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Providing more Cotton should help, but that's only based on assumptions. It's one of the trickier tasks as you have to start hauling Cotton early in the game. Otherwise it can take too long to speed up production and thus convincing the private owners to expand the industries.
One general trick is to put key Factories in smaller Cities that don't have so much demand for the product. Sometimes you may even want to stop growing a City to keep the output available for another City --- if you choke off incoming goods you can actually SHRINK a City, which seems cruel but does work in the game.
Getting private owners to upgrade Factories does take some time. Keep them well supplied with inputs and make sure all their products are used and they will upgrade. If you have lots of money, you can buy them out and expand the Factory yourself. That's expensive but sometimes the right decision. If doing that, starve the Factory if an input good first (or let it saturate it's product,) and the purchase price will drop as the Factory is operating at 0% capacity and seen by the game as a poor investment. Cruel and unethical thematically, but for the struggling player, if it makes you happy, the virtual citizens probably don't care.
Prevent trains going to other destinations from taking away the Clothing by prohibiting them in their route setups. That leaves more for NYC. Prioritize the Clothing for NYC trains, of course.
For similar situations, you should make SURE the destination actually demands the good you want to transport. I'm sure that is the case for NYC here, but I'm trying to offer more generally useful tips here.