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This means that the passengers wanting to go directly from Atlanta to Louisville are just as happy to get on a train bound for Knoxville of Nashville because it's in the right direction. There doesn't even need to be a connecting train the rest of the way. They will travel the rest of the way by wagon.
In the game info it says that the cutoff for this effect is when the distance to their destination is doubled. So it has a pretty big impact really.
So, we must not let passengers onto trains that go south while completing this task. Once you do this the task will be pretty easy. Actually you can let some through on the other lines which most people do.
Just go to Louisville in route setup and click Passenger icon twice to get the red circle-with-cross-through-it. This forbids a train from loading passengers. Confirm changes with the tick in the top right corner.
When desperate just block all passenger from Louisville to everywhere except Atlanta. Haul them in from everywhere, especially Columbia and Chicago inducion centers.
As an option you could set the Lousville Atlanta trains to have minimum 1 carriage and only load passengers---by blocking Mail with route option Passenger & Mail only.
If that doesn't work, post a couple screenshots of your network so we can get an idea of what you have going on.
Maybe its a bug. But I really don't want to download this game again because with my connection it would take like 7 hours.
One thing not mentioned yet is very important for this goal. Passengers look for a FAST route to their final destination. If your train route is more than two times the direct distance between the Cities, they won't even take your train. I suspect longer tracks reduce appeal to passengers pretty strongly. Build your rail line STRAIGHT between Louisville and Atlanta, directly through the mountains. It will cost a lot, so save your money. If it is late enough, you might have the discount on Tunnels by then, but if you are careful you can save enough without it. I didn't have any luck making the track running around the mountain range work for this goal, so if that's the track you have, try one more time.
First run I did on it I had a direct line with tunnels going to Knoxville for the guns task which I expanded to Atlanta. 1 train on the line moving only passengers and mail and it took 3 years for the task to complete
2nd run I had a spurline moving directly from Louisville passed Nashville to the south for the guns task there with 3 trains moving them which I redirected at Nashville through the mountains, again with tunnels, to Atlanta. Task took just under a year to complete with 3 trains.
Make sure no other trains are picking up passengers in Louisville as you need the soldiers provided by the induction center to go towards Atlanta. Each train will carry around 120 passengers that way
What a nonsense. If you are feeding Loisville from all other towns you have plenty of passengers waiting @ Luiville all the time.
I had all passengers delivered way before the town growth required (to complete the scenario).
Just lay doubletracks and buy lots of locomotives I had 50+ trains at the end.
You don't need anything like 50+ trains on that line, maybe 50+ total trains in the scenario if that is what you mean. I think I used about 8 trains running that route. If they are not full trains, the most you will ever move is to have one leave every two weeks. (That is because passengers will only wait 14 days for a train.) Set the trains to not pick up anything on the return trip to speed things up.
What they don't show you is that when you set up a rail line once you select the stations you want used if you select the note pad with a pen inside the station name in the top left it opens a window that you can explicitly say how many cars you want carrying what kind of load. So you select no freight or mail in Atlanta and Louisville, only passengers and set the min and max cars to 8 so that each train will wait for 8 full passenger cars before they leave each station.
I suspect that the original problem may be that Louisville was not grown to a large enough population. It needs to be 90 or 100 thousand to help generate traffic.
When I got to where the move troops to Atlanta task started, I ended up with 2 routes. And having 2 stations in Atlanta can be good too. One route came down from Knoxville and had no tunnels by going around or thru the mountains. Other route was near Nashville then thru the mountain where it was a bit shorter, then straight to ATL. I was running 3 or 4 trains on each route and getting only a load or 2 of passengers on each one. But it got the job done.
Speed & growth are maximized by all the common sense rules of business.
1. short train trips with straight as possible tracks and bypasses going in both directions.
2. edit each train for specific loads.
3. use warehouses in a smart way to micromanage ever-changing city demands and handle forked track to multiple cities & farms with a single warehouse.
Some warehouses are city-connected, some are farm connected. some are out in the farm country independently operating (staging areas).
5. Use centrally located cities or warehouses for a single maintenance station where all the trains that would normally pass though get repairs, which avoids purchasing too many maintenance stations early in your game, but this will change with growth and your decisions.
6. build the rural businesses that are needed and seen first in the city goods demand list and are not blocked off by territories or expensive obstacles. (mountains, tunnels, too many bridges).
7. buy the rural businesses and expand them.
8. earn points for technologies by building universities or auction purchases to give you better advantages, money, speed etc..
9. buy the city businesses and expand them, but dont be afraid to delete them when a better opportunity comes closer, and rebuild them in a further out city which is closer to their supplies needed for their particular purpose.