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You can auto-populate long stretches of line with auto-spaced signals using the Ctrl+ key while adding signals. For best results each stretch of up-down track between cross-overs should have a directional signal. I get caught out sometimes when I spur something in and forget to add the two extra directional signals - trains waiting where they shouldn't.
I pretty sure it was a bug in the operation of the supply tower, but what triggerred it remains a mystery.
I've had a couple of occasions where a train will stop and not move because there is no physical way for it to fit between the signal it's at and the next one.
I don't know why it doesn't always happen, but it happens often enough that I don't put signals less than a train length apart for any reason.
Cheers..!
The exception being rural trains where you know they will be empty. Here you can stack signals within 2miles of switch.
10 miles out track equals 5 stack on inbound.
They could solve the issue with AI.
In the 'can I move to next signal script?'. Only proceed if distance between signal and switch is greater than current train length.
Easy!
I normally use the CTRL+Left Click on track to auto-place space signals, but in this case I notice there is a signal halfway down the length of the stuck train which shows the line ahead as clear even though the train seems to be stalled at the Supply Tower.
Having said that I did bulldoze that signal, and it never freed the train. So, i concluded that it wasn't the cause of the problem.
If you place a stop signal within a full trains length down the line from a switch then any train stopped at the signal will by implication block the switch amd prevent other trains using it. It's not a bug, that would actually happen in real life.