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• A missing section of track - usually a very small portion by a station platform.
• incorrect 'one way' tracks where they accidentally both head the same way.
Or, most likely:
A missing switch between two one way sections of track where it merges with another line.
ie, the train can get there, but can't cut across the track to get back.
Cheers.
Has anyone solved this? is it Mississippi
Choo Choo
It is easier if you build the lumber mill somewhere nearby, i.e. Madison, and deliver wood there (Madison) from a nearby source (s). Just make a point of connecting to Madison after you reach Chicago, and build up Madison's population until you can build a Lumber Mill industry there and connect to the nearby Wood sources. Madison can help you satisfy the 250,000 connected population task. (The first I tried this Chapter, I delivered the 50 carloads of lumber to Rock Island from Toledo, which is a bad idea).
When that is finished (the 50 carloads of lumber task), the bridge is built, and you can now build Stations and track plus trains on the West side of the Mississippi River.
After that it is just a matter of (having the cash to) building more Stations and Track that connect a roundtrip train route between Toledo and Omaha, with no stops on the Toledo to Omaha leg. You should (may) be able to schedule stops on the way back. Then it is just a matter of making Omaha a more attractive city for passengers from Toledo, i.e. increase the populations of BOTH Omaha and Toledo and build an attraction in Omaha, once it reaches 60,000 population. You might even build an Attraction in Toledo, although I do not know if that will help much. But I think there is an optional task for Toledo's population.
Larger populations in both cities should increase the number of passengers who want to make the trip. And an Attraction in Omaha should help also. Possibly bringing passengers into Toledo from nearby cities, i.e. Grand Rapids, "might" increase the number of passengers in Toledo wanting to go to Omaha (and maybe Cities nearby Omaha it it has a rail connection to them).
Connecting the 250.000 population can be completed with the initial starting cash (with pause on day 1.)
At the start of the mission, there should be an empty factory slot in Madison you can use.
For the passengers to Omaha :
Setup an express train Toledo - Omaha with priority to passengers and duplicate it every 2 weeks until the first of the trains returns to Toledo. Money should not be a concern when setting up those express trains.
Would have been shorter but I insisted on over building and double tracking everything instead of my usual start. Also, I just *had* to bulldoze the Rock Island station and as much of the track as it would let me so I could make it the way I want it to be instead of all that criss cross have to go through Chicago nonesense.
As stated above, connecting to 250k is mandatory ASAP, it kicks off everything else. Build a Sawmill in Madison ASAP as well, it'll help clear the 250k bar to connect. Grab one of the log camps as 1 of your 10 for the goal list. Bump the factory a bit and you'll have the wood done quick. Then you can send it to Chicago for cash...
While Madison is sending 3-4 trains south with Lumber set as the priority, the other 9 items are getting hooked up to Toledo for the task list goal and the bonus 200k population target. I even did a warehouse this time. (what a waste of time and effort...never again)
Chicago, Indy, Toledo and Milwaukee are enough to financially support you. Buy a Brewery in Milwaukee to pair with Toledo. Single track/stations to LOU and STL for the goal to kick, run a single train if it tickles your fancy. I don't bother.
I buy industries in all cities I can for growth. Milwaukee had a dress factory and Toledo and Indy had cloth this go round, they needed expanding once. Build the Museum when you can as well. Also doen't hurt to look South at the AI and see if he's got something in a city you need. Memphis had Lumber, so I stole some for Toledo. (I never let Toledo do Lumber)
I run a solid line to Omaha from Toledo, sometimes through dedicated Chicago Platform(s), sometimes not. Depends on my mood. Start running 4 trains, then more, then a couple more. I usually end up with 12. You could keep going, but the line is cycling at that point and if you're using Maintenance the station will be tied up all the time so new trains won't be able to get in easily enough to matter.
I set passengers and mail as priority on Auto setting. Most trains have 1 car of each, but it's enough. You can get them going very early, even earlier if you do the whole store lumber in a warehouse deal.
Out Omaha way, I connect a couple cities to Omaha along with the cattle and corn. Someone will want to be a Beer city, that one gets a double line and corn/grain. This just makes for passenger and mail traffic back to Toledo. It pays well, and I need the cash to buy out the AI because, well Beatrix just has to go...
I got the Moguls with 3 passengers left to hit Omaha. I was running Dragons on the Omaha line, everything else was old Philly's.
After getting everything set, it's just waiting. If I was faster with the mouse it would score better, but alas the hands do what they want.
Cheers..!
I decided to start with clothing and using Toledo and the town next to it to build fabric and then shot over to Chicago.
I had to make beer from Indianapolis (an loop that to Chicago and Toledo.)
I was able to get the wood done in Madison a bit late in the game, but still time enough to make the cross over the Mississippi River. All trains have function very well up to this point.
But soon as I made the Toledo connection to Omaha and tried like hell to make a loop from Omaha to Chicago, back to Toledo, then on to Omaha, The game decided to ignore Chicago and jam the trains in station (Stuck and waiting) every time I’d make a new train.
At this time I was winning the game and completed everything that the game had asked from me and with plenty of time to spair (10yrs ahead of schedule)
“So as frustrated as I was" and after many attempts of designing new tracks to go around, ‘signals’ and ‘splitting tracks’ even. I just began to spam and deleting the trains at Omaha – this work because by then I was able to get the fastest train in game (which was a bug itself) Because you could never see it on the tracks, the smoke stacks is all I could make out at this point. So I saved the game, deleted those trains and remade..
I bought out the two computer and shut their mouths up forever :)
In the end I kicked it’s ass..
Jamming the stations and tracks leading to the stations is an old problem dating all the way back to Sid's Rail Road Tycoon (RRT) and RRT 2. It always happened with me because of the priority system used in those games. My low priority freight trains would have a very hard time getting into/through the major city stations like Chicago, because the high priority trains kept moving ahead of them. (High Priority trains would move ahead of Low Priority Trains moving in the same direction on the same track at the same time in RRT).
Once you earn/save enough money, a 2nd Station and separate tracks will help getting more trains into and out of major Cities
If you try to split track or make another line going off station to loop trains or make them go to another station. (SHIFT CLICK ROUTE) or any (SIGNAL) they still refuse.
AND AI Choose to still go to TALEDO.
That would then tell the trains at TALEDO that OMAHA is busy.
THE DEVS must have realized the problem way before I did and trired to rewrite the code.
However I did not try to use one or two trains to see if there was enough time to get the 100 count. Because I didn't want to play the campaign again (AFTER I had played it so many times previously.
LOL