Steam telepítése
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Fordítási probléma jelentése
https://steamcommunity.com/sharedfiles/filedetails/?id=1438543090
Just set it to 'Manual' and you can use the spacebar to pause the game.
Edit: Someone was faster.....
That said:
The controls for this game are most confusing. Considering I've been playing computer games since 1979 I figured I'd seen it all. Well - this is something new. Hell - I can't even figure out how to add additional trains to an existing line. It ought'a be something like open line, press add train, add train and pay for it, close line. Nope! Frustrating.
I can see a ton of potential here which for me may go unrealized as I'm too damned old to deal with a poorly designe UI - especially in this day and age.
Beautiful graphics though - downright eye candy - real, real purty!
Well, you don't. Trains are arranged by route, not by line. If you want to have two trains working the same route, click on the little rubberstamp icon in the top right when you have the route selected.
Also I agree with you about the manual pause choice. Really strange game design decision to punish a player for pausing. It's not like this is a roguelike.
There are three different iterations to be chosen from, before starting a game:
- Trainiac -> No Pauses at all.
- Manual -> Game will Pause, when the player hits the spacebar
- Normal -> The game will pause, when entering menus, you are building e.g. tracks, in bulldozer-mode and so on.
Seems like you are playing Normal.
-cheers
How about add a minigame for assigned rogues to give Counter-strike pro´s an advantage in train raids and the defense against those, optional but of course with another minus on score to those who dont? Another kick-in-the-balls to mindfull and slowly players. I mean you said A, so you should say B now aswell, no?
Unless you are playing multiplayer there is no reason to not allow the pause time to examine things.
The player base of the game IS older people and we do not want twitch type gaming for a game like this. We like to sit around take our time and examine things and relax. Not play a franticlly face paced game.
A classic example of a strategy game that does this is the Wargame Franchise, and the only way i ever play that game is with the help of a third party programme (Cheat Engine) that allows me to slow the game speed down to almost zero, and gives me the time I need to think about strategy.
So if you aint going to give the player time to look at the animations and graphs and such then what was the point of having them?
I suspect the original intent of the game was to be more of a pure "real time" game, but the fans of that style found the game too easy, leaving players more interested in squeezing out the most from the efficiency puzzle and those struggling to read and click fast enough.
The good thing is the game lets you play with full pause, none at all, or pause during building as options. The penalty for using stronger pause is a feature some don't like. My response is to try and set my own goals - how fast on the calendar can I finish a game, regardles of rating? I admit I still try for a top rating, but in some games I forget about the rating and focus on max effiiciency of one kind or another.
The ability to pause, when new and learning, does remove a lot of the stress for me. But I wonder if I can even turn it on for the initial, tutorial scenario? If I restart, will I be able to select "manual pausing" from the options, or are these disabled for the tutorial scenario? I'd prefer not to have to restart again if I can't turn on manual pausing.
Much as I don't like not being able to pause, as it forces me to play against my playstyle, I am willing to live with it for the tutorial scenario if there is no way to turn it off.
Thanks!
Once you start the scenario, you can't change options like Pause or Track.