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I would set up the route as "Freight Only", cattle farm to Denver (it will load cattle only), prioritize meat at Denver which is then routed to Cheyenne, then prioritize beer at Cheyenne which is then routed to Denver, then an empty train should head to the cattle farm.
You said "it's getting beer for no apparent reason" at Cheyenne but Denver needs beer and the game is trying to supply the need in an efficient manner by loading beer and taking it to Denver. When setting up the routes and clicking on the green circles, note that each rectangle with the station in it has a clipboard (at least I think it's a clipboard) that you click on to prioritize the cargo at each station.
OR you could click the green circles, when setting up the route, as Cattle farm, Denver, Cheyenne, then Cattle farm. What I described before included a return to Denver with beer for the sake of efficiency and I think that is what the game is trying to do.
I hope I didn't misunderstand and I hope my advice is/was helpful to you.
This may also help you:
https://www.youtube.com/watch?v=4UsMdccy-Bc&t=1304s
Goodluck and enjoy.
If you have only 2 stops, Automatic works pretty well, but there are tools to optimize for your own intent.
With more stops, you have to use Prefer, Prohibit, Max and Min Cars to get what you really want, or wade into the clunky Manual if you want full control - be careful if things change you can get stuck waiting.
2 solutions:
A use automatic: Cattle site, Denver, Cheyenne, Denver
+ add Denver and transport all. Denver needs Beer, so there is a good reason for loading it in Cheyenne.
B use two lines: Cattle site, Denver and Cheyenne, Denver
+ set min cars to 8 for the Cattle train; no need to run more often than needed.
+ use more than 1 automatic train between Cheyenne and Denver.
It seems appealing to run multiple stops because that is efficient in real life. In this game, that is rarely the case. If there is very low demand you can cover two trains' worth of deliveries with one train for a while, but eventually it is quite rare to not want dedicated trains running 2 stop routes (Point to Point, P2P) for just about everything. I go through the math in an example in my guide.
I see how maybe I was trying to make a single line do too much, as you said it sounded more efficient and intuitive than having a new train for each task. Now if I set up more lines what I fear is traffic congestion, already as it is I see trains waiting a bit too often for other trains to get out of the main track, even if I've set up parallel tracks in all sections. How do you manage many different lines on the same set of main tracks? Should I avoid lines going through many main stations or long distances?
Or check out this discussion: https://steamcommunity.com/app/503940/discussions/0/3441214221462739236/
Since it was brought up here, I'll say for the record that my own style and POV has changed since that thread.
Back then I was doing
1 platform for neighboring city passenger/mail
1 platform for long distance city passenger/mail
1 platform for neighboring city freight
1 platform for long distance city freight
3 platforms dedicated to city industries
1 platform connected to area warehouse
These days, I do not do long distance express lines like that unless it's for a scenario objective and if long distance freight is required it usually goes to/through a warehouse.
Each city will connect with preferably 3 other cities. Although I try and minimize it, sometimes it is a practical necessity to connect a city to 4 other cities.
In the early part of an areas development, each city to city connection gets a simple mixed passenger/freight line with it's own dedicated platform on each end and each industry in a city gets its own dedicated platform. This is cheap and simple. Soon after, a warehouse connection is added to pull in various mixed goods from the area.
Once an area has developed to a certain point, the old setup just doesn't cut the mustard anymore. Each city to city connection gets a platform dedicated to express traffic and a second platform dedicated to freight traffic. Each industry still gets supplied through a dedicated platform as well. Depending on the number of city to city connections, this will likely require the use of an additional warehouse. Additionally, each city has a warehouse that pulls in goods from the area and trades these goods with a matching warehouse in neighboring cities Again, city warehouse to city warehouse trade line per platform.
So why the change? Mainly, it's down to a better understanding of the volumes involved and the fact that the bottleneck in well designed rail line is getting trains in and out of the station.
I still strongly favor P2P/Point to Point/2 stop routes with double track connected to a single Platform at each end.
I don't have a rigid formula, just connect whatever useful connections are nearby.
If near a map edge or mountains, use the Platforms in a way that minimizes crossings.
Platforms can be used for more than one thing most of the time, and I usually don't mind combining intra-City Express/Freight - to me the 10% Express bonus seems less worthy than the flexibility of combining loads to saturation. For busy routes, I may set up 2 Platforms at each Station and alternate to reduce/eliminate backup ... if you always have backup, you are wasting trains so delete one if you can't serve it.
The Warehouse between Cities still makes no sense to me. It seems "real life" logical (and is) but for the game, why not just ship direct? Unless the source is really far away, I am trying to make a very large City, or want to skip Tunnel/Bridge costs, the Warehouse is a rare building for me.
Oh, and never Signal Control. That's a Morlock attitude though.
I use warehouses like that *sometimes*. I see a big downside and three good advantages to them.
The first advantage is - It lets you hook up several low volume resources from the surrounding countryside in an organizationally neat way. Sometimes that is very useful and less headaches is a good thing.
The second advantage is - In cases where a signal controlled warehouse will fit, you can do your train maintenance away from the city and can service multiple trains on the same route simultaneously while still not using signal control in the city itself. This hybridizes some of the advantages of signal controlled and point to point setups.
The third advantage is - In some instances, the layout of resources may mean that you don't actually need to move a ton of freight between two specific cities. We can imagine two cities, back to back, that both produce beer and cloth and supply them to 4 other cities. In this case, we can use a central warehouse to send many goods to both cities while only using a single platform in each city to receive several goods. However, this hints at the big downside.
The big downside - In a situation where there is a lot of freight moving between the two cities, the trains will consistently be full before they even get to the warehouse. This leaves you with basically two options. If you have a free platform at both cities, you can run an extra freight line so you have one express and two freight lines. One freight line for intercity freight and one for freight from the warehouse. The other option is to abandon the central warehouse and use a warehouse at each city directly to provide for shipping of these assorted rural goods.
Now sometimes, that downside isn't that important. If we suppose that your scenario goals and your own internal goals don't require you to grow those two cities beyond 150 thousand or so people, it can be "good enough".