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Got it.
Yes to the second claim. Customizing is what humans do best. We color outside the lines. We think creatively, unconventionally. We change the default design; even the default design of Railway Empire games.
The stock scenarios include factories that are not immediately relevant, why shouldn't a player mod scenario be able to do the same? In general, it won't be a productive resource to exploit but for a story it may make a lot of sense to pre-build one.
I'd be annoyed if it were some childish mod to insta-win with super 1337 mega money machine with Goddard's vacuum tube trains (now termed "Hyperloop" by the pew-pew-pew I win I'm the best boys who put ego over historical perspective) but this ... seems like it can only be a tool to build a more sophisticated story line.
It's also a single player game, so I don't even care if people use twin-turbo-ultra-cheatengine technology with septuple over-head cams and nuclear fuel injection, pathetic as it may be, but agree that is degrading.
I just don't see any bragging or fundamental distortion of the game with this one.
1- "Pretty" mods. These are just for beautification or enhancement. They could be a new map, better looking trees, a new suspension bridge, etc.
2- "Cheating" mods. These change the game play in the player's favor or make it easier for him to win. They change the base game from what the designer had in mind of how we're suppose to play. These mods let the player "customize" the game (ie, change the rules) to their liking. Some think this "customization" is a Good Thing. But a developer might as well put out a simple, bare game and let players add their own mods, making their own game with it's own rules, (each one ending up a completely different game from everybody else's.)
This isn't Roblox.
"Customization" can be both Good and Bad!
I don't mind "pretty" mods at all. I like them a lot and have no qualms using them.
But I hate "cheating" mods.
The developers know, much better than you, what they're doing and why they're doing it. They've worked on, tested (with many, many people), and thought about their game for months (if not years). I want to play their game, not yours, I don't want a change you want on a whim because you want the game to be easier for you.
I understand I don't have to use a mod if I won't want to, and I get it's a single-player game so it's no sweat off my rear end if you decide to use a "cheater" mod. If you want to short-change yourself, go right ahead. Nobody's stopping you. But don't come bragging to us about how you "won" the game!
PS. The designers of this game unfortunately gave no support for what you call "Pretty" mods. In fact you probably have to hack the game to get anything like that to work. I understand if they are going to make players pay for maps instead of being able to make their own, but the problem is that they stopped making them. I would pay for 10+ more maps, but I've lost hope that there are any more coming.
I just don't see this method as being a cheat. It doesn't really help a player super-power anything, it just allows a map designer to lay out a story better. albriradios doesn't seem to be doing anything but putting an idea out there that can allow a more sophisticated scenario. "The developers" have put in industries that are not yet "eligible" in some of the official scenarios, so that feature is clearly within their scope of design, OP is just showing how modders can do the same thing when building a scenario.
"The developers know, much better than you, what they're doing and why they're doing it. They've worked on, tested (with many, many people), and thought about their game for months (if not years)."
I'm going to disagree with that, at least mostly in this case. The developers, years ago, wisely looked to the community here (and in other places) for feedback, and we had a lot of suggestions, requests, and demands. Some of those feature changes were *strongly* resisted by the developers, but a number of important features were eventually changed at the insistence of the community. These big and contentious issues being changed, in my strong opinion, improved the general game appeal greatly. This isn't true only for RE. Even the original and great Pac-Man created by a huge gaming company, got stale pretty fast. A third party hack added variety to the game, and the resulting Ms. Pac-Man was even better and more successful than the original game. Ms. is still fun, popular, playable, and making lots of money, as are many derivative games, while original Pac-Man is only considered playable - in pure original form - by a few specialist players. I believe the original vision for RE evolved over time with community feedback and also practically due to limited development resources.
Anyway, I think we agree in general principals, but I see this particular case as a nice extension on reasonable map making rather than a petty cheat. :)