Celeste
Least favorite part of the Game?
I'm curious to know what everyone else thinks is the worst part of an otherwise amazing game.

I love this game for it's incredibly gameplay, but I do have a couple of issues, notably the story and the B-sides. The story not being interesting and some character actions not making much sense, and the B-sides for being repetitive.

Just for fun, list you least favorite part of the game and your favorite part lest anyone accuse you of being a hater or whatever.
< >
กำลังแสดง 166-180 จาก 191 ความเห็น
Favourite part: Crystal Hearts. I can't imagine someone in Charpter 6 thinking "yo, I think if I do the dash-code of the birds in charpter 1, I can light this first torch, maybe, if I invert the code, I can light the other torches". Like, I never would wonder that.
Least Favourite: Celestial Resort C-side (Old). I almost commited assist mode in the final room. Is ridiculous how you have to use Oshiro as an boost freaking 3 times
Those wind rooms where you had to hold down one direction were a pain, just hate them. And everything about feathers, I think they're hard to control plus most of them require you to drive too precisely or you'd have no time to reach the next one.

My favorite part was Chapter 5's mechanics at all.
5B is my favorite because of the mechanics, atmosphere, music, & dialogue.

Farewell is easily my least favorite because of the mechanics, length, & inconsistent difficulty & because they made a rhythm section with no music. Wave dashing is my favorite mechanic & yet I still despised it. Until then, Chapter 4B was easily my least favorite because Chapter 4 has all of my least favorite mechanics.

I like the snowballs though. I hate the wind in general but I like any room that has snowballs in it because I like bouncing on them & those rooms aren't designed in jank ways or ways that just feel like a waste of time.

โพสต์ดั้งเดิมโดย Tear:
Favourite part: Crystal Hearts. I can't imagine someone in Charpter 6 thinking "yo, I think if I do the dash-code of the birds in charpter 1, I can light this first torch, maybe, if I invert the code, I can light the other torches". Like, I never would wonder that.
Least Favourite: Celestial Resort C-side (Old). I almost commited assist mode in the final room. Is ridiculous how you have to use Oshiro as an boost freaking 3 times
I guessed the concept myself but actually remembering the code & figuring out exactly which directions I was supposed to tilt the code in were a different matter entirely.
แก้ไขล่าสุดโดย D YellowMadness; 1 มิ.ย. 2022 @ 12: 12pm
i miss the potential in water the only section that i can remember is some random water on chapter 4 and 6
I loved every part of Celeste from the story, characters, and gameplay especially. But no game is without sin. I have 2 least favorite things concerning the Story and Gameplay respectively.

Oshiro. Why is he in the game? He doesn't DO anything. HE's not even that charming like Granny or Theo. He's just... there.

Chapter 4's wind physics. If there's 2 things I hate in platformers of all types it's wind and ice physics. I get that it's a staple of the genre to screw with your controls in a way that makes sense, doesn't mean I have to like it.
โพสต์ดั้งเดิมโดย The Wilsonest Wilson:
I loved every part of Celeste from the story, characters, and gameplay especially. But no game is without sin. I have 2 least favorite things concerning the Story and Gameplay respectively.

Oshiro. Why is he in the game? He doesn't DO anything. HE's not even that charming like Granny or Theo. He's just... there.

Chapter 4's wind physics. If there's 2 things I hate in platformers of all types it's wind and ice physics. I get that it's a staple of the genre to screw with your controls in a way that makes sense, doesn't mean I have to like it.
Story-wise, Oshiro's chapter wades into Madeline's unhealthy people-pleasing tendencies, contrasting them with Theo's healthier self-caring approach. So the chapter isn't about him, it's about Madeline (like every other chapter).

As with the wind physics as a gameplay mechanic, maybe it's just an aspect of the storytelling that isn't your favourite, but it makes sense to show how ridiculously maladaptive it can get when you try to be liked by everyone. Not every character needs to be charming or likeable. He just has to serve a function in the story. (BTW I'm totally with you on the wind physics.)
แก้ไขล่าสุดโดย kanna; 4 ก.ค. 2022 @ 2: 56pm
I really don't vibe with chapter 3, oddly. 4 isn't my favorite either, although for me it's mostly the aesthetic and lack of any real story beats that ruin it for me. As for chapter 3, mechanically I just don't enjoy it.
Dust Bunnies are a fairly generic hazard, but I find timing in Celeste to be annoying. I can focus on where I need to go and what to do to get there, but usually by the time I'm *there* a red fuzzball has already beaten me to it. I just don't think moving hazards really work for me, especially for how fast these ones can be.
Fireballs in chapter 8, for example, never really bothered me as much (although I still found them mildly annoying). Perhaps part of that was because they were integrated into a more appealing main gimmick and the less vivid environment brought more focus on them.
I think it's a variety of small things about them that just make them an overwhelmingly annoying gimmick, and them being the only thing chapter 3 really has to offer makes it my least favorite of them all. I hate the B/C sides as well...
แก้ไขล่าสุดโดย Gammaboy45; 4 ก.ค. 2022 @ 5: 02pm
The anti-backtracking.

Its why I played the game once and won't ever pick it up again. I shouldn't need a ♥♥♥♥♥♥♥ walkthough to be able to beat the game without having to restart an entire ♥♥♥♥♥♥♥♥ level for a collectable I missed.

Brings this game down to a 8/10 instead of what could have been a possible 10/10 for me. But this game does not respect the players time at all and thats a major deal.
แก้ไขล่าสุดโดย Wylie28; 5 ก.ค. 2022 @ 10: 09pm
โพสต์ดั้งเดิมโดย Wylie28:
The anti-backtracking.

Its why I played the game once and won't ever pick it up again. I shouldn't need a ♥♥♥♥♥♥♥ walkthough to be able to beat the game without having to restart an entire ♥♥♥♥♥♥♥♥ level for a collectable I missed.

Brings this game down to a 8/10 instead of what could have been a possible 10/10 for me. But this game does not respect the players time at all and thats a major deal.
Making it easier or "fully backtrackable" is not respecting players time ... it is what it is, also lvls take what? 1min to a max of some 7min to be done again, what is far less than a race at ACC or usually less than 1 lap at Nurb Nords ... or is ACC and PC2 not respecting players time because both dont have a "rewind feature" just because it is a thing in some racing games?

It is just a design, with an intentional purpose, not a "disrespect to players time".
The worst offender in the "no backtracking" aspect of the game is Chapter 7-3. That gives you three possible rooms to choose from with no indication of what the correct path is. Not only that, but the middle room has a Strawberry that can only be obtained if you enter from the left room, but if you do that then you also can't backtrack to explore the room to the right! It's definitely frustrating the first time around and the game gains nothing from blocking your way back.
Reflection B-Side 5th room/a-04
ending is cringe
bumper cycle dependent angle >:(
โพสต์ดั้งเดิมโดย コトラ:
The worst offender in the "no backtracking" aspect of the game is Chapter 7-3. That gives you three possible rooms to choose from with no indication of what the correct path is. Not only that, but the middle room has a Strawberry that can only be obtained if you enter from the left room, but if you do that then you also can't backtrack to explore the room to the right! It's definitely frustrating the first time around and the game gains nothing from blocking your way back.
I do agree, this is where it gets annoying... but even then, I think it's generally a non-issue. Checkpoints are frequent and it gives you a chronological guide for strawberries you've missed. You're not really *expected* to get all the strawberries in one run (it doesn't even tell you when you've missed them first time around), and for how optional the collectible is I don't really mind missing them... even the one in the final chapter.
i really hate the wind in chapter 4. sucks butt.
As a new starting player - inconsistency with hitting the bottom of the screen resulting in death or finding a secretly accessible area that you need to drop or climb down to.
แก้ไขล่าสุดโดย Artan; 19 ส.ค. 2022 @ 4: 14am
< >
กำลังแสดง 166-180 จาก 191 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 23 ม.ค. 2019 @ 8: 36pm
โพสต์: 191