Rewards will be completely empty, the mask has fallen. Goodbye.
What you got however, was the "Being Late" Ending, where you failed to progress far enough in your quest and failed to acquire (or learn about) important papers for the ultimate choice to make.