Railway Empire
Requirements for President rating?
Is there a link to a page somewhere that the company has actually released what is required to make that rank of president?

I have been having issues with Campaign 5 Sierra Nevada. So I checked a few videos and even though the creators made the time requirements for the goals they only made level 20 in all videos I found.

Just want to find out before I dump dozens of hours into this mission
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Showing 1-15 of 21 comments
chaney May 7, 2019 @ 2:45pm 
All tasks have a time limit. To get full points you need to finish the task in HALF the time from the beginning of the game to the time limit. If the game starts January 1, 1830, and the task has a date of 1834, then you have until the end of 1834 to finish the task and pass, but for full points you need to finish by the end of June 1832.

If you finish a task in half time, it gets a "gold" checkmark. If later, it gets a green checkmark.

If you have 10 tasks done in half time, you'll get 20 points. If you have 8 tasks done and suppose you have two optional tasks incomplete, that would be 16 points.

That basic score is multiplied by some factors of difficulty. Competitor AI companies will add a multiplier. I've typically seen it be 1 for each competitor on "very hard", so with 2 competitors the multiplier is 3 (1 base plus 1 for each competitor.) That's a big multiplier.

The score is also multiplied by a factor for pause mode. 1 for Normal, 0.8 for Manual Pause, and something larger for Trainiac. (Sorry, I don't enjoy that.)

I think there may also be another factor for map difficulty or something, but those two are the usual ones to consider.

For example, if you use Manual (like I do,) in order to get a President rating, you need to get the total to 30 or more. Since your base score will be multiplied by 0.8, the other factor(s) will need to multiply to at least 1.875. (20*0.8*1.875=30.) For Normal Pause, you need the factor to be at least 1.5 (20*1.0*1.5=30.) If you skip an optional task or take more than half the time, you'll need more overhead.
dieterkanne May 11, 2019 @ 11:45am 
Originally posted by chaney:
All tasks have a time limit. To get full points you need to finish the task in HALF the time from the beginning of the game to the time limit. If the game starts January 1, 1830, and the task has a date of 1834, then you have until the end of 1834 to finish the task and pass, but for full points you need to finish by the end of June 1832.

If you finish a task in half time, it gets a "gold" checkmark. If later, it gets a green checkmark.

If you have 10 tasks done in half time, you'll get 20 points. If you have 8 tasks done and suppose you have two optional tasks incomplete, that would be 16 points.

That basic score is multiplied by some factors of difficulty. Competitor AI companies will add a multiplier. I've typically seen it be 1 for each competitor on "very hard", so with 2 competitors the multiplier is 3 (1 base plus 1 for each competitor.) That's a big multiplier.

The score is also multiplied by a factor for pause mode. 1 for Normal, 0.8 for Manual Pause, and something larger for Trainiac. (Sorry, I don't enjoy that.)

I think there may also be another factor for map difficulty or something, but those two are the usual ones to consider.

For example, if you use Manual (like I do,) in order to get a President rating, you need to get the total to 30 or more. Since your base score will be multiplied by 0.8, the other factor(s) will need to multiply to at least 1.875. (20*0.8*1.875=30.) For Normal Pause, you need the factor to be at least 1.5 (20*1.0*1.5=30.) If you skip an optional task or take more than half the time, you'll need more overhead.
Very often its not possible to end a task in half a time. For example: I have to produce 4 Barrel Oil til 1902. The first time i can produce Oil is in 1900
chaney May 11, 2019 @ 3:46pm 
Yup, random task lists can contain some garbage.

One of the scenarios, I think Gone with the Headwind, has a task to grow a City that is impossible to finish in half time as well.
Bored Peon May 13, 2019 @ 12:28pm 
Originally posted by chaney:
Yup, random task lists can contain some garbage.

One of the scenarios, I think Gone with the Headwind, has a task to grow a City that is impossible to finish in half time as well.

You can kinda skip ahead on that one by using warehouse to "connect" the city.
chaney May 13, 2019 @ 4:10pm 
Are we thinking of the same task? The Civil War (?) has a similar task that comes up after some time/conditions to grow the City, the one I'm thinking of is available at the start of the game.

It doesn't matter how the City is supplied, even keeping it over 60% FoD from day one, it will not grow quite fast enough to complete the task in half the proscribed time, although it's close.
Bored Peon May 13, 2019 @ 4:58pm 
Hmm, might be thinking of a different scenario.

I use warehouses to profit off the AI players, just can not do passengers or build special buildings until you connect.
gardlt May 14, 2019 @ 8:00pm 
Originally posted by Bored Peon:
You can kinda skip ahead on that one by using warehouse to "connect" the city.
Ah, this was tweaked in one of the more recent updates. I didn't notice. As you said, that gives more liberty for isolated connections. I agree, city growth tasks are theoretically the best use.
GeeBee Jul 9, 2019 @ 1:47am 
You need a promoter to be able to grow Atlanta in 1/2 the time. Even if you keep Atlanta "green" from the beginning you can only achieve the gold tick if you are fortunate enough to get a Promoter.
GeeBee Jul 9, 2019 @ 1:50am 
For the Civil War scenario (not Gone with the Headwind), you can complete the growth in half the time but you need to buy the right industry at the start of the game in the city you need to grow. Then when you finally get access to that city, it will be large enough to allow you to add the required raw materials and complete the growth. Check what the AI is supplying at the start and buy the matching industry to fuel the early growth
Whity2XLC Sep 20, 2019 @ 6:29am 
Originally posted by chaney:
All tasks have a time limit. To get full points you need to finish the task in HALF the time from the beginning of the game to the time limit. If the game starts January 1, 1830, and the task has a date of 1834, then you have until the end of 1834 to finish the task and pass, but for full points you need to finish by the end of June 1832.

If you finish a task in half time, it gets a "gold" checkmark. If later, it gets a green checkmark.

If you have 10 tasks done in half time, you'll get 20 points. If you have 8 tasks done and suppose you have two optional tasks incomplete, that would be 16 points.

That basic score is multiplied by some factors of difficulty. Competitor AI companies will add a multiplier. I've typically seen it be 1 for each competitor on "very hard", so with 2 competitors the multiplier is 3 (1 base plus 1 for each competitor.) That's a big multiplier.

The score is also multiplied by a factor for pause mode. 1 for Normal, 0.8 for Manual Pause, and something larger for Trainiac. (Sorry, I don't enjoy that.)

I think there may also be another factor for map difficulty or something, but those two are the usual ones to consider.

For example, if you use Manual (like I do,) in order to get a President rating, you need to get the total to 30 or more. Since your base score will be multiplied by 0.8, the other factor(s) will need to multiply to at least 1.875. (20*0.8*1.875=30.) For Normal Pause, you need the factor to be at least 1.5 (20*1.0*1.5=30.) If you skip an optional task or take more than half the time, you'll need more overhead.

Thanks! Very interesting...

The score-multiplicator is *not* affected by the railnetwork mode. Does anybody know why?

This option has much more difficulty influence than the others.
chaney Sep 20, 2019 @ 1:26pm 
That is a fair point. I will speculate that the lack of multiplier is due to history. The game didn't originally use realistic track for the AI, and it was a bit of a battle to change that. Not adding a multiplier may have been an oversight or the result of an inconclusive discussion on what to do.

Glad I was helpful to you!
rff1 Sep 20, 2019 @ 1:43pm 
In summary:-
1. You need a final score of 30 or over to get President rating.
2. You will get a time score of 20 if you complete all the necessary tasks in half the allotted time.
3. Finishing a task in more than half time reduces your time score.
4. Your time score is multiplied by several factors to give your final score.
5. Optional tasks, completed or not, appear not to affect your score in any way.
6. Failing to finish a necessary task by the end of its allotted time fails the game. You get neither score nor rating.
Thineboot Sep 20, 2019 @ 2:55pm 
Originally posted by rff1:
2. You will get a time score of 20 if you complete all the necessary tasks in half the allotted time.
5. Optional tasks, completed or not, appear not to affect your score in any way.
See also chaney.

As of now there was only a single task that I wasn't able to finish with gold and that was growing Atlanta in Scenario Gone with the headwind. As GeeBee and others wrote you have to be lucky and get at promoter very early.

Based on Very Hard and Realistic - no, I haven't tested less than Realistic yet and won't consider it - you have to play on Normal mode to finish any Campaign Mission and Scenarios without any competition as President. Any other scenario can be finished as President on Pause mode.

Scenarios with multiple task lists like Canada rate only the final task list. So it's up to whether you want to finish them all gold or not.
vezrilx Dec 27, 2019 @ 8:07pm 
May as well chime back in here since it seems like a relevant thread for those searching about the Gone with the Headwind scenario.

I believe the strategy for growing Atlanta to 50,000 fast without a promoter relies on a couple key points.

You must get corn there as soon as possible. It should only wait for the beer coming from Augusta.

You should set up a sugar route connected to a warehouse in Atlanta before it hits 30,000 population. Sending milk and to a lesser extent veggies, will also help here.

Get Dragons. They have a massive tractive power as well as acceleration. This means they pull into the station fast and get out fast. They are one of the best early trains for when traffic at a station is high, causing lots of stop and go.

The key here is that the percentile growth stacks on itself over time, so you must start FULL growth as soon as possible. It seems that you get a promoter more often than not in the first year of this scenario, so I have not had to use all of these tactics combined.

Here is my best attempt with no promoter, however I did not get a sugar line set up in time.

https://steamcommunity.com/sharedfiles/filedetails/?id=1949746162

Unfortunately, while having recently gotten all gold marks for this, I have not gotten 20/20 time rating. So I have submitted it as a bug report. If it's not a bug, then hopefully we'll get more information about what time rating was supposed to mean.
Last edited by vezrilx; Dec 27, 2019 @ 8:14pm
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Date Posted: May 7, 2019 @ 2:02pm
Posts: 21