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I look at this and it's almost an instant turn off. So many games come out every month with that type of pseudo-detailled flash/mobile upgraded visuals, its so lazy, overdone and impersonal. So generic.. Not to mention the ugly palette of flashy colors and the bland character design.
Celeste Screenshot[www.dropbox.com]
On the other hand, Celeste with its simple but evocative abstract pixel art makes immediately a lasting impression on me. It's very cohesive and harmonious, almost like a pixelly painting at time and it's even beter in motion. But more important, it does the job perfectly to bring home both the narrative themes, the solitude of mountain climbing and the clarity required for a precision platformer.
Plus, in some ways, it's more difficult to make pixel art. In contrast to standard graphics, which don't have to be designed in such a precise manner, the pixels in pixel art have to be carefully selected and very precise.
Yes.
It absolutely deserves the reviews it gets, and it deserves the success that comes along with it. You come across as exceptionally narrow minded.
Ultimately what it comes down to is that pixel art is a design choice. Just like how a painter selects the medium he paints in, so does a game designer select his style. Strangly enough, it can actually be harder to make a game look good using pixel art than ust 2D pictures due to the limiting nature of the art form.
Maybe these kinds of graphics just aren't for you. That's okay. Not all games are for all people. For instance, I find the art in the universally acclaimed Undertale to be incredibly off-putting and I'm generally of the "graphics don't really matter" persuasion. So much so that I haven't been able to finish it. I'm still stuck a couple hours in. Considering how much I like good pixel art, Undertale just looks lazy to me.
I wonder, do you dislike all pixel art? If you find the time, go check out a game called Children of Morta and tell me what you think of that pixel art. It's probably the best I've ever seen.
Well, best of luck to you. Hopefully you'll be able to look past the graphics, but if not, no big deal.
Nothing to discuss there
Or the layer thingy or the memory capability. The pixels have to be at least 32 bit, with modern pc for bells and whistles and just overall depth. I'm all for pixellated games. A pixel game would be like, say, a photograph of something, where as old polygon games would be like vhs compared to blueray. One stays and looks the same over the years, the other looks like ♥♥♥♥ once modern stuff is out.
Okay, case closed, mystery solved. You have a much different view of "beauty" then many others. That's a whole different philosphical debate there.
I'm with everybody else. I find Celeste absolutely enchanting to look at. It's abosolutely gorgeous. Ori is pretty. Hollow Knight is awesome looking, but I wouldn't call it beautiful looking. It's more style. Steamworld Dig 2 is a great game with great graphics but I would never call it "beautiful." It has nice updated pleasant visuals that match the theme perfectly. Cuphead is great looking too, the thing is, Celeste is in its own league here.
The fact that they have this beautifully pixellated mountain to ascend, lonely and so much stuff in the back ground. Wind gusts, snowflakes, those weird thingys that float around when you dash next to them.
Beauty is in the eye of the beholder, and that saying has never been more true. You're obviously not a fan of pixel graphics, and that's fine. Why does this have to turn in to a 5,000 post thread?
And as you already stated, you're obviously in the minority here since everybody else loves it. So, not to point fingers, but it's you who just "doesn't see it" as opposed to everyone else.
Or maybe I'll start posting on the forums for every game with 3D graphics. Really, Activision? You guys had all that money to make Call of Duty and you couldn't be bothered to dress it up in beautiful sprite art? I can't believe people play this ugly dreck.
Agree so much