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Then why is there a fade-to-white at the start?
I personally prefer the death idea. It makes for a more emotional narrative if you consider it as a man walking through his own personal limbo/hell. Unfortunately, you're not the first to suggest this idea, but it is an interesting theory nonetheless.
Whilst it is complicated, it makes sense. Othewise I don't understand why there's a fade to white and numerous other points I adress exist.
How does it over-complicate things? It explains everything. Otherwise, the scene in the helicopter where Walker is confused that they did this already makes no sense contextually, at least, not without breaking the fourth wall. It also explains all the side stuff stuff like Konrad's face being everywhere, and impossible happenings (like a tree being alive and then withering when you turn around and look at it again.)
Here's the part I don't get. At the part where Walker picks up a busted radio and starts talking to an obviously made-up Konrad, Lugo and Adams would have immediately relieved Walker of his command and called in a medical evac for their lieutenant that has obviously got some mental issues going on. There's no way I'd follow a man - one that I trusted or not - into carnage like that while he's in a state like that.
I agree that this is the biggest hole in the game, so far as I'm concerned. Followed promptly by the 'choice' immediately after that...
I'm going to go out on a limb and say that the best interpretation is it's inside of Walker's head at that point. He's not speaking in real life into the broken radio, he just imagines / thinks that he is. Similarly, where you have to choose between the two prisoners, the snipers are simply imagined and the body he decides to save is never actually shot down.. or something along those lines. It'd kind of work, and it's shown that he's having pretty bad hallucinations at that point.
Furthermore, why does no one ever bring up the truck?
http://i.imgur.com/QumcM.jpg
Bam. Conrad's face on some random-ass truck in the very first mission as if he's a logo or something. Pretty clearly marking the entire game as a 'dream sequence' of sorts.
The one question I have is a white cartoon man on the billboard who is pointing his hand in the shape of a gun to his head. I've seen him in footage of the game on the billboard, but in my game he isn't there. Is there a reason for this?
Was it really "obviously busted" though? One of the things I appreciated about that scene, and really any in which Walker is addressing Konrad on the radio, is that the things Walker says are vague enough that if you remove Konrad from the conversation, it still makes sense. It's difficult to explain, but if you disregard all of Konrad's radio dialogue and just listen to the things that Walker says to him, it could easily appear to Adams and Lugo that Walker is having a one-way conversation without getting any direct response back. Even when Walker starts demanding answers and eventually begins threatening Konrad, his side of the conversation is structured in a way that would appear he's speaking "at" him and just assuming he's recieving the message, rather than actually having a two way conversation.
That doesn't explain anything to them when Walker talks about "having to choose" when looking at dead bodies, or why he suddenly yells attack if you choose to shoot at the snipers. To them, he was shooting at either corpses or the air which is abnormal behavior to say the least.
http://www.polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line
http://ca.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
http://www.g4tv.com/thefeed/blog/post/726042/spec-ops-the-line-post-mortem-finding-deeper-truths-within-the-narrative-with-walt-williams/
http://www.youtube.com/watch?v=DN6YTm9DoQk