Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Celeste Error Log
==========================================
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 13:35:52
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 13:31:25
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 13:08:19
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 13:04:02
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 13:01:07
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
11/15/2023 1:00:36 PM
System.Exception: FMOD Failed: ERR_INVALID_HANDLE
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Unload()
at Celeste.Celeste.Main(String[] args)
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.AppDomain.ExecuteAssembly(String assemblyFile, String[] args)
at System.AppDomain.ExecuteAssembly(String assemblyFile, String[] args)
at Celeste.Mod.BOOT.<>c__DisplayClass0_2.<Main>b__1() in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/BOOT.cs:line 199
at Celeste.Mod.BOOT.<>c__DisplayClass6_0.<ThreadIfNeeded>b__0() in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/BOOT.cs:line 271
Ver 1.4.0.0
11/15/2023 1:00:36 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 12:53:47
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 12:52:28
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 12:51:49
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 12:50:28
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/15/2023 12:49:41
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 41
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 83
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-xna [Everest: 4205-azure-9e691]
11/12/2023 15:55:37
System.NullReferenceException: Object reference not set to an instance of an object.
at Monocle.Engine.UpdateView()
at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)
at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)
at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 41
Any help at all would be appreciated. Thanks so much!
Вот логи:
Ver 1.4.0.0
25.11.2023 22:47:34
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
в Celeste.Audio.CheckFmod(RESULT result)
в Celeste.Audio.Init()
в Celeste.GameLoader.LoadThread()
в Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.4.0.0
25.11.2023 22:46:08
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
в Celeste.Audio.CheckFmod(RESULT result)
в Celeste.Audio.Init()
в Celeste.GameLoader.LoadThread()
в Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.4.0.0
25.11.2023 22:43:34
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
в Celeste.Audio.CheckFmod(RESULT result)
в Celeste.Audio.Init()
в Celeste.GameLoader.LoadThread()
в Celeste.RunThread.RunThreadWithLogging(Action method)
07-07-2024 18:59:37
System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.ActiveFont.Measure(String text)
at Celeste.MainMenuClimb..ctor(Oui oui, Vector2 targetPosition, Vector2 tweenFrom, Action onConfirm)
at Celeste.OuiMainMenu.CreateButtons()
at Celeste.OuiMainMenu.Added(Scene scene)
at Monocle.EntityList.UpdateLists()
at Celeste.OverworldLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
please help me and i use version opengl
2024/12/14 15:26:04
System.OutOfMemoryException: 没有足够的内存继续执行程序。
在 Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
在 Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
在 Microsoft.Xna.Framework.Game.EndDraw()
在 Microsoft.Xna.Framework.Game.DrawFrame()
在 Microsoft.Xna.Framework.Game.Tick()
在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
在 Microsoft.Xna.Framework.GameHost.OnIdle()
在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
在 System.Windows.Forms.Application.Run(Form mainForm)
在 Microsoft.Xna.Framework.WindowsGameHost.Run()
在 Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
在 Monocle.Engine.RunWithLogging()
Ver 1.4.0.0
2024/12/14 15:18:09
System.OutOfMemoryException: 没有足够的内存继续执行程序。
在 Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
在 Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
在 Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
在 Microsoft.Xna.Framework.Game.EndDraw()
在 Microsoft.Xna.Framework.Game.DrawFrame()
在 Microsoft.Xna.Framework.Game.Tick()
在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
在 Microsoft.Xna.Framework.GameHost.OnIdle()
在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
在 System.Windows.Forms.Application.Run(Form mainForm)
在 Microsoft.Xna.Framework.WindowsGameHost.Run()
在 Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
在 Monocle.Engine.RunWithLogging()