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Focus on the objectives first and, if you manage to spare money you get on bond, begin earlier to build the path to connect the rural station to Ica.
I remember that task is quite easy, even in Realism mode. I should have a save game to show if you want.
2) The problem with that Niter-Ica stretch is the altitude change. Even with Today's super-engines, railroads need to keep the track grade under 6%. In 1900 it was more like 4%. If you DON'T do some digging and tunneling, the track WILL average (much) greater than 6%. Just keeping down to 4% is what drove the price up to over $1 million.
[Now, if it happens that THE GAME allows for 1900 locomotives to climb 6,8,10,12% grades, that's just plain wrong. That _should_ result in Bad Condition Breakdowns every couple of inches.]
If the start is higher than the end it doesn't really matter what gradient your tracks are... on the return run you are empty and the train can easily overcome the 10% grade you get around Ica.
You also seem to think you absolutely have to grow the pops to get the task done, you really don't. There is nothing in range that will boost your profit except for the dairy farm and you would need to use most of the year just to be able to get that one in.
Again, focus on the Niter. Set up the rails, buy the Niter quarry and start hauling it back home to momma.
Sorry for the bad quality of the video, I recorded one gameplay I did today, what I wanted to show is that with some 200,000 $ or less you should be able to open the path between Ica and Niter rural station, without needing tunnels or bridges, but some groundworks - I connected the fishing hut first; moreover you also can start delivering some Corn to both Ica and Lima without too much difficulty. By 1901 they should be 100% and 70+% satisfied already.
What I notice with a bit of disappointment is that, instead, Stop signals have not been fixed yet.
https://youtu.be/0i_6fc6oshw
Which means that we shouldn't be paying attention to track grade AT ALL. They are being rendered to be meaningless numbers. The only probable effect is likely to be that it takes longer to get from Point A to Point B than it would on a 0% grade track.
Significally longer in fact. It can reduce the speed to a crawl.
I am disappointed that the devs circumvented their own design by NOT enforcing a "no grade above 6%" rule. (Which is, I suspect, a sop thrown to players that just want to get from Point A to Point B following the shortest path.)
The whole point of forum is to give players a venue in which to air their praise and/or complaints, and to seek out explanations for something they don't understand about the game. Those that say, "It's just a GAME" are essentially saying, "That doesn't bother ME, so shut up already."
I'm a professional software engineer and understand the nature of (bad) design decisions and the fix or start over concept very well from an economic viewpoint. NO game in this genre has a complete match to reality, even though they are ALL based on real concepts and real history; they are ALL abstractions out of necessity, just look at the cost of the simulators and the military budget for training. RE1 has run its course for good or bad, beating up on it serves not useful purpose; so RE2 is our next best hope.
From the Marketing/Development side of game creation, a reasonable rule of thumb is that for every "voice" on a forum, there are hundreds/thousands of other consumers thinking the same thing. It's just that the VAST majority of consumers, they don't feel motivated enough to get up on a soapbox. Most of ^them content themselves to simply NOT buy that next version. ("Fool me once, shame on you. Fool me twice, shame on me.") Which is why _smart_ devs pay attention to EVERYTHING that appears on the game forum.
[Then again, some/many game _publishers_ really don't care what the consumers think. If they feel confident their entire production run WILL sell out and they will make what they consider a decent Profit, who cares what the consumers think or want? For example, the LARGE majority of Civilization players WILL buy the next Roman numeral of Civilization, just because, "it's Civilization!". And in the economic scenario of game creation, distribution, and marketing, it is the _publisher_ that usually calls the shots. Because they front the money that devs NEED to create the game, they can dictate WHEN a game will (or won't) release, ready or not. And usually they can also order the devs to NOT expend resources to develop a game feature that the publishers feel is superfluous and unnecessary. Failure to comply with a publisher's demands can -- and most likely will -- make it near-impossible for a developer to get his NEXT project funded adequately.]