Spec Ops: The Line

Spec Ops: The Line

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*SPOILER* Theory About The Game's Ending
I think that there is way more to the ending than the game lets on.

Okay, so the game starts with a helicopter sequence that ends with the crash. You then flash back to the start of the operation and play everything up to and exceeding that point.
The developers have said they used a fade-to-black, fade-to-white mechanic. Whenever there's a fade to black, it's a normal transition. A fade to white happens when Walker holucinates or is lying to himself. If you look at the transition when you first gain control of Walker after the flashback, there is a fade to white.
The developers have also brought up the possibility of Walker dying in the crash. What if the entire game is just Walker reliving his journey? It'd explain all the creepy ♥♥♥♥ in the enviroment (the pictures with eyes blacked out, a poster with Konrad's face in the first chapter, Konrad replacing the woman on the flag thing, the changing graffiti further up the path depending on if you shoot Briggs or let him burn etc.) and why Walker says "we did this already!" the second time through the helicopter chase. It'd also explain why there is no real choice to certain events, as Walker is just reliving a path so can't change the things he did. If you shoot the soldier instead of smashing his skull in, for instance, the radioman still acts like you bashed hs skull in. You could put this down to a glitch or design overview, but I think that there's more to it than just that.
After the crash, Walker witnesses his squad die and does nothing but cause more pain and destruction. Konrad torments the player and clearly wants him to pay for his sins. Strangely, he clearly wants the player to shoot him and "deny" the truth of what he is. In the ending where the player goes home, there's a white transition. The endings where he dies or accepts what he is (or both) have a black transition. Considering he is already dead, he can't go home. Konrad's speach about "the line" adresses this directly. Walker crossed it, and now he can either die or keep living in his hell. What happens to Walker after the white fade is unsure, maybe he goes back to replay the events and live through his hell again (in which case, every playthrough of the game counts as a continuation of the story, which would be a nice touch) but Walker only really has his peace after crossing The Line when he accepts what he has done.
What do you think of this theory? Agree? Disagree? Please tell me.
Naposledy upravil GetMoist; 14. bře. 2014 v 13.52
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Why not just make the title: *SPOILERS* A theory about the game. ?

Boom, no spoilers and you still make your point. Though, just writing *SPOILERS* isn't a good preventative measure against wandering eyes.
Naposledy upravil CordedUberator; 14. bře. 2014 v 9.57
CordedUberator původně napsal:
Why not just make the title: *SPOILERS* A theory about the game. ?

Boom, no spoilers and you still make your point. Though, just writing *SPOILERS* isn't a good preventative measure against wandering eyes.

Whilst I agree with your alternative, I still gave perfect warning for the spoilers and I'm not really in control of other people's eyes. It's not like I didn't give warning at all, I just wanted to make it clear what this was about. People can cry if they want, but the title reveals very little if anything other than a theory about Walker being dead. It hardly ruins the whole storyline unless they click on it and read it.
Still, why even give them the temptation when there's an alternative that's simple to implement? Just my two cents.
SCIM 14. bře. 2014 v 11.33 
lol, I just noticed that the topic title has "walker is dead" written right in it. Uh, yeah. The spoiler thing needs to have some actual distance from the actual spolier because most people read a few words at time.

Now I realize that the whole point of this was to troll people who haven't beat the game. Sucessful troll is sucessful.
Chosen One 41 původně napsal:
lol, I just noticed that the topic title has "walker is dead" written right in it. Uh, yeah. The spoiler thing needs to have some actual distance from the actual spolier because most people read a few words at time.

Now I realize that the whole point of this was to troll people who haven't beat the game. Sucessful troll is sucessful.

Actually the aim was to share an interesting theory that I and a few others seemed to have picked up on. Lol.
Right I have changed the title now that there is a spontaneous peak in interest regarding people who don't understand that *SPOILER* means that there are spoilers. Now that that's sorted, does anyone have anything on topic to say?
PTSD summerizes alot. Without getting into to much. Severe PTSD.
Johnny Gagullie původně napsal:
PTSD summerizes alot. Without getting into to much. Severe PTSD.

Whilst he definitely suffered from PTSD, it doesn't explain everything that happens in the game.
JKflipflop původně napsal:
Here's the part I don't get. At the part where Walker picks up a busted radio and starts talking to an obviously made-up Konrad, Lugo and Adams would have immediately relieved Walker of his command and called in a medical evac for their lieutenant that has obviously got some mental issues going on. There's no way I'd follow a man - one that I trusted or not - into carnage like that while he's in a state like that.


I agree that this is the biggest hole in the game, so far as I'm concerned. Followed promptly by the 'choice' immediately after that...

I'm going to go out on a limb and say that the best interpretation is it's inside of Walker's head at that point. He's not speaking in real life into the broken radio, he just imagines / thinks that he is. Similarly, where you have to choose between the two prisoners, the snipers are simply imagined and the body he decides to save is never actually shot down.. or something along those lines. It'd kind of work, and it's shown that he's having pretty bad hallucinations at that point.

The "choice" sections makes perfect sense in the dialouge, because konrad is expliaing to him their crimes are, obviously adams and lugo can't hear the imaginary conversation so when walker yell's out "I get it we're meant to choose" lugo imediatly says "choose what let's get out of here" Though it's vauge enough to the point as to imply they're in on the conversation, or just saying screw konrad more or less. Escpecially since lugo has been pretty openly against a lot of walkers actions. But after you choose one or shoot the snipers, imdeiattly awterwards adams asks "whats wrong I've never seen you like this" This can be viewed to very clearly indicate PTSD. If we assume the point where walker picks up the radio is right after the point he broke, then the choice section makes pretty good sense.

I try not to analyse the plot holes too far because it kinda ruins the whole story, Though you could take the cop-out that he is unconious after the helo crash and reliving everything in his head, of which his mind would logically demand a conclusion to, even if the conclusion wasn't logical. This immediatly covers all plot holes to poor recolaction on his part.

Just remember, the story was written by a group of people making a product intended to entertain, and it did a very good job. These are all the things we've noticed, I bet theres a bunch that the creators found after release that just irritates them.

What I notice;
The further in the plot you go after the radio scene the more progressive his hallucinations get, then after the helo scene adams is a different charcter, though I might be mistaken here, you can notice the ingame dioulage changes from adams, going yeah whatever back to his early game states. He is also a lot more compliant up to the point he pushes walker of the ledge and gets killed. This could be walkers brain realising his behaviour is abnormal and substitutes a reality wheres he's dead to essentially brush it under the rug.
MeatKreis původně napsal:
https://www.youtube.com/watch?v=hMWchyr8CwY
Yup I saw that second time through the game. Ironically, that's where Lugo was rapelling down. I think that helps add to the serial nature of the setting and helps prove my theory that none of this really exists. There's a lot of forshadowing that simply wouldn't make sense otherwise.
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Datum zveřejnění: 3. bře. 2014 v 8.19
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