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These giant things have Supply Towers integrated so trains will resupply there, too.
I have found Maintenance Stations to be terrible if traffic is moving both directions. The trains all tried to go to the first track, and counter traffic would get in each other's way. If set up connected to only ONE direction of traffic, there is rarely any need to do anything else - no bypass/Waypoint method. Trains all going one way they have high capacity.
This is just another perfect example of why you want to learn to use waypoints to force a train from one direction to use tracks one or two and from the other direction to use tracks three or four. (or any combination you like.)
One other idea is to always use track four as the unconditional pass-through for any trains that are not scheduled to stop at the maintenance station.
I don't get the "track four" thought, can you expand on that please?
...but it will stop and use the built-in sand/water tower if there are no supply towers to give it sand/water elsewhere..
So waypoints, and other supply towers need to be planned if you expect the train to go thru non-stop.
An overview image and a closeup image.. and an image with train route displayed in green/gold.. waypoints on track 4 setup for city to city traffic, and the plan is for the passenger train to run thru non-stop..
The curved tracks (at either end of the Maint-Station) can be built outwards to connect rural businesses with warehouses at different points.. or cities further out... and by hauling heavy freight, those freight trains can use the maintenance station as often as they are told to stop there, or possibly only use it once while passing thru in one direction but not when coming back thru the 2nd time.. whatever you want..
https://i.imgur.com/CI2Zx8i.jpeg
https://i.imgur.com/P3kBesb.jpeg
https://i.imgur.com/S724uzd.jpeg
I'm still not warming up to these Stations for low or moderate traffic, and for heavy traffic one way only gives plenty of throughput while sacrificing even track 4 for bidirectional traffic seems to push things if traffic is heavy. I guess we've just got different heuristics, with fairly strict P2P I just rarely see that much of a jam with 2 Large Stations in a City, maybe a Warehouse or even 2 in some cases. If a City does warrant more traffic, 1 way MS can handle it nicely, so I guess there is a little room there for what you show.