Railway Empire
Magistar Nov 26, 2018 @ 5:26pm
Dual track triangle?
I'm pretty sure I saw a design for a roundabout like solution for dual tracks. Can't seem to find it though. I have now resorted to bridging over my own track but I don't like the 20% incline.

Can someone share a design that allows for a triangle dual track connection to all directions? So East/West/North?
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Showing 1-8 of 8 comments
NetPCDoc Nov 26, 2018 @ 6:56pm 
Maybe something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1561938904

Have you placed what Tips and Tricks refers to as a Diamond Switch, yet?

When you run a track to the near side track of a double track, creating a switch, you should get a yellow cone (like what you get for placing the second crossover of a Diamond Switch) on the far track; you can use this yellow cone to connect the other half of the new double track to the far track of the existing double track, and run said track back along the single track that is already connected to said existing double track (thus placing the inside track of the triangle - or completing a double-tracked spur connection to an existing stretch of double-track).

While in planning mode, after placing the ends of the planned track, if a section is in red - you can place a waypoint on or near said red section of track, and sometimes dragging said waypoint around might allow you to turn the red section of track to green. I find that this method, when I haven't made too sharp a bend in the track, can allow me to fix an issue with putting in the second track of a double tracked (wye?) switch.

BTW: you can make a grade-level-crossing while in planning mode, if you place a waypoint on the planned bridge - where it crosses an existing track - and change the elevation of this waypoint.
Last edited by NetPCDoc; Nov 26, 2018 @ 8:17pm
Magistar Nov 28, 2018 @ 2:28pm 
Thanks I finally learned how to work with the game. I now notice that when you curve the outer track into a new track a new triangle will appear. This triangle will allow you to cross the track in a way that the game will normally refuse. I have made quite a few interchanges now :).

Only problem I have now is that there are a few towns where the distance between intersection and the station is too short and now a train is blocking all traffic.

Can trains be manually redirected like in OpenTTD/RRT3? Not sure how to resolve the gridlock other than deleting the train.
Delta-9 Nov 28, 2018 @ 3:23pm 
Might want to look at your signals. Removing one, or moving it forward/back can resolve most issues. (Also, making a regular waypoint, into a stop can fix some things too)
And, if you click on a train, up on the right, you can edit its path. (adding towns/stops..etc)
While you have the track edit open, on the left it will show your stops, for that train. There is a button, looks like a clip board. Ckick it, and it will open an edit for that stop. You can edit which track the train goes to. And, what kind of cargo that the train takes, or recieves, from that stop.
Hope that helps.
Last edited by Delta-9; Nov 28, 2018 @ 3:23pm
NetPCDoc Nov 28, 2018 @ 5:01pm 
Originally posted by Exchequer:
Only problem I have now is that there are a few towns where the distance between intersection and the station is too short and now a train is blocking all traffic.
If you look -closely- at my example triangle, you will see that I used Directional Signals (with the red-wrong-way-sign-board attached?), and that I only placed these on one of the double-track pair-of-tracks entering a (wye?) switch. Should a station be too close to a switch, the Signal between the station and the switch may be omitted; however you probably should plan ahead to have enough room for what Tips & Tricks calls a Diamond Switch on the double-tracks between the station and such a Double-Track "triangle" configuration.
Last edited by NetPCDoc; Nov 28, 2018 @ 5:04pm
Magistar Nov 28, 2018 @ 5:30pm 
Had some issues fixing it because the trains lock the signals and track segment from deletion by simply being there. A total of 5 trains were clogging the station. I ended up deleting a few trains so that I could then go into bulldozer mode, which pauses the game and then delete the signals that I placed to closely to the station to prevent the issue in the future.

I guess a button to make the train reverse like in (Open)TTD would be appreciated :).
Last edited by Magistar; Nov 28, 2018 @ 5:30pm
gardlt Nov 28, 2018 @ 6:57pm 
A tip about junction signals:
The tool to automatically place spaced signals on a particular section of track always picks the start of the track section to start the process. Said feature can be isolated when after building a new junction there is only one missing signal. I'm quite happy with this behavior and it saves the fiddling to find the final piece before the junction starts.

Also, recently I start trying to bring in any new junction at a set of existing auto-spaced signals. The benefit: I don't have to delete any signals that would cause a blockage of that junction. Combine with the above for placing the 2 approach signals and the process is very quick.
NetPCDoc Nov 29, 2018 @ 11:09am 
Originally posted by Exchequer:
Had some issues fixing it because the trains lock the signals and track segment from deletion by simply being there. A total of 5 trains were clogging the station. I ended up deleting a few trains so that I could then go into bulldozer mode, which pauses the game and then delete the signals that I placed to closely to the station to prevent the issue in the future.

I guess a button to make the train reverse like in (Open)TTD would be appreciated :).
Actually, there is an option - in signal (building) mode - for removing existing signals; which, unlike track removal, should not be blocked (prevented) by existing trains.

Signal Mode tools:
https://steamcommunity.com/sharedfiles/filedetails/?id=1577863957
From a normal view - to enter Signal Mode - click on a signal; when finished right-click (or use the tool bar "exit" button) to exit signal mode.
Last edited by NetPCDoc; Nov 29, 2018 @ 11:32am
Delta-9 Nov 29, 2018 @ 2:27pm 
You can hit "X" to go into signal mode at anytime, as well. Comes in handy.
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Date Posted: Nov 26, 2018 @ 5:26pm
Posts: 8