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Well, the point is that if you want to play for the challenge, you can, but if the challenge is being a blocker from experiencing the rest of the game (story, music...) or if some specific parts are too frustrating, you can also skip some sections, or make some easier, or even like you say, "invincibility through it all".
It's a game, you're supposed to have fun playing it. Isn't the ability to skip parts of the game that aren't fun for you therefore a good thing?
What i don't get is how having an option to skip frustrating stuff ruins the game for you.
Don't you enjoy the challenges? If you do, then how does an option which you are not using, an option you most of the time have literally no reason to use, ruin the game for you?
Also why does achievements being obtainable even enter the equation here? As in, how does it matter to you that some unknown amount of other people got achievements through assist mode? How does some peoples' playthroughs of a singleplayer game affect yours?
You are not forced to have it on. Play the game at your own pace and let others feel free to do the same instead of berating others who uses accessibility options for their own sake. It is a singleplayer game—nobody is harming your experience except yourself.
The value of achievements in any game are purely subjective to the individual player, and if you feel need to gatekeep and devalue others' accomplishments by calling accessibility options "cheating" in order to boost your ego, this is a you problem and is simply fixed by not giving a crap about how others play the game.
"it's like accusing somebody using a cane of being a "cheater" because they're using something to help them get around."
more stamina, another dash, slower game speed, ect. would be like a cane to help walk. that is not cheating.
plain out invincibility is like having a personal jet to help you walk, it is way over the top and not needed.
assist mode isn't an issue in itself. it's the fact that you can still obtain achievements with it.
i'm all for everyone being able to experience a story, or just play a game in any way someone wants to. but... you didn't "achieve" anything with such a feature enabled.
i believe you are entitled to play how you want to when you purchase a game. however, i don't believe you are entitled to cheat the achievement system outside of the game.
I'd say that depends entirely on the player and how they play.
the achievement system is a global recognition table to be used outside of the game.
tbh i think the answer to your question is already stated from what you quoted.
if you don't do the thing, you don't have the rights to brag about doing the thing.
if you are cheating, you aren't doing the thing. you are cheating.
outside of moralities, this and cases like it, completely destroy the "rarest achievement" profile tab and tracking in general. it would be nice to know who actually could beat farewell without cheating. it would also be nice to have an achievement i work hard for show up on my rarest achievement feed. farewell should be far under 1% if everyone had to obtain it by the same standards.
so again, playing a game how you want is 100% ok.
but the achievement system is not a personal goal setting experience. it is a bar globally set to overcome. things like assist mode completely shatter that bar and dilute the achievements significance.
beating C-sides would be a featured achievement on my profile, if i wasn't able to turn on assist mode and do the same thing with my controller upside down and blindfolded.
edit: i'll also add that assist-mode is circumstantially an affront to the story in this specific game.
Celeste was all about working through the struggle and over-coming.
assist-mode takes that struggle away and just says "cookies for everyone". the lesson is lost to a mole-hill.
ok listen, this is crazy, but... what if... ok... what if, for one person, beating the game with the assist mode on was still more difficult, for them, then it was for you to beat the game with it off? would the achievement be valid then?