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Yes it's hard, but once you get the hang of it it's a lot of fun.
San Francisco to Shasta was the first track to lay.
On my initial playthroughs, I didn't pay as much attention to city demand as I should so it resulted in failure, learning the affinity of the goods/industries greatly aided in planning.
I found the first thing you should do when connecting San Francisco and Sacramento is buy at least one of the Meat industries, save up enough cash to then demolish it and replace it with something else (I switched it out with dairy). The idea being that if you get it early it's cheap enough to switch out to an industry that supports nearby cities rather than competing with them.
In regards to layouts, I tried (and failed) streamlining passengers/mail to two platforms and goods to two platforms, I even tried two stations with one passengers/mail and the other goods. In both instances the problem was that I'd end up with trains waiting and congesting themselves. (A single or couple of parallel tracks just wasn't enough)
In the end I just did parallel lines from platform to other cities platform, so a 4 platform station ends up potentially 8 parallel lines. (Speghetti anyone?) Most cities only had one station by the end of it (although a couple had to use an extra station.
I considered using an Input/Output arrangement with warehouses, where One warehouse would cover goods need for production and the other would cover goods produced, this allowed one train line to move goods in and out of the city and then allowed all the congestion of goods trains to be done at the warehouses.
By the end of the Scenario I was haphazardly slapping new lines across the map without any concern for cost since I was earning enough not to worry. Any consideration for Aesthetics or Reductionism was thrown out the window as the lines just became a tangle of interweaving bridges and tunnels. By that point though it was just about beating it.
I used warehouses between SF/Sac. Ran those goods there, and to Shasta. Independent passenger lines between them (quite standard set up for me now).
Next, warehouse between Carson, Shasta, and a passenger line between.
Next, warehouse in Sierra Nevadad for all of those goods -- and I ran FOUR trains to Carson City.
I also added a tunnel from the main Sac warehouse to Carson City with two trains.
https://www.youtube.com/watch?v=R7A9Pa1jnQ0
Also, it is worth mentioning that he keeps doing scenarios and also makes lessons for track layout etc.
Making the money doesn't matter it's the increase in scoring that helps. You still make the same amount of money just no waiting. Trainiac does quicken a game though I think that's what you meant.
Recorded it and will upload it to Youtube over the coming days.
Consider the early game solved for this scenario. I'll show you step by step how to layout the rail and get things moving easily with virtually no wasted time.
Think it was 35.6 score.
Can actually do way better after analysing the final layout.
I'll try one more, really want to upload to the 20/20 time. 19.5 :(
You can just hit the space bar to let time pass while building. You can do that in the signals and building modes as well. I do it all the time when I'm a couple bucks short. The only thing stopping you in normal pause mode from doing the same as trainiac mode is you.
If I could do the same in reading modes to pause the game that would awesome sauce...
Cheers..!
You should upload both. Screaming at the screen when you notice something is cathartic... And seeing the difference between the runs will be helpful.
You never know when a great idea will come or what will trigger it, and I find "perfect" runs far less interesting than getting there in spite of adversity. (or one's self)
It helps (me) immensely to see players grapple with things that happen to me all the time as well, to see how they react, how they handle it. Out of that comes inspriation, thought process, ability.
I don't get that from perfect, all I get from perfect is Parrot Syndrome. Do it this way and win.
One of the reasons I like watching Marbs, he doesn't hide his mistakes and doesn't strive for perfect; he just makes a decision and handles things.
YMMV... Cheers..!