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More about that here:
http://www.vg247.com/2012/08/29/spec-ops-the-lines-multiplayer-is-a-cancerous-growth-says-yager-staffer/
Anyway i'll be making a "mutiny" (team deathmatch) match for about an hour or so. Good lucky trying to find me. Maybe send me a friend invite, but i'll probably be temp afk drinking and filled with regret..
So it's not about people not playing.
Like most of the shallow gameplay, it just served to present the husk of a CoD clone to bait people and have them experience a campaign that's disgusted by its characters, its genre and target audience/players.
That was the whole idea.
The game is fully functional, multiplayer simply is, especially when it comes to FPS, a short-lived affair if you don't count the classics like StarCraft or CS1.6. No way to fix that.
- random sandstorms (like a whole map smokescreen, perfect for rushing well defended points)
- destructible terrain (fill areas suddenly with sand, or shoot out the brakes in an elevator)
- cover based system
- zip-lines
- apocalyptic style maps with impressive coloring and lighting that don't look like other shooter's maps.
On the other hand, the controls are different than other shooters and do take a bit to get used to. The running and different feel to aiming may put some people off.
I would definitely suggest trying it though, as you may really enjoy the difference. We certainly could use more players!