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I don't mess with times or distances to measure or calculate it though. Instead I go visual and just check the trains.
It's quick and painless to click a rail and pull up the train list for that line. A quick click on the trains shows me what each is carrying. If I have 4 trains and they all have a passenger car and a couple mail cars, I'm good. If I have 4 trains loaded to the gills, I add 2 more. I've had as many as 10-12 trains on a really heavy line.
You quickly get a feel for what good and bad trains and lines look like. It won't be long until you can run through every line you've got and just know what's happening. No need for complicated maths or Al Gore's rhythm to figure out frequency; you can see it.
For reference, Baltimore to Washington would start with 2 trains, end up with 3 or 4 for that little short chute line. Baltimore to NY would start with 4 or 6 depending on whether I route around the coast (6) or run a straight shot (4). Once everything gets rocking that number will likely double.
You have to have something to do while waiting for cash early, so checking trains is a perfect activity. After awhile it's just 2nd nature. Later once the routes are set I won't have to go back to them more than a time or two just to make sure they're OK. Maybe add a couple more if the cities have grown. Of course if you're trying for a huge pop that line needs more attention, but most scenarios that's just one city.
Cheers..!
Or i plain miss ur point what u exactly mean.
-Trains are way too cheap
-runningcost is a sidenotice
- u dont need Maintenancetowers (spares the buildingcost)
- even repairsites are useless atm
I start with 1.000.000 $ and after an hour or two iam near 100.000.000.
My Opinion: Game is too easy atm on any diff.
When cities reach over 500k they need a lot of resources.
With manual pause it's no problem, just something else to solve.
With traniac, I ain't got time to bleed!
Some players like to actually manage things; they're interested in playing the game, not beating it. They don't find enjoyment in belt notches, they rather appreciate a fine belt.
Just because the game lets you get away without a single Maintenance Shed doesn't mean you shouldn't build one. Or ten. Or in every other station. None of that changes the want or need to know what my trains are doing. Or what they want.
As always, YMMV. Cheers..!
The different eras can have a different time scale (to avoid low tech engines being displayed too slow or high tech engines being displayed too fast), so journey times from one era can differ from journey times in a different era, even if you use the same tour and the same engine on the same map.
When you set up a tour, the game cannot give you an estimate journey time as long as you have not set an engine for the tour, since journey time depends on engine speed.
If you set the engine first and then define the tour, you see the estimated journey time immediately when defining the tour.
When you have set a tour and selected an engine, you can select the Edit Tour button any time to see the estimated journey time.
Once you have completed the first tour, you can select the Manage Train Menu and see journey time for the last tour and additional information.
I'll take a look next time I start the game up.
EDIT: Yeah, just above Workload there's a field that says Duration, near where you select passengers or freight, etc. That's not round trip time?
Was using it to test how important water towers are. They are!
Ok, details? I have seen little degredation in train speed when they run without supplies. That's pretty disappointing to me. I didn't test much, so would love to hear your results and find out they have value!