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Your example where value goes from $2k to $40k over the full game suggests to me that you are better off putting the money into operating infrastructure if you can. At some point in my games, it becomes difficult to spend the money as fast as it comes in, so at that point investing in stock makes sense.
The real cap of these stocks is how many are available. They're just a mini game side show ATM. In a game where you end up being worth hundreds of millions of dollars half a mil is pocket change and hardly worth knee capping yourself for early on when you really need that cash to do something else.
Unless they up the number available and make returns rely more heavily on player actions to benefit, they'll just be a little leg up early to mid game if you have the extra cash to "invest".
Cheers..!
I already know that Rail Company shares do NOT generate any quarter or yearly dividen income paid out by the Company (which is totally unrealistic).
Investing for rainy days or increasing their value over a long period just binds money you could spend on sunny days and rainy days with low stock prices, too.
When Dray states that company shares don't generate dividends it confirms my observation.
A quick free game test: buy 4x 100% shares and just let the game run. When the stock market values change your company value changes. And that's it.
@devs: the value of your company won't be updated unless you leave and enter the page.
Building infrastructure gets a very high return and involves doing appealing things, so that's how I play. Do what you find fulfilling :)
I agree with all functional claims above.
I think the play by mail company Flying Buffalo, back in the 1980s, had a railroad game that started east of the Misissipi River, and then opened up a second stage west of the river. I never actually played that game. Back in the 1980s, I spent a LOT of money and time on games like Beyond the Stellar Empire (1981 to 1991 in ONE game) and Empryean Challenge (starting in 1979) (multiple games with various start/end dates), that were play by mail and computer moderated with up to hundreds of players in one game. Plus some other play by mail games. My long distance telephone bills were really high back then.