Railway Empire
Gold Rush Scenario Undoable
I have tried so many times to complete the Gold Rush Scenario multiple times and everytime I either barely complete a task of fail horribly. It takes way too long to build Carson City to 100,000 and unless you have the traffic set to easy setting up your trains is a nightmare. The route you need to take also CAN'T be built by the end of 1851 and I have had moments where I have failed to connect the cities in time because I had no cash. Not one time have I managed to complete the Scenario and 90% of the time I fail with building Carson City up to 100,000. The screenshot below is something I have seen so many times it's just not funny. If anyone has any suggestion on how to beat the Scenario then I'm all ears. I love this game to death but this is starting to get on my nevers.

http://steamcommunity.com/id/GGUP884ICE/screenshot/925923059835577370
< >
Showing 46-60 of 76 comments
Originally posted by Lord El Supremo:
Get used to it. Numerous parts of the game are impossible to beat. It's a trend these days to make strategy games so incredibly difficult that few will ever beat them. It helps with the market cache.
Well I don't think it's impossible anymore. I managed to nearly complete it just a few days ago.

Yes it's hard, but once you get the hang of it it's a lot of fun.
Stryderunknown Feb 15, 2018 @ 4:48am 
I'd attempted this one a number of times, eventually after trying out different layouts and strategies. (The following is just some notes/mewsings that hopefully will be helpful to someone)

San Francisco to Shasta was the first track to lay.

On my initial playthroughs, I didn't pay as much attention to city demand as I should so it resulted in failure, learning the affinity of the goods/industries greatly aided in planning.

I found the first thing you should do when connecting San Francisco and Sacramento is buy at least one of the Meat industries, save up enough cash to then demolish it and replace it with something else (I switched it out with dairy). The idea being that if you get it early it's cheap enough to switch out to an industry that supports nearby cities rather than competing with them.

In regards to layouts, I tried (and failed) streamlining passengers/mail to two platforms and goods to two platforms, I even tried two stations with one passengers/mail and the other goods. In both instances the problem was that I'd end up with trains waiting and congesting themselves. (A single or couple of parallel tracks just wasn't enough)

In the end I just did parallel lines from platform to other cities platform, so a 4 platform station ends up potentially 8 parallel lines. (Speghetti anyone?) Most cities only had one station by the end of it (although a couple had to use an extra station.

I considered using an Input/Output arrangement with warehouses, where One warehouse would cover goods need for production and the other would cover goods produced, this allowed one train line to move goods in and out of the city and then allowed all the congestion of goods trains to be done at the warehouses.

By the end of the Scenario I was haphazardly slapping new lines across the map without any concern for cost since I was earning enough not to worry. Any consideration for Aesthetics or Reductionism was thrown out the window as the lines just became a tangle of interweaving bridges and tunnels. By that point though it was just about beating it.
Reignking Feb 23, 2018 @ 1:34pm 
First try I got it.

I used warehouses between SF/Sac. Ran those goods there, and to Shasta. Independent passenger lines between them (quite standard set up for me now).

Next, warehouse between Carson, Shasta, and a passenger line between.

Next, warehouse in Sierra Nevadad for all of those goods -- and I ran FOUR trains to Carson City.

I also added a tunnel from the main Sac warehouse to Carson City with two trains.
Nneu Feb 24, 2018 @ 1:24am 
Check out Adekyn's let's play on gold rush. This is one of his earlier videos so it might not be as good as his latest ones, but he does complete it with a 27.9/30 with all tasks completed. He most efficient railway empire streamer I have seen so far.

https://www.youtube.com/watch?v=R7A9Pa1jnQ0
Last edited by Nneu; Feb 24, 2018 @ 1:27am
Cappucciniissimo Feb 24, 2018 @ 3:07am 
Originally posted by Nneu:
Check out Adekyn's let's play on gold rush. This is one of his earlier videos so it might not be as good as his latest ones, but he does complete it with a 27.9/30 with all tasks completed. He most efficient railway empire streamer I have seen so far.

https://www.youtube.com/watch?v=R7A9Pa1jnQ0

Also, it is worth mentioning that he keeps doing scenarios and also makes lessons for track layout etc.
Knoxx212 Feb 25, 2018 @ 8:40am 
I finally got a President score on this one. I had to play it with reduced ticket prices and on trainiac which means no pausing. I kept getting scores of 29.2 - 29.4 on normal, but on trainiac I finally achieved a 30.0.
Last edited by Knoxx212; Feb 25, 2018 @ 10:23am
Originally posted by Knoxx212:
I finally got a President score on this one. I had to play it with reduced ticket prices and on trainiac which means no pausing. I kept getting scores of 29.2 - 29.4 on normal in, but on trainiac I finally achieved a 30.0.
I also found that playing on Trainiac makes the game slightly easier because you can make money while you are building your lines.
Last edited by ShadowSteel18 [The Otaku]; Feb 25, 2018 @ 10:19am
Knoxx212 Feb 25, 2018 @ 10:27am 
Originally posted by ShadowSteel18 The Otaku:
Originally posted by Knoxx212:
I finally got a President score on this one. I had to play it with reduced ticket prices and on trainiac which means no pausing. I kept getting scores of 29.2 - 29.4 on normal in, but on trainiac I finally achieved a 30.0.
I also found that playing on Trainiac makes the game slightly easier because you can make money while you are building your lines.

Making the money doesn't matter it's the increase in scoring that helps. You still make the same amount of money just no waiting. Trainiac does quicken a game though I think that's what you meant. :fbump:
introaether Feb 28, 2018 @ 3:01pm 
Hi guys, I havejust completed Gold Rush on Realistic, Trainiac, reduced with President score. Completed in Jan '56. Just over two hours normal speed game time.

Recorded it and will upload it to Youtube over the coming days.

Consider the early game solved for this scenario. I'll show you step by step how to layout the rail and get things moving easily with virtually no wasted time.

Think it was 35.6 score.

Can actually do way better after analysing the final layout.
Last edited by introaether; Feb 28, 2018 @ 4:14pm
Originally posted by introaether:
Hi guys, I havejust completed Gold Rush on Realistic, Trainiac, reduced with President score. Completed in Jan '56. Just over two hours normal speed game time.

Recorded it and will upload it to Youtube over the coming days.

Consider the early game solved for this scenario. I'll show you step by step how to layout the rail and get things moving easily with virtually no wasted time.

Think it was 35.6 score.

Can actually do way better after analysing the final layout.
That's great to hear. I can't wait to see it.
gardlt Feb 28, 2018 @ 4:51pm 
Good job! Every play we learn a bit more how to optimize and plan more efficiently. Haven't played it since blitzing through all the scenarios in the first couple days after the game came out. Time score was 19.2, could be an order of tasks thing. I guess it's standing in line for a replay for me, so I'm sure I'll get some ideas. It's a good map, I just overplayed it during beta.
introaether Feb 28, 2018 @ 6:08pm 
Tried again and got the xactsame score - 3 days later. But both times had at least one massive missed switch or whatever, rmembering to place one ways after interupting the line is a pain!

I'll try one more, really want to upload to the 20/20 time. 19.5 :(
gardlt Feb 28, 2018 @ 8:36pm 
I think I didn't focus enough on growing Carson CIty. Might be same for you? Quick, calculation shows that this must be done by end of September 1853 for 20/20.
Doc Savage Mar 1, 2018 @ 1:31am 
Originally posted by ShadowSteel18 The Otaku:
I also found that playing on Trainiac makes the game slightly easier because you can make money while you are building your lines.

You can just hit the space bar to let time pass while building. You can do that in the signals and building modes as well. I do it all the time when I'm a couple bucks short. The only thing stopping you in normal pause mode from doing the same as trainiac mode is you.

If I could do the same in reading modes to pause the game that would awesome sauce...

Cheers..!
Doc Savage Mar 1, 2018 @ 1:38am 
Originally posted by introaether:
Tried again and got the xactsame score - 3 days later. But both times had at least one massive missed switch or whatever, rmembering to place one ways after interupting the line is a pain!

I'll try one more, really want to upload to the 20/20 time. 19.5 :(

You should upload both. Screaming at the screen when you notice something is cathartic... And seeing the difference between the runs will be helpful.

You never know when a great idea will come or what will trigger it, and I find "perfect" runs far less interesting than getting there in spite of adversity. (or one's self)

It helps (me) immensely to see players grapple with things that happen to me all the time as well, to see how they react, how they handle it. Out of that comes inspriation, thought process, ability.

I don't get that from perfect, all I get from perfect is Parrot Syndrome. Do it this way and win.

One of the reasons I like watching Marbs, he doesn't hide his mistakes and doesn't strive for perfect; he just makes a decision and handles things.

YMMV... Cheers..!
< >
Showing 46-60 of 76 comments
Per page: 1530 50

Date Posted: Feb 6, 2018 @ 11:54am
Posts: 76