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Regardless.. when you connect a warehouse to a city.. there are buggies now invisibly transferring your warehouse goods to your city - assuming your warehouse shows the blue ribbon connecting image when clicked - you can assume these buggies work only for you now - but only at this warehouse.
Warehouses that are connected to a 1st city by the "blue ribbon visual line" (you can see this when clicked on the warehouse or when placing- I call these "in-range") automatically allow the city they are connected with, to magically absorb any goods placed into that warehouse.
When another train comes along, there might not be any leftover goods. It's tough to rely on this method of providing for a 2nd city.
Assuming another train from a city further down the line gets to your 1st city warehouse before they are absorbed, the train can be tasked to pick up any excess goods not used yet by the 1st city.
Warehouses that are not connected by a blue ribbon (I call them out-of-range) will hold the goods forever until a train comes to take those goods.
Anything that is in the warehouse counts as available to the city, provided, of course, the warehouse is within the sphere of influence of the city. However, this doesn't always mean it is transported as higher priority goods (according to the game) might trump your sugar till kingdom come. If you want that sugar somewhere, make sure you got a dedicated line.
Given the city size atm the trains should have enough free space to transfer. That may change though as it grows. I may add a 2nd station city to city rather than initial goods warehouse to other city warehouse as it will keep things more symmetrical instead of line crossovers all over the place. Which should also help avoid having to merge lines to enter a station.
Effectively using a city itself as a crossover between lines via road. Hopefully, if all goes well, it will help increase efficiency in the long run even though cost will increase initially.
Another similar question if you dont mind:
Will passengers also jump from train to train to get to a far destination which is listed in the city express goods info or would they need direct lines? Hopefully its programmed to suit the prior. The map will end up a real mess if its only direct routes that count.
@
Whatever is in the city warehouse (city > left screen) stays in the city warehouse til the citizens have consumed it.
Whatever is in any industry export slot can be exported (like rural goods).
Whatever is in a warehouse that's connected to a city can be bought by the city and thus is transferred into the city warehouse or can be hauled to ... (like rural goods).
Express goods are shipped in and if it's not their destination get shipped out as stations are just hubs.
"warehouse" (lower case) is the top "city warehouse" Thineboot lists first. It is all theirs, you can never draw goods out from it.
"Export warehouse" appears in the City screen and shows goods available to be picked up - that is to say goods in excess of the City's own reserve and were produced in that City.
"Warehouse" (capitalized) is the building that a player builds. They can be attached to a City or rural industry, or isolated. "Attached Warehouse" represents the former.
"EG: sugar>> city warehouse>> city railway station>> nearby city which needs the base resource for production" will not work. You can NEVER take goods away from a City that were not produced there. Each City will have a limited demand, and you can not bring more goods than their set capacity, and they won't give up goods within their capacity. If there is a factory in the City that has more products than the City's reserve, they may be taken from a Station in the City, or taken from an attached Warehouse set to handle that type of goods.