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Least Favourite: Celestial Resort C-side (Old). I almost commited assist mode in the final room. Is ridiculous how you have to use Oshiro as an boost freaking 3 times
My favorite part was Chapter 5's mechanics at all.
Farewell is easily my least favorite because of the mechanics, length, & inconsistent difficulty & because they made a rhythm section with no music. Wave dashing is my favorite mechanic & yet I still despised it. Until then, Chapter 4B was easily my least favorite because Chapter 4 has all of my least favorite mechanics.
I like the snowballs though. I hate the wind in general but I like any room that has snowballs in it because I like bouncing on them & those rooms aren't designed in jank ways or ways that just feel like a waste of time.
I guessed the concept myself but actually remembering the code & figuring out exactly which directions I was supposed to tilt the code in were a different matter entirely.
Oshiro. Why is he in the game? He doesn't DO anything. HE's not even that charming like Granny or Theo. He's just... there.
Chapter 4's wind physics. If there's 2 things I hate in platformers of all types it's wind and ice physics. I get that it's a staple of the genre to screw with your controls in a way that makes sense, doesn't mean I have to like it.
As with the wind physics as a gameplay mechanic, maybe it's just an aspect of the storytelling that isn't your favourite, but it makes sense to show how ridiculously maladaptive it can get when you try to be liked by everyone. Not every character needs to be charming or likeable. He just has to serve a function in the story. (BTW I'm totally with you on the wind physics.)
Dust Bunnies are a fairly generic hazard, but I find timing in Celeste to be annoying. I can focus on where I need to go and what to do to get there, but usually by the time I'm *there* a red fuzzball has already beaten me to it. I just don't think moving hazards really work for me, especially for how fast these ones can be.
Fireballs in chapter 8, for example, never really bothered me as much (although I still found them mildly annoying). Perhaps part of that was because they were integrated into a more appealing main gimmick and the less vivid environment brought more focus on them.
I think it's a variety of small things about them that just make them an overwhelmingly annoying gimmick, and them being the only thing chapter 3 really has to offer makes it my least favorite of them all. I hate the B/C sides as well...
Its why I played the game once and won't ever pick it up again. I shouldn't need a ♥♥♥♥♥♥♥ walkthough to be able to beat the game without having to restart an entire ♥♥♥♥♥♥♥♥ level for a collectable I missed.
Brings this game down to a 8/10 instead of what could have been a possible 10/10 for me. But this game does not respect the players time at all and thats a major deal.
It is just a design, with an intentional purpose, not a "disrespect to players time".
ending is cringe
bumper cycle dependent angle >:(