Celeste

Celeste

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 This topic has been pinned, so it's probably important
Noel  [developer] Jan 27, 2018 @ 8:33pm
PS4 Controllers on PC
If your PS4 controller isn't working on PC, make sure you have it enabled in your Steam Controller settings:

Go to Steam -> Settings -> Controller -> General Controller Settings and then make sure that PS4 Configuration Support is enabled.

Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA.

If it still doesn't work after this, then feel free to submit a bug topic.
Last edited by Noel; Feb 5, 2018 @ 1:44pm
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Showing 1-8 of 8 comments
bslenul Feb 4, 2018 @ 4:20am 
The problem with this is that it will be applied to EVERY games, even those with native DS4 support. For example if you play a game with native DS4 support you'll have Xbox prompts instead of PS4.

Or you could do like in Iconoclasts (another great indie game btw!) and add an option like this:

https://steamuserimages-a.akamaihd.net/ugc/933804182305238967/643655365E268ED9279A5443AD4AFB97874F12B8/

(IIRC Owlboy has this kind of option too), but you'll have to make some extra sprites for DS4 prompts :o

It's not a big deal I know but kinda annoying, I wish we could activate this option per game and not as a whole :/

P.S: sorry for my english! And awesome work on the game, finished chapter 5 yesterday and I really love it so far <3
Last edited by bslenul; Feb 4, 2018 @ 5:50am
Noel  [developer] Feb 5, 2018 @ 1:43pm 
Yeah, the problem is that we use an engine called XNA which doesn't support other controllers very well, without having to add more dependencies. Fortunately we also have an FNA OpenGL branch, which is built using SDL2, which has much better controller support and will work with DS4. I've updated the post to include this.

(P.S: your English is great)
bslenul Feb 5, 2018 @ 5:52pm 
Thank you for the reply!

Just tried the beta branch, working like a charm! Is there any disadvantage to use the beta? Obviously I wont come here to cry if I get some crashes while using beta branch but I mean achievements still works? If the game is patched, will this branch get patched too? The content is identical, etc.?

I hope I'm not bothering you with my questions. Thank you so much for your time :)
Noel  [developer] Feb 5, 2018 @ 6:49pm 
The opengl branch is identical to the default branch, it just swaps out XNA with FNA (and thus directx with opengl). There's no difference in regards to the actual game code, and it should be just as stable (calling it a "beta" isn't really correct, that's just how Steam labels them). There's of course a chance you could encounter different problems due to using opengl instead of directx, but the actual game-code is the same.
bslenul Feb 6, 2018 @ 2:15am 
OK, thank you for the clarification! :)
B1ackjack May 11, 2018 @ 6:35am 
Currently not using Dualshock support on Steam, so opted into OpenGL version. Thanks for the option and a pinned thread!
Psymon² Nov 19, 2018 @ 10:26am 
GOOD NEWS!!
Steam's had an update where you can configure Steam Input on a per game basis.

Secondary click the game
Properties
General Tab
Steam Input Per Game
B1ackjack Nov 19, 2018 @ 11:38am 
Originally posted by Psymon²:
GOOD NEWS!!
Steam's had an update where you can configure Steam Input on a per game basis.

Secondary click the game
Properties
General Tab
Steam Input Per Game

good stuff, thanks!
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