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the economy in this is 'middle earth fantasy'. people seem to like this because it's got a separate 'ride in the loco and look at the scenery mode', a primitive version of rail sim or trainz. that in game choo-choo ride is the only thing which makes this different from sid's railroads or, again, the older german wild west game, railroad pioneer. i suspect the dev's will mess around for a half more year and talk and add a loco skin or maybe do a DLC if they think they can float one. then, they'll walk away, the way devs do -- the way grand ages medieval walked away when the buyer base started wanting more than a first-person shooter with sheep.
http://steamcommunity.com/app/503940/discussions/0/1693785669868927899/#c1700542332327135581
Railroad Pioneer. Was a long time since I played this, but this is also a game with the intent that you don't spend most of the time on pause. When learning, pause is good, otherwise, no pause feels right until the point mid-game where you have x million dollars and don't have time to spend it all. One of the keys to this is the track laying/ bulldozing system. There is no "build time delay" as in RP, but the system is quick and pretty easy with a little practice.
The big one from RRT3 is no doubt the automatic consist manager. This has been improved as well, with the option to prioritize or not load specific cargo types individually. Freight does travel overland here too, but it's a trickle not a stream. Express also has a particular destination.
Similarities to Railroads! include track layouts. This game also has signals. Thankfully we have options to specify direction, which makes a world of difference and allows a default "up-down" double arrangement. No ground level cross-overs cause basic design aspects to remain somewhat similar though. Freight is similar but thankfully deamnd is finite here. Once reserve limit is reached, shipping will cease automatically until some is consumed. Shipping fee has replaced price, so all cargo pays the same. This is still equal regardless of distance.
It's a good game, not perfect, but still lots of fun for a rail tycoon buff. And, for sure no need for micro or the spreadsheets.
In terms of the future for this game, the players especially in beta have been really vocal about "cheating" AI: the AI is not required to use "realistic" routing. It doesn't need to use signals. Unfortunately, this is a loss for the game because now the devs are spending a lot of their precious post-release time on the AI, which will really not make that much difference to the gameplay experience for a player who accepts that the AI are there to provide an obstacle to your progress not be "equal" competitors, or provide a model railroad watching experience. The positive thing from this is that the devs have definitely listened to player input. But, as in any democracy, the majority isn't necessarily "right."
RE could be deeper for sure. It has it's micro managing same as any other game, some of which can be a chore once things get bigger. There's a lot of little ♥♥♥♥♥♥♥, like the Engines in the roundhouse have their fronts hidden because the camera's too close. You do yourself many favors by setting platforms as you make lines, changing them later is tedious for anything over a couple trains.
It's one of the easiest to lay track in, very nice. You can be as broad or as detailed and tiny as you wanna be. Very nice to ride on for sure. Challenges are fun.
For a game that has so many "problems" I find it to be quite enjoyable.
Sadly, nothing anyone says here will make a difference. I read all the same horror stories, got into the beta, discovered there was a lot to be positive about and fun to be had and never looked back. You may find the same thing, or you may not. If you're able to enjoy what's there instead of forcing yourself to hate it because you have to have things just so in a game it will likely be fine.
Cheers..!
A lot has changed in 15 years.
It doesn't matter if RE is an "imperfect clone" or not. It's not like RRT3..... but RRT3 isn't like RE either!
RRT3 is the third in the series, new features were added each time. I'm secretly hoping that there will be a continuation with RE and more fleshing out of the features. RRT3 and Railroads! were also rushed to release. Seems a typical problem with these games. In the meantime, it's our loss if we don't enjoy what we have available.
I'm just happy that the developers are working hard to iron out the bugs.
Maybe someone will make a modern RRT3 for you. The odds are about the same as you blowing out a flare, but there's always Hope. In the meantime, you have RE.
"Every child is taught if you try to please everyone, you end up upsetting everyone. ~ Richard Engel
I definitely want a modern, slightly improved RRT3. It sounds like RE maybe isn't what i'm looking for, but i'm glad I asked.
Then this game might not be for you
in RRT3 game play, you can buy and place ( place where you want ) industries and resources. also, you can buy your own stock on the stock market, if you choose to even have a stock market. All of this as scenario -- not sand box -- play.
the only problem i had with RRT3 is that the game was done in some DX 3D mode and the color basically looks like snot green. playing for hours, you lose the immersion and just want to get the game over. RRT2 you can just back off and look at the map and enjoy geography. this game, railway empire, has that too. That's why i bought it -- that, and the promise that this was going to be an intellectally satisfying moddeling of real systems and transport systems.
and, yes i do still play RRT 2 and RRT3, but from my orginal disks and not on steam. I like systems and i like trains -- always have: my grandfather on my mom's side was an engine driver, engineer, on the Great Northern RR. in 1948 i'd ride down to the yard with gramdma and drop him off at the yard.... watch him climb up into the steam locomotive. i've got trains on the brain, yes, and i'm 71 and still play with trains -- computer and HO and HOn3 and O scale. trains fried my brain. I've been reading econ and history at university and since, since 1964. I know what makes a railroad a railroad, and i'm hoping a PC game will show up that gets it even better than Pop-Top did with the Tyks and Sid did with the first DOS ( yes, of course, bought it when it came out ) Railroad Tycoon.
You guys who're into this game get as much as you need from it. that's good. i look at a bigger and richer world where human things are there because they're connected to other things. that's "system".