Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You've either managed something wonderfully twisted or found a bug. Hope you have a saved game!
I have the same problem too. I searched the forum and found this post.
The rural station has full goods but it acts like it is actually empty!
Is it a bug? Or I just got something wrong? HELP!!!!
https://steamcommunity.com/sharedfiles/filedetails/?id=1746210949
The save file:
https://drive.google.com/file/d/1e6tNxrnaxmqSbsbu9rUsla0_kDBGpPZW/view?usp=sharing
thank you for your post and the linked save file. I quickly checked the save and I guess the city's storage is simply full. But to be sure, we will have a deeper look at the mechanics asap.
Cheers,
Etaraka
we took a closer look at the mechanics. As expected, the storage in Porto Alegre is full and therefore trains with a minimum loading value of 8 are waiting at the rural business until the city demands coffee again. Please note, that wagons that are already on the way are also counted. The storage in Curitiba is not full yet, but 29 units of coffee are on the way and will already be counted to the city's demand.
Some background information: The demand for special buildings is recorded in the import warehouse of a city. This also changes the capacity for these goods. The special building in this example consumes 3/7 units of coffee per day. This consumption increases the demand of the inhabitants and thus increases the capacity of the city's import warehouse.
No worries, thats our job. We are still interested in rff1 described problem. So if you experience a similiar behavior again, don't hesitate to post here again. Thank you
Cheers,
Etaraka
It is for situations like that, that I would really like to have an order to tell the train to just move on to the next stop in the Route Manifest and/or an order to tell it to go back to the origin/starting point of the Route Manifest.
Situations like that are why you should be very careful when specifying non Zero minimum carloads for a train to leave a station. Try to keep your minimum carloads set to low values.