Railway Empire
kolyaboo Feb 10, 2019 @ 2:52pm
Anyone know if there is a list of all resources, products, etc. for supply chains?
I have looked and can't find a single guide that has this info. Even a video would be helpful but I would prefer it be written.
Originally posted by Rooboy:
If you're looking for a list of what raw materials you need to make a consumer product I'm 99% certain it doesn't exist.

The reason why is that depending on the scenario, map etc it changes. In one case you may need only raw wood to create furniture. In another case you need to make the raw wood in to lumber first and only then can you make furniture.

My only advice if you are are a novice is to keep a close eye on the mini map. Cities with a circle around them indicate they have a an industry available to buy. Even if you don't have money try buy an industry and see what all the available options are. This will show you what resources are required for each industry.
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heervandering Feb 10, 2019 @ 3:25pm 
If you mean 'Flow of goods' that is on your left
The author of this thread has indicated that this post answers the original topic.
Rooboy Feb 10, 2019 @ 3:46pm 
If you're looking for a list of what raw materials you need to make a consumer product I'm 99% certain it doesn't exist.

The reason why is that depending on the scenario, map etc it changes. In one case you may need only raw wood to create furniture. In another case you need to make the raw wood in to lumber first and only then can you make furniture.

My only advice if you are are a novice is to keep a close eye on the mini map. Cities with a circle around them indicate they have a an industry available to buy. Even if you don't have money try buy an industry and see what all the available options are. This will show you what resources are required for each industry.
kolyaboo Feb 10, 2019 @ 5:39pm 
Oh Ok thanks!
Dray Prescot Feb 13, 2019 @ 8:27pm 
One thing that can help a little is to find a city with a vacant lot on it for a new Industry. If you click on the build an Industry button for that Site, it will give a list of all currently buildable Industries which will show the amounts of raw materials needed per week to produce a certain amount of product. This will also give you the prices to build those Industries. If an Industry exists in a City you can click on it from the City display to be shown what it demands and produces.

However, if there is NO demand ANYWHERE on the Map for the goods produced in an Industry, then that Industry can NOT be built yet. At least one City on the map has to grow large in population to demand that item. For certain Industrial goods like steel, you will have to wait until something else demands steel to make it (like canned food which requires Steel and Fish on at least some Maps, or Tools on some Maps).

If the Industry can not be built, you will probably not be shown it's input and output goods.

I think that on most Maps, you will need Cities with 110,000 to 120,000 or so population to demand all possible goods. On some Maps and Scenarios there may also be dates for when certain Goods will start being demanded.

It helps in learning the game if you sit down and make a list of how much of various raw resources and manufactured or processed goods are demanded by Cities at various population sizes. As the populations grow, they demand more of old goods, and add new goods to the demand list. There are patterns to how these demand lists change with population, but they can be different on different Maps and Scenarios. Learning this will you figure out what you need to supply to a City to make it's population grow.

The basic idea is to supply at least 60% of the stuff demanded by the population, i.e. consumer goods. Industrial goods do not matter in population growth. This 60% is figured by a weighted average over the last 30 days of total carloads consumed versus the total carloads demanded by the population. (How that weighted average is calculated is a little uncertain, more recent may matter more than 30 days ago). Please note that is consumption that counts, not delivering the goods which get stored by the City.

The first 5 or so goods on the demand list usually have larger demands (in carloads per period of time) than later goods on the list. However, on many Maps it will be hard to very difficult to deliver all 5 of those goods to any one City, usually there will be at least one good that is a LONG distance away from a City. You need to get a City over 40,000 population to open up a 2nd Industrial lot, and over 90,000 to open up the 3rd Industrial lot in a City. Plus over 60,000 population will usually open up a lot to build a special (non Industrial) Building on.

In addition to building Stations, track, and Engines, you can also buy the rural Resource Sites and Industries in the Cities (plus build new Industries), which will generate profits to their owner depending on how much they get used.
Last edited by Dray Prescot; Feb 13, 2019 @ 8:31pm
kolyaboo Feb 13, 2019 @ 9:35pm 
Thanks Dray! That really answered my question and some others I had not even asked yet!
chaney Feb 14, 2019 @ 1:18am 
In my test, the Fulfillment of Demand was as Dray describes and the time weighting was fit quite nicely with a decaying exponential function, so yesterday's fulfillment is quite important but 28 days ago barely matters any more. I don't imagine the detail is important to may people, but it has been well characterized and is one of the few game mechanics that are no longer a mystery :)
Lord Bludgeon Aug 11, 2020 @ 4:36am 
Actually, I am working on a Supply Chain chart much like the one that shipped with the original Railroad Tycoon 2. Hope to have it done soon! https://steamcommunity.com/sharedfiles/filedetails/?id=2194118338
Last edited by Lord Bludgeon; Aug 11, 2020 @ 4:39am
kolyaboo Aug 11, 2020 @ 5:44pm 
Looks great! Thanks!
chaney Aug 11, 2020 @ 6:22pm 
Thanks for the public service! Be aware that different maps/scenarios/times will use different sets of good.
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Date Posted: Feb 10, 2019 @ 2:52pm
Posts: 9