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Or you also build in small sections as this can save you money too.
One almost needs a guide on how to use RE's track laying 'planning mode'. After turning loose of the current track, but before actually paying for & building the planned track, one can place intermediate 'track points' that one can drag the 'planned track' around with. Once you have a particular stretch of track placed (where you want it) - you may either pay and build that stretch - or pick up a 'loose end' to continue stretching that track out.
The above mentioned 'track points' may also be placed as one is laying out one's planned track, in planning mode; but dragging them around still requires 'turning loose' of the end of the planned track - or connecting to a switch-point / station-platform.
As one plans straight enough stretches, one should get fewer curves. Bridges and tunnels might also be used to help lay straighter stretches of track - in planning mode.
Now, shift+click the next-to-last track point to remove it and the track should snap to a straight line between the last two remaining points. This is the only way to create a guaranteed absolutely-straight track section.
Now, you're still in planning mode but, as above, no track point is selected. To continue your track from the end, click on the end of the line to convert it to a new track point, then either drag that point to extend the track or click again without moving the mouse to set it in place and continue creating new track points.
Key concepts:
1. While setting new track points and either moving or deleting existing ones, curves can only begin or end at a track point.
2. Removing any track point that's in between two other track points will create straight track between those two remaining track points. As mentioned above, this is the only way to create *guaranteed ruler-straight* track.
3. When dragging from the end of the line to extend to a new track point, the game always tries to create the smoothest curve possible between the last existing point and the potential new one you're dragging. It will only create a straight line if your new point is directly in line with already-planned (or existing) track.
The "wacky loops" you describe often result from trying to set the new track point too close to (in particular, either somewhere beside or behind) the last one), so the game can't create a bend tight enough in the desired direction to reach the new point. The closer you are to the last existing point, the worse it gets. Once you're far enough away from the last point, it will change from a big loop in the opposite direction to a single red curve in the desired direction. You can then refine your new position farther away until the bend turns green.
It's really difficult to explain properly in text, but you'll get the hang of it once you experiment.
I have found it best to lay track by dragging from one end to the other and then adding such track-points as are needed to eliminate red lines (a building in the way, or a ridiculous gradient) and then tweaking to keep the track as flat as possible with any bridges as short as possible and definitely no tunnels unless utterly essential. There have to be compromises, of course: how much cash is worth spending to reduce a gradient from 2% to 1% or even zero ? Laying a double track is a bit different: this has to be done in sections or else the second track begins just like the first began, with all the tweaks to be done again if you can remember what they were.
If you plan it right then laying the double-track should be nothing more than clicking start and end and it'll snap in place along the whole route - sometimes you have to tweak it a tiny bit (or go back and re-do bits of the original because the inner curve will be too tight) but for the most part it will match what was done on the first track
It may snap in right next to it, but you won't always get the parallel track bonus.
"You still pay for the track, but the added construction costs of Bridges and Tunnels are reduced (by 87.5% in my tests.) You can build as many parallel Tracks as you like, but only two on each Bridge or Tunnel" (From my guide.)
Has something changed?