Railway Empire
dannyman Jul 17, 2018 @ 3:47pm
Anyone have an Industrial Production Tree?
I have been playing games like this since the original Railroad Tycoon and this is a 100% worthy successor to that game. In those days, you got a box and a 200-page manual and a little fold-out poster that shows you the production tree. You know, iron + coal -> steel -> goods, right?

Has anyone compiled a production tree for this game? I'm not holding my breath on a nice poster showing up in the mail ... but it is nice to have an "at a glance" reference to understand the economy.

Ah, yes, here is what I am talking about, the classic "reference card":
https://openretro.org/amiga/railroad-tycoon/docs/player-aid-card-en

Thanks!
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Showing 1-8 of 8 comments
Didz Jul 18, 2018 @ 2:56am 
There is a thread here with a lot of linked production charts.
https://steamcommunity.com/app/503940/discussions/0/1696046342869163687/
However, unlike Railway Tycoon I don't think supply chains in RE are convoluted enough to merit a detailed chart. The real challenge is to construct networks that link mutually supporting cities to maximise fulfilment of demand. e.g. linking cities that produce beer with cities that produce meat.

It then simply becomes a challenge to supply those city industries with whatever raw materials are needed to maximise production. e.g. Grain for Beer; Cattle for Meat. So, you're sort of working backwards from the demand to the supply with RE, whereas with Railroad Tycoon one created production by building supply chains from raw materials to the end user.
rff1 Jul 18, 2018 @ 11:45am 
I agree that supply chains in RE are simple enough: the most complex is probably lumber+coal+iron > tools > a city with >105,000 population. Produce from one city is never used as a resource by another city. The problems are that all too often the factories built by the AI are many miles away from the resources they require, and that cities produce the same goods as their neighbours. As an example, in The East scenario,with which I am currently struggling, both Syracus and Albany make beer but the nearest grain is close to Buffalo, which produces meat. Try to conect all those with the stingy $1M you start with, given that the first task is to get New York to grow.
ra Jul 20, 2018 @ 7:13pm 
Do not hold your breath waiting for documentaion on this game. Documentation like you got on RRT and such are long gone these days. You have to search for hours on the internet to try and pick up snipets of info that others have discovered, a big waste of time instead of playing the game you paid for.
Dray Prescot Jul 20, 2018 @ 8:13pm 
The first time you get a City (anywhere on the Map) with a Free Industrial Site, make a point of saving the game at that point (BEFORE buying the Industry) with a special Saved Game name for future reference in ALL (with the same Map/conditions/Scenario/Campaign) of your future games. You can look in that city and click on the vacant Industrial site and RE will show you a list of all Industries that ARE or WILL BE available on your current Map and game conditions. You will see what resources and/or produced goods will be required to make whatever each Industry produces. This does NOT show the relative amounts of those goods or cost ($) (if you can not build it yet) of that factory. For any time period or city size requirements look at a city demand list which will show how large of a city population is needed for a particular good and any time period requirements.

If you are lucky, "some" computer games will have a WIKI entry that might help you. Some of the really popular games can have substantial WIKI entries.
Last edited by Dray Prescot; Jul 20, 2018 @ 8:18pm
Lord Bludgeon Aug 11, 2020 @ 4:40am 
Actually, I am working on a Supply Chain chart much like the one that shipped with the original Railroad Tycoon 2. Hope to have it done soon!

https://steamcommunity.com/sharedfiles/filedetails/?id=2194118338

Last edited by Lord Bludgeon; Aug 11, 2020 @ 4:41am
vezrilx Aug 13, 2020 @ 9:25pm 
The different time eras and different maps have varying goods and factories, so it would be rough unless you make one that is specific like "1830s" USA, or maybe 100 year South America etc. Nice chart though. :D
Billy_Brightside Dec 13, 2020 @ 5:00am 
Dannyman. Ha! Railroad Tycoon was the third game I ever bought back in 1990. I still have the box and those nice little cards. I sure do miss the days when games came with physical manuals and charts and trinkets. Nowadays, who wants an expensive "Collector's Edition" that includes a beautiful art book that's simply a .pdf file?
Pirate Hunter Dec 13, 2020 @ 11:10am 
I saw no mention of this...I purchase the ai business, delete it and construct what business I want depending of the location and demand. If there is a cotton farm near a city, then I will produce cloth and clothes in the same city to avoid supplying raw materials via rail.
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Date Posted: Jul 17, 2018 @ 3:47pm
Posts: 8