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Don't get me wrong, it's a good game, however for me at least I just lose interest when the simulation breaks immersion and quite frankly penalizes me as a player trying to compete with an AI that has it easier, and yes I know that "the AI calculates costs more expensive" but that's still not putting the player against a fair competitor.
Considering how little AI has developed even in AAA series over the past decade, I disagree with this notion.
It is what it is - Railroad Tycoon has always used this behaviour, whereas RE lets the player choose whether to do it that way, or plan out sidetracks.
AI can never hope to compete with a human player - So I'd say the concept of fairness was thrown out of the proverbial window from the get go.
To infer that any AAA AI (or any other tycoon game AI) is as bad as this one, is what Trump would call "Fake News". It's just simply a line that holds no truth what so ever.
Oh and if we can keep the schoolyard pettyness out of the forums, that'd be a delight.
You are clearly a fool, totally deluded, or in the developers pocket (or all three?). The pettyness is all yours in your passive-aggresive and patronising tone.
You are defending the indefensible. The AI in Sid Meier's Railroads, for example, is far superior in an 11 year old game.
AI being 'too difficult' to programme properly is not an excuse. Hire better programmers or don't bother.
TTD - even OpenTTD with AI mods struggle to create basic networks that aren't singular lines. Not saying it isn't possible, but it is really, REALLY involved, and not something we've seen yet.
Why the ad hominem? Mansen brought up some good points. I don't see the pettiness, nor the patronizing that you see. He didn't call anyone names either. Yet here you are, calling him a fool, deluded and petty.
Actually, it is defensible. We just have to look at the business-side of things, instead of the usual "Fire them all and hire competent people!" statement. ;)
What makes you think they're not competent? Sure, Gaming Minds Studios development seem to have cut some corners in creating a 'complete' AI for the game, but I see it as a balance between what can be done and what needs to be done by X date. The game has VERY POSITIVE reviews out of 168 people. That's not an easy feat to achieve. If they were incompetent, surely, the game would be MOSTLY NEGATIVE. ;)
AI *IS* complicated and it gets more complicated depending on the functions of what is available for the player.
Let me ask you: would you say the AI infrastructure for a game like Dune 2 is in the same league as a game like Starcraft 2? Dune 2, while I consider one of my most memorable games, just simply cannot compete in terms of AI in a game like SC2.
Lastly, here's the thing about development, if you don't already know. A company has X amount of funds allotted to a project. Each developer has a salary. So the Project Manager has to allot the time accordingly, coinciding the funds, timelines and what was promised. Usually, what was promised gets scaled down.
Companies normally do hire competent coders, but here's the thing, is the company supposed to fire one or two coders to hire another coder that is strongly efficient in AI? Do you know many coders that can do many different things in a short period of time within a limited budget? What was the original scope of the project? Is the company supposed to fire one or two coders to hire another one or two that can specialize in AI, specifically to code signs and signals? You probably don't see it as a player, but from the business-side, this is ridiculous. ;)
It made a mess but it used the same rules as the player. That's the point, and on the hardest difficulty it is actually quite efficient. Clearly the signalling and track selection required in this game is further evidence (if it were required) that the devs can't programme AI to any sufficent standard. It's pointless busywork disguised as complexity.
Again - Do you have an example of this wonderous AI, you keep expecting them to replicate?
168 people. Is that a joke? Let's see in a few months time, when the publisher's aggresive DLC policy and the shallowness of the gameplay has time to sink in. That's if it doesn't get abandoned, bugs and all (Urban Empire anyone?).
You're missing the point obviously. ;)
If there are players like yourself who play games like this thoroughly, a game is bound to have negative reviews right off the bat. Warhammer 40k Dawn of War III is an excellent example of this.
Did you bother reading the rest of my post? The point was that AI isn't as easy as you think it is. I've been working with development companies since the 1990's. A team of people doing dedicated AI in gaming is unreal. Your example of SMR was a bad one. They didn't have the 'great AI' that you said in your previous comment.
Also, as Mansen asked of you, "Do you have an example of this wonderous AI, you keep expecting them to replicate?" - I am curious too. You must have this incredible AI in mind that is already available in an existing transportation game?
The only advantage I can see to this game over its rivals is the graphics and ease of the track laying.
You talk about this game being from a small developer but they are charging AAA prices.