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What I see it super meat boy style hard level precise platformer, there's an apparently really good story in here too. But it's £15 (£18 on switch for some reason, £16 on ps4).
I'd like to know, videogamedunkey pointed out it's a relatively smooth ramp up til the end. But the bonus levels require you to do hard as concrete challenges to get to them (and then they're easy).
I'm in chapter 4, and the "story" is largely forgettable right now. I wouldn't go in expecting some kind of elaborate saga. So far it's just a slightly neurotic girl climbing a magical mountain.
The story actually gets a lot better.
The main campaign gets harder but it's a steady learning curve, it's very fun and rewarding.
Some strawberries are really satisfying to get, some are like "why, why is that SPIKE THERE? ♥♥♥♥♥♥♥♥". That's the fun of platformers, tho.
The puzzles are not pixel-perfect (very, very few feel like it), you just have to get creative and have those "Oh my God, I'm going to need to do this crazy timed jump, huh?" moments.
I'm having a lot of fun, I suggest you play the main campaign then do the collectibles and bonus levels rerun.
Plus if you struggle the Assist Mode allows you to tune your difficulty as you want, an extra dash or longer grip time can make a huge difference.
My only complain is the directional dash. If you play with a stick, chances are you'll have misinputs (you want an orthogonal dash but get a diagonal one, or the other way around) because the directions' angle range are a bit finnicky. And dying because of that is pretty frustrating.
As far as how frustrating it is, it's fine. It's got those classic fast restarts, and each screen asks you to learn and incorporate a flowing pattern of inputs. You can usually figure out where you're going wrong within 10-20 tries.
Just put it down when you get worn out and you'll be fine.