Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing though, I just replayed the end for a different scenario (where you kill the American squad) and it faded to black for me...
I'll have to play the whole thing again now and pay more attention to all the details you layed out. Looking forward to it. I'm a little upset that I didn't notice anything weird until the game was pretty much almost over. I guess that lack of attention on my end comes from playing so much CoD and related titels which have about as much depth as a kiddie pool...
Thanks for the insights.
I like your theory in that Cpt Walker may already be dead and is now in Purgatory.
I feel like I caught most of the hints in the game creating my own theory, with the exception of seeing Ssg Lugo lynched while you are repelling.
One thing that kind of gave away what might be happening was a tip in the loading screen after I had died. It hinted at the fact if anything was actually real or happening at all, a minor spoiler I thought while you're playing through the game for the first time.
My theory and what I thought was going to happen at the end of the game, was that Cpt Walker would wake up or come to at the end of the game. In a normal real life scenario such as shopping for groceries with his family, or getting caught up by his friends and fellow soldiers noticing he had been starting off into space too long.
Suggesting that everything did happen in one way shape or form, though Cpt Walker doesn't remember everything as it actually happend, but his PTSD has him constantly re living the events of his past.
The theory is great. Hard to deny it.
The topic of where the line between good and bad is drawn was well done in the movie "The Hurt Locker".
I believe even using phosphorus doesn't mean Walker is evil. What matters for a man is to think and not be a zombie fanatic or one in self denial. Cogito ergo sum.
The problem of the game is that the gameplay messes with the "no ♥♥♥♥♥♥♥♥" approach to human feelings, trauma. The attempt to sarcasm Saving Private Ryan and all action war products of American culture that came after conflicts with a real, serious message on the topic.
It's awesome to have Spec Ops do it though. I'm optimistically looking to the future of this message progress further.
It would also be interesting to hear arguments pro-war too. Again, a lot of weak points in the general anti war message with wide generalisation.
Take care.
Some article points out how the ending where Walker goes home is also about him going to purgatory again. I think that the topic is a little overblown though in the sense that there still isn't much continuity for the guilt feel. I would love not just a nihilistic sarcasm of American culture but a valid solution if there is any.
Because we all know that American police order making around the world is the only righteous thing to do. And sometimes that means sacrifice. Therefore a huge thank you to all who served within the US army or NATO to make this world safer.
Duck man, I love stories about pain and peace, why is the best art always about pain?