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https://steamcommunity.com/sharedfiles/filedetails/?id=1561938904
Have you placed what Tips and Tricks refers to as a Diamond Switch, yet?
When you run a track to the near side track of a double track, creating a switch, you should get a yellow cone (like what you get for placing the second crossover of a Diamond Switch) on the far track; you can use this yellow cone to connect the other half of the new double track to the far track of the existing double track, and run said track back along the single track that is already connected to said existing double track (thus placing the inside track of the triangle - or completing a double-tracked spur connection to an existing stretch of double-track).
While in planning mode, after placing the ends of the planned track, if a section is in red - you can place a waypoint on or near said red section of track, and sometimes dragging said waypoint around might allow you to turn the red section of track to green. I find that this method, when I haven't made too sharp a bend in the track, can allow me to fix an issue with putting in the second track of a double tracked (wye?) switch.
BTW: you can make a grade-level-crossing while in planning mode, if you place a waypoint on the planned bridge - where it crosses an existing track - and change the elevation of this waypoint.
Only problem I have now is that there are a few towns where the distance between intersection and the station is too short and now a train is blocking all traffic.
Can trains be manually redirected like in OpenTTD/RRT3? Not sure how to resolve the gridlock other than deleting the train.
And, if you click on a train, up on the right, you can edit its path. (adding towns/stops..etc)
While you have the track edit open, on the left it will show your stops, for that train. There is a button, looks like a clip board. Ckick it, and it will open an edit for that stop. You can edit which track the train goes to. And, what kind of cargo that the train takes, or recieves, from that stop.
Hope that helps.
I guess a button to make the train reverse like in (Open)TTD would be appreciated :).
The tool to automatically place spaced signals on a particular section of track always picks the start of the track section to start the process. Said feature can be isolated when after building a new junction there is only one missing signal. I'm quite happy with this behavior and it saves the fiddling to find the final piece before the junction starts.
Also, recently I start trying to bring in any new junction at a set of existing auto-spaced signals. The benefit: I don't have to delete any signals that would cause a blockage of that junction. Combine with the above for placing the 2 approach signals and the process is very quick.
From a normal view - to enter Signal Mode - click on a signal; when finished right-click (or use the tool bar "exit" button) to exit signal mode.