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I could tell a bit what I did but I play Trainiac, without pause, and selected Sophia who has minimum innovation points for my playthrough.
When I have to develop ten cities up to 120k inhabitants and settle up the express line from kolonia to Berlin.
Besides I haven't got enough money to buy the required 16 areas.
I've tried many times the scenario and all the time I failed in this last set mentioned above.
My character was the guy with a hat and white beard.
When looking to grow cities, focusing on the higher volume ones where possible will in general make the task simpler/easier. Also try to stay in control of new industry slots, the feature to highlight cities with free slots on the mini-map helps a lot. This also helps to make city growth much simpler/easier.
If you run out of station platforms to use, try to use a warehouse or two. Make sure to remember that you need to set the cargo types they can accept. Sometimes you can build one across the river and save some pain with bridges etc..
For the express line, make a dedicated direct track. Don't let other trains use the same platforms to prevent all delays. Hire staff that boost speed and use the others for positive relationships that give even more speed boost. Add a caboose. Use the Hulda with 2 or 3 cars.
I think that if you manage to grow the cities, the money will be there automatically.
Any piece of advice?
I never completed a game using Normal track mode, so I can't advise if there is a penalty for that. Check your previous rating page.
Trainiac no-pause mode is a 1.25x multiplier. In combination with Very Hard AI it's over 3x. So you could barely make all tasks and still receive President. With Realistic routing anyway.
- Key note before I begin: strategic and lucky usage of Promoters is key in this senario.
- Connect the first three cities (Cassel, Frankfurt and Worms), the potato farm between Cassel and Frankfurt and the Wheat farm between Frankfurt and Worms.
- Wait and build cash reserves, you should get the half time scores for the first objectives quite easily. You can wait 3 Quarters (since you should be making between 200K and 250K a quarter) to gain 600K or take out loans.
- When you get the money and build slots build a Food industry (sauerkraut) in Cassel and a Clothes factory in Frankfurt. Cassel and Frankfurt should grow off sending each other bread and sausages, esp after connecting Thuringa.
- When able buy access to Thuringa, connect the pigs and salt to Cassel. When Cassel and/or frankfurt grows enough to demand it, connect the Fruits and Peat between them to both cities (I use a regular size station here to get both farms ) For Worms, you may want to demolish the Bakery and replace it with a Brewery(Worms will get bread from Frankfurt in this case) and connect Worms with the hobs to its south. You may also want to build a line bypassing Frankfurt to get potatoes to Worms.
- By now Cassel should be nearing 100K, for a third factory build a Winery, it will use the fruit you connected earlier. You can get it to 120K with a Promoter, it can maintain that population at this point even if you cant get to 60% fufilled, Frankfurt should be close behind once you buy access to the Rhineland and connect the wool, you may also want to use a promoter here.
- At this point keep continually buying access to new regions, connect them, and ship goods between there cities. Coblenz, Colonge and Essen are usually my next targets for growth. Between the former two there is a whole bunch of resources, I recommend using a warehouse and using it to ship goods to Coblenz, Colonge and Frankfurt if it hasn't breached 120K yet. In Coblenz build a Porcelain factory, as there is a source of feldspar right next to it and of the 100K+ pop goods its the first to be demanded.
-After these I go for Oldenburg, Hanover, Hamburg and Brunswick, the latter 3 and the nearby farms form a nice triangle to ship between.
-For the express line save up a ton of cash (you should be making between several hundred thousand to a couple million a year by now) buy access to Brandenburg, place a small station in Berlin and make an as straight as possible track to Cologne. use only one train, set it to passengers/mail only, and add a stoker and engineer that have the speed boost ability and don't have conflicting personalities. You should get the goal done at the end of the first round trip of the train. Use your leftover cash to buy as many stocks as you can in your competitor there.
- For 10 120K cities, this requires luck with promoters. connecting cities with basic goods and strategic industry placements should get you to 90K-100K in most cities you focus on growing, whenever possible use promoters to boost them to 120K. Even with growth stalling at less than 60% goods fulfilled, the cities can still support larger pops than they have as long as the percentage doesn't drop to far below 50% (I've sustained 120K pop cities with as low as 47% fulfilled, the pop will slowly decline and may drop below 120K however). In my first run of the scenario I got 9/10 cities to 120K with Essen at 119,600 pop. I had to keep reloading the last auto-save until I got lucky with a promoter for it to go over 120K.
- If you see a city breaching but not staying at or above 60%, (ie goes up to 60% then down to 57% repeatedly or whatever) this is a sign your railroads are not efficient. Rebuild them or route some trains to a second station in the city/a warehouse next to the city.
Tips for some cities:
- Easiest cities for me to grow: Cassel, Frankfurt, Coblenz, Cologne, Oldenburg and Hamburg.
- REMEMBER PROMOTERS, you may need luck with them and sometimes reloading earlier saves to re-roll the chance to get them may be needed, as in my first run.
- Build Museums, they will automatically give you 10% fulfillment, making it easier for cities to grow.
- Cassel and Frankfurt are detailed above. For Cassel, connecting the wheat and wood to the North may also help. Frankfurt can be home to a furniture factory if its connected to the wood by Coblenz or Worms.
- Worms, As above demolish the bakery and build a Brewery, ship in bread and sausages from Frankfurt and Coblenz respectively. For further Industries I recommend a Dairy Farm combined with a connection to the milk in the south and a rebuilding of the demolished bakery or a distillery with the nearby fruit. For continued growth you may connect to the wood and fruit in Baden-Wuerttenberg and/or the Warehouse west of Coblenz. There is also a peat farm to the direct south.
- Coblenz, connect the pigs and other industries to the west when demanded, use a warehouse when affordable to connect more efficiently. Connect the wheat by Worms. Connect the city to Cologne, Frankfurt and Worms. lines to Cassel, the fruit and peat by Cassel and Essen can also work. For industry, porcelain and candy work to ship to other cities.
- Cologne, connect it with the warehouse I mention above, combined with a distillery in Essen and factory goods from Coblenz should be enough to get 100K at least. I also recommend connecting to the wool farm you connected to Frankfurt. You might also want to run a long line to the peat and potatoes by Cassel. Don't forget the express line to Berlin. Recommended Factories include Clothing and Distillery. You may want to connect the city to Cassel for the sauerkraut. There is also a peat farm next to Essen you may want to connect.
- Essen, connect the nearby industries, as well as to Cologne, Coblenz and Gutersloh. Possibly Cassel as well. Industries can include a Brewery and Diary Farm. there is also peat next to the city for later.
- Oldenburg, connect it with Bremen for sausages, Hanover for Beer (possible demolish and replace for Brewery in Hanover). Connect the wheat and milk to the southeast, wood (and later sugar beats) to the southwest and the wool to the northwest. Possible industries are Clothes and Dairy farm. A Brewery may work too if you don't want to or cant yet build a brewery in Hanover.
- Hamburg, connect Flensborg with the wheat to the north, connect that to Hamburg, later as demanded connect the milk, wool and sugar beats along the route to Hamburg. Connect the pigs to the south. Connect the potatoes to Hamburg (I also recommend shipping those potatoes to Brunswick and Hanover). Connect the wood and fruit in Mecklenburg. Connect to the cities of Hanover (for the Beer) and Brunswick. connect the peat to the south when needed. possible industries are clothes and dairy farm.
- Hanover and Brunswick. Connect both cities to the potatoes by Hamburg (and the city of Hamburg itself) as well as the wood to their south. You may also want to connect them with Bremen (for sausages) and Cassel. Connect Hanover to the wheat. connect Brunswick's bakery to the wheat in Brandenburg, esp if you got rid of the Hanover bakery. Build a Sauerkraut factory in Brunswick, it can easily get the materials from the salt and sugar beats in Brandenburg, you could also ship it up from Cassel but you can use the Brunswick one to supply Hamburg and Bremen. other recommended industry: Toolmaker (via Iron to south), Furniture.
I'm disappointed
I don't know if I will be able to achieve it in very hard...
They expand very fast and their companies value is higher.
Got it in very hard
Now as to this scenario: it is HARD. I've been able to get gold marks all the way to the express line, using a strategy similar to mav12222. But past that point I got green marks. I just can't figure out how to get the cities to grow to 120k fast enough (for the gold mark), or how to put the competitors out of business in half the required time. They just have too high a company value and my typical strategy of blocking them off (spamming small stations everywhere to block off cities) doesn't work on this map; the map is just too big for that and I have to also pay for access, but I need the money to grow the cities!
I think part of my problem with growth was that I didn't use warehouses and then of course ran into N^2 scaling problems when adding resource trains, which ended up overloading my freight lines and caused shortages. But even if I fixed that problem, I'd still have to deal with the competition and their high valuations.
Overall this was a great scenario, but very, very intense.
This started happening when I changed the cargo pick-up priority to "Min - 8 " ( it's "Max - 8" as default). Should not the train fill up immediately when the cargo is clearly available regardless of those settings? Is this a bug?
Cities have a limit to how much stuff they want. When they are "full" including items in their warehouse plus goods loaded on a train intended for them, you can not load any more of that particular good for them. Your destination's demand is saturated so you can't send more. Reduce Min to make the train move. You may have too many trains serving the particular demand so you have to figure out how to manage the various efficiencies.
I feel like having "territories" option enabled does not affect AI opponents in this mode. They are still expanding wherever they want, taking part in auctions, sabotaging and so on. But I still have to unlock new locations spending huge load of money - e.g. if you pick Hamburg as a starting city (and it was actually suggested as one) unlocking neighbour locations will cost you 1,2 and 1,5 millions.
Is this a bug or am I missing something?