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https://steamcommunity.com/app/503940/discussions/0/1696046342869163687/
However, unlike Railway Tycoon I don't think supply chains in RE are convoluted enough to merit a detailed chart. The real challenge is to construct networks that link mutually supporting cities to maximise fulfilment of demand. e.g. linking cities that produce beer with cities that produce meat.
It then simply becomes a challenge to supply those city industries with whatever raw materials are needed to maximise production. e.g. Grain for Beer; Cattle for Meat. So, you're sort of working backwards from the demand to the supply with RE, whereas with Railroad Tycoon one created production by building supply chains from raw materials to the end user.
If you are lucky, "some" computer games will have a WIKI entry that might help you. Some of the really popular games can have substantial WIKI entries.
https://steamcommunity.com/sharedfiles/filedetails/?id=2194118338