Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There may be 3 of them, perhaps they each get a similar amount to the player, I have a doubt that they individually receive more than the player. But a game is really 3 AI versus the human. I'm guessing this may explain why they have more. At least I rationalized it as such.
When playing with Tricia Jones after the staff update I use Spies. Normally I don't use these employees in the name of a little extra difficulty.
Oh, and in the beginning I hire any office employees available, even if they have negative relationships with attrition in mind.
If you never hired office employees, the AI would have less too. But my "thinking" is that this would hurt me more than them. Mainly thanks to compounding.
In all my internet searching and reading the in-game help, there's no mention of Underworld Characters beside this post... which seems super weird