Railway Empire
I really like Railroad Tycoon 3, how does this compare?
Is it like an imperfect clone? An overly complicated update for the super hardcore train fanatics? Am I expected to micro manage everything and look at spreadsheets all day?
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Showing 1-15 of 26 comments
zeitbauer Feb 18, 2018 @ 5:10am 
it's an imperfect clone, as you suspect, but of 'railroad pioneer'. this one is kind of like RRT3, but has a better look -- not puke green, but the ingame editor isn't very good. not a tenth, and that's important to me, because i like how i can set so many variables in RRT2 and RRT3.

the economy in this is 'middle earth fantasy'. people seem to like this because it's got a separate 'ride in the loco and look at the scenery mode', a primitive version of rail sim or trainz. that in game choo-choo ride is the only thing which makes this different from sid's railroads or, again, the older german wild west game, railroad pioneer. i suspect the dev's will mess around for a half more year and talk and add a loco skin or maybe do a DLC if they think they can float one. then, they'll walk away, the way devs do -- the way grand ages medieval walked away when the buyer base started wanting more than a first-person shooter with sheep.
vivas Feb 18, 2018 @ 5:36am 
Originally posted by zeitbauer:
it's an imperfect clone, as you suspect, but of 'railroad pioneer'. this one is kind of like RRT3, but has a better look -- not puke green, but the ingame editor isn't very good. not a tenth, and that's important to me, because i like how i can set so many variables in RRT2 and RRT3.

the economy in this is 'middle earth fantasy'. people seem to like this because it's got a separate 'ride in the loco and look at the scenery mode', a primitive version of rail sim or trainz. that in game choo-choo ride is the only thing which makes this different from sid's railroads or, again, the older german wild west game, railroad pioneer. i suspect the dev's will mess around for a half more year and talk and add a loco skin or maybe do a DLC if they think they can float one. then, they'll walk away, the way devs do -- the way grand ages medieval walked away when the buyer base started wanting more than a first-person shooter with sheep.
You have every right to your own opinion but it really amazes me how persistent you are in trashing down a game you clearly hate. And in the proces putting the people who like this game down as a bunch of ♥♥♥♥♥♥♥ who are all in for the eyecandy.
vivas Feb 18, 2018 @ 5:46am 
To the OP, if you delve deeper into the game you might discover a very fun game with it's pro's and con's. I played RRT 1, 2 and 3, Transport Fever, Train fever and some other titles and am impressed by this game. It has a basic yet fairly solid economy, handling lots of incoming trains at a station can be pretty micro managing, trackbuilding is good and the signals work and actualy make sense ones you discover how to use them. Did i mention the scenery and sound :steamhappy:
gardlt Feb 18, 2018 @ 6:12am 
I would say that the game attempts to take "best" elements from Railroad Pioneer, RRT3, and Railroads!, but still come out with a game that isn't just a remake. For an idea of experienced gameplay try this video:
http://steamcommunity.com/app/503940/discussions/0/1693785669868927899/#c1700542332327135581

Railroad Pioneer. Was a long time since I played this, but this is also a game with the intent that you don't spend most of the time on pause. When learning, pause is good, otherwise, no pause feels right until the point mid-game where you have x million dollars and don't have time to spend it all. One of the keys to this is the track laying/ bulldozing system. There is no "build time delay" as in RP, but the system is quick and pretty easy with a little practice.

The big one from RRT3 is no doubt the automatic consist manager. This has been improved as well, with the option to prioritize or not load specific cargo types individually. Freight does travel overland here too, but it's a trickle not a stream. Express also has a particular destination.

Similarities to Railroads! include track layouts. This game also has signals. Thankfully we have options to specify direction, which makes a world of difference and allows a default "up-down" double arrangement. No ground level cross-overs cause basic design aspects to remain somewhat similar though. Freight is similar but thankfully deamnd is finite here. Once reserve limit is reached, shipping will cease automatically until some is consumed. Shipping fee has replaced price, so all cargo pays the same. This is still equal regardless of distance.

It's a good game, not perfect, but still lots of fun for a rail tycoon buff. And, for sure no need for micro or the spreadsheets.

In terms of the future for this game, the players especially in beta have been really vocal about "cheating" AI: the AI is not required to use "realistic" routing. It doesn't need to use signals. Unfortunately, this is a loss for the game because now the devs are spending a lot of their precious post-release time on the AI, which will really not make that much difference to the gameplay experience for a player who accepts that the AI are there to provide an obstacle to your progress not be "equal" competitors, or provide a model railroad watching experience. The positive thing from this is that the devs have definitely listened to player input. But, as in any democracy, the majority isn't necessarily "right."
Doc Savage Feb 18, 2018 @ 6:23am 
I loved RRT2, I disliked RRT3. Trans Tycoon was OK game wise but looks horrid. Train and Transport Fever look better but end up being spreadsheets with sound. I tried jumping back into Transport Fever after playing this for awhile and just couldn't. TF was just way to finicky, it's not intuitive for me.

RE could be deeper for sure. It has it's micro managing same as any other game, some of which can be a chore once things get bigger. There's a lot of little ♥♥♥♥♥♥♥, like the Engines in the roundhouse have their fronts hidden because the camera's too close. You do yourself many favors by setting platforms as you make lines, changing them later is tedious for anything over a couple trains.

It's one of the easiest to lay track in, very nice. You can be as broad or as detailed and tiny as you wanna be. Very nice to ride on for sure. Challenges are fun.

For a game that has so many "problems" I find it to be quite enjoyable.

Sadly, nothing anyone says here will make a difference. I read all the same horror stories, got into the beta, discovered there was a lot to be positive about and fun to be had and never looked back. You may find the same thing, or you may not. If you're able to enjoy what's there instead of forcing yourself to hate it because you have to have things just so in a game it will likely be fine.

Cheers..!
genemead Feb 18, 2018 @ 7:13am 
I always wonder when I see these "RRT3" threads, do these people play RRT3 currently, or is it based on their memories of playing it years ago?

A lot has changed in 15 years.
It doesn't matter if RE is an "imperfect clone" or not. It's not like RRT3..... but RRT3 isn't like RE either!
vivas Feb 18, 2018 @ 9:01am 
I don't think this game is made as a succesor to RRT, it is a game on its own. And to be honest, as much as i liked RRT, at this moment i prefer RE due to its unique flavor.
gardlt Feb 18, 2018 @ 9:15am 
I would agree that RRT3 is a better game, but I play it so much that a change is welcome. For the record, I like RRTII, and Railroads! as well. I try to appreciate the style of each, but definitely play RRT3 a lot more, mainly due to economy being most complex. RRTII is good but suffers from large game micro. With all these games the custom maps keep them alive, especially the case with Railroads!, without custom maps wouldn't even have it installed. I don't have any of these games through Steam, got it just for this game.

RRT3 is the third in the series, new features were added each time. I'm secretly hoping that there will be a continuation with RE and more fleshing out of the features. RRT3 and Railroads! were also rushed to release. Seems a typical problem with these games. In the meantime, it's our loss if we don't enjoy what we have available.
Paul Feb 18, 2018 @ 10:20am 
RE is better in every way except economy and for me thats a big thing but once RE gets an econemy as good as rt3 thers no looking back or thinking about rt3 anymore.
goemerick Feb 18, 2018 @ 10:21am 
This is better than all the Tycoons games put together. You can't compare apples with oranges.

I'm just happy that the developers are working hard to iron out the bugs.
goemerick Feb 18, 2018 @ 11:03am 
I'd like to see you adjust the "grain" in RRT while laying your tracks in the mountains. =)
genemead Feb 18, 2018 @ 12:33pm 
Sorry, but I don't want another "RRT3". Been there, done that. I want something better! Why would I want a remake of a 15 year old game?

Maybe someone will make a modern RRT3 for you. The odds are about the same as you blowing out a flare, but there's always Hope. In the meantime, you have RE.

"Every child is taught if you try to please everyone, you end up upsetting everyone. ~ Richard Engel
Gespenst Gaming Feb 18, 2018 @ 2:27pm 
Originally posted by geneomead:
Sorry, but I don't want another "RRT3". Been there, done that. I want something better! Why would I want a remake of a 15 year old game?

Maybe someone will make a modern RRT3 for you. The odds are about the same as you blowing out a flare, but there's always Hope. In the meantime, you have RE.

"Every child is taught if you try to please everyone, you end up upsetting everyone. ~ Richard Engel

I definitely want a modern, slightly improved RRT3. It sounds like RE maybe isn't what i'm looking for, but i'm glad I asked.
goemerick Feb 18, 2018 @ 4:24pm 
Originally posted by Gespenst Gaming:
Originally posted by geneomead:
Sorry, but I don't want another "RRT3". Been there, done that. I want something better! Why would I want a remake of a 15 year old game?

Maybe someone will make a modern RRT3 for you. The odds are about the same as you blowing out a flare, but there's always Hope. In the meantime, you have RE.

"Every child is taught if you try to please everyone, you end up upsetting everyone. ~ Richard Engel

I definitely want a modern, slightly improved RRT3. It sounds like RE maybe isn't what i'm looking for, but i'm glad I asked.

Then this game might not be for you
zeitbauer Feb 19, 2018 @ 2:16pm 
the editor in rrt2 and rrt3.... that's what's most good. you can set up what you want your cities to produce and how much, and how fast to grow. you can make your trains run as slow or fast as you want ( to avoid 3 week running times between stations 500 miles apart in 1910. ) you can say what commodities you want or don't want. you can determine the viabilites of your opponents. you can make your own maps and easily place towns and resources.

in RRT3 game play, you can buy and place ( place where you want ) industries and resources. also, you can buy your own stock on the stock market, if you choose to even have a stock market. All of this as scenario -- not sand box -- play.

the only problem i had with RRT3 is that the game was done in some DX 3D mode and the color basically looks like snot green. playing for hours, you lose the immersion and just want to get the game over. RRT2 you can just back off and look at the map and enjoy geography. this game, railway empire, has that too. That's why i bought it -- that, and the promise that this was going to be an intellectally satisfying moddeling of real systems and transport systems.

and, yes i do still play RRT 2 and RRT3, but from my orginal disks and not on steam. I like systems and i like trains -- always have: my grandfather on my mom's side was an engine driver, engineer, on the Great Northern RR. in 1948 i'd ride down to the yard with gramdma and drop him off at the yard.... watch him climb up into the steam locomotive. i've got trains on the brain, yes, and i'm 71 and still play with trains -- computer and HO and HOn3 and O scale. trains fried my brain. I've been reading econ and history at university and since, since 1964. I know what makes a railroad a railroad, and i'm hoping a PC game will show up that gets it even better than Pop-Top did with the Tyks and Sid did with the first DOS ( yes, of course, bought it when it came out ) Railroad Tycoon.

You guys who're into this game get as much as you need from it. that's good. i look at a bigger and richer world where human things are there because they're connected to other things. that's "system".
Last edited by zeitbauer; Feb 19, 2018 @ 2:17pm
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Date Posted: Feb 18, 2018 @ 2:22am
Posts: 26