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I've spent the day in free mode messing about with RORO and non point to point set ups. Got some really nice stuff that works great for 2 stations, but not for an entire railroad. My RORO ended up looking like a lot of RERE.
After much spaghetti and time, I think I'll just stick with situational awareness and hope the Devs make the settings easier to find and use at the very least.
Cheers..!
But it's possible to assign trains to tracks an lanes, without laying any singals at all. I have posted 5 lanes of track to steam.. moving freight and passangers withouit them stopping.
My argument with someone is signals make trains wait and the more you add the more trains pause.
Real trains use schedule, and do not stay in station few days :) So this game far from reality.
In real world stations has much more platforms then 4. Also in real world only passenger trains has their set platform (and it is changed from time to time). Freight trains do not have their platform set.
Have you seen solutions overcoming this problems - how many tracks they use? And it is far from real world how stations are made.
So ability to assign train to more then one platform - and train choosing from that set 1st available - will help a lot ... I do not mind micro management - but this problem I do not think is from such category - this is just complication.
That and the fact that it isn't broken.
It may be a bit tedious at times when you forget to set it up as you go, but it's not broke.
Cheers..!
IF a train waiting at a signal (which includes waiting on a Station"s Tracks) can see a train ahead of it that COULD come back onto the track segment(s) immediately ahead of it, then it will wait for the train to clear out of the way. Use double tracks with one way Signals, and the following train will advance all the way to the last one way signal before the switch that sends the train ahead of it back onto the other side of the double track.
You cant build something efficient because its lacking this mechanic. But then again the game is only super overpriced so we shouldnt suspect them to fix it..
The train views and Port Royale esque supply/demand are done very well but the mechanics of the train AI break the game unfortunately. Would have spent hours on this game but getting bottle-necked due to bad programming is disappointing, hopefully they will fix it.
I don't do this very often. I only look to do this when I have a busy incoming line that is consistenly overwhelming current capacity: more than 3 trains waiting.
I play on Trainiac at 50% speed. I also want to make a large company in a game that doesn't last more than half a day or so. There is some management strategy in the current system, but it is "outside the box". Bit like making inactive passing tracks between the active station platforms was in Railroads! Or passing without conflict at diagonal corners in RRT2.