Railway Empire
rff1 Mar 13, 2019 @ 11:25am
Loading problem
Sometimes my trains will not load at a resource although that resource is at its maximum stock, or nearly, and the destination city does need the produce - usually grain. In a particular case, there are two stations at the resource, each connected to a different large city, and at each there is a train "loading" (it says); one has four loaded cars of 8, the other has none, and both have been in that state for several months, thereby holding up other trains on the same routes.

Has anybody else had this problem ? What causes it ??

My work-around is to clone and delete the stuck trains: the clones of course wait for track clearance as the waiting train moves in, and immediately loads and departs.
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Showing 1-11 of 11 comments
chaney Mar 13, 2019 @ 3:55pm 
The only usual suspect I'm thinking of that isn't completely covered by the clone and delete fix is possibly the City stock limit being already full (including inbound trains, including the four carloads mentioned.) It seems like for Grain, being stuck for months rules that out, too.

You've either managed something wonderfully twisted or found a bug. Hope you have a saved game!
rff1 Mar 13, 2019 @ 6:12pm 
No, stocks were not full in either city. But I'd already done the clone-and-delete before I thought to mention this condition on the forum, so no save. Being me, I think something twisted is more likely than a bug. If it happens again I'll save first and fix afterwards.
chaney Mar 13, 2019 @ 6:32pm 
If you get an insight, let us know! This kind of strange behavior can often reveal something important! If you just throw away your moldy specimine, we never get penicillin!
kalypso_Lord MK  [developer] Mar 14, 2019 @ 12:36am 
If you experience that behaviour again, please get us the savegame and tell us where to look :)
Gwotyng May 19, 2019 @ 8:07am 
Originally posted by kalypso_Lord MK:
If you experience that behaviour again, please get us the savegame and tell us where to look :)

I have the same problem too. I searched the forum and found this post.

The rural station has full goods but it acts like it is actually empty!
Is it a bug? Or I just got something wrong? HELP!!!!:lunar2019shockedpig::steamsad::lunar2019crylaughingpig::steamfacepalm:

https://steamcommunity.com/sharedfiles/filedetails/?id=1746210949

The save file:
https://drive.google.com/file/d/1e6tNxrnaxmqSbsbu9rUsla0_kDBGpPZW/view?usp=sharing
Last edited by Gwotyng; May 19, 2019 @ 8:13am
76561198867856971 May 20, 2019 @ 10:50am 
Hello Gwotyng,

thank you for your post and the linked save file. I quickly checked the save and I guess the city's storage is simply full. But to be sure, we will have a deeper look at the mechanics asap.

Cheers,
Etaraka
Last edited by gm_etaraka; May 20, 2019 @ 10:50am
Gwotyng May 20, 2019 @ 7:26pm 
Oh I didn't notice the scenario facility also has the storage limit. Sorry for taking up your work time.
76561198867856971 May 22, 2019 @ 1:30pm 
Hello again,

we took a closer look at the mechanics. As expected, the storage in Porto Alegre is full and therefore trains with a minimum loading value of 8 are waiting at the rural business until the city demands coffee again. Please note, that wagons that are already on the way are also counted. The storage in Curitiba is not full yet, but 29 units of coffee are on the way and will already be counted to the city's demand.

Some background information: The demand for special buildings is recorded in the import warehouse of a city. This also changes the capacity for these goods. The special building in this example consumes 3/7 units of coffee per day. This consumption increases the demand of the inhabitants and thus increases the capacity of the city's import warehouse.

Originally posted by Gwotyng:
Oh I didn't notice the scenario facility also has the storage limit. Sorry for taking up your work time.

No worries, thats our job. We are still interested in rff1 described problem. So if you experience a similiar behavior again, don't hesitate to post here again. Thank you :steamhappy:

Cheers,
Etaraka
Last edited by gm_etaraka; May 22, 2019 @ 1:45pm
Dray Prescot May 23, 2019 @ 8:01pm 
That is why I favor a 2 track signal control Warehouse/Station at a rural pickup site: if for some reason a train gets held up there, other trains can still use the other track to pick up there without being delayed for indefinitely long times. You are only in trouble if 2 trains get held up there. Sometimes you should either delete the held up train or just change the minimum cargo to 0 carloads just to get it to move.

It is for situations like that, that I would really like to have an order to tell the train to just move on to the next stop in the Route Manifest and/or an order to tell it to go back to the origin/starting point of the Route Manifest.

Situations like that are why you should be very careful when specifying non Zero minimum carloads for a train to leave a station. Try to keep your minimum carloads set to low values.
rff1 May 24, 2019 @ 4:01am 
One particular place I recall where this "won't load" behaviour occurred frequently was the Chaplin oil well. Now the place of delivery had infinite capacity and could never have been full, and using clone-and-delete produced a train which loaded and departed just as it should. The difficulty was to remember to keep a close eye on that station while doing all the other things necessary to keep the game going, and by the time you have 20 or 30 stations it is all too easy to overlook the one place where such behaviour is happening. Yes, you get the grey "loading" triangle but there is nothing to say "this train has been loading for six months".
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Date Posted: Mar 13, 2019 @ 11:25am
Posts: 11