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It has to do with how he is working through the trauma of killing all of the survivors. when the helicopter crashes walker gets knocked out and is having a flashback to what led up to that point.
I've heard a pretty decent argument that Walker actually died in the helicopter crash, and that everything that follows is a hallucination created by a dying brain, or that he's actually in denial of his death and in a sort of purgatory until the ending of the game, in which he either takes responsibility for his actions (in some way or another) or remains in purgatory. Personally, I don't ascribe to that, but it is certainly an interesting hypothesis.
* http://en.wikipedia.org/wiki/In_medias_res
But this is also a move at breaking the fourth wall hinting to the audience to remember they are playing a video game**. This may seem out of left field but it is important at the end of the game. to truly understand it you can watch a great analysis by these guys:
**(Spoiler filled version)
https://www.youtube.com/watch?v=cJZIhcCA2lk
(non spoiler filled version)
https://www.youtube.com/watch?v=kjaBsuXWJJ8
One other additional note that the above videos touch on but do not cover is in relation to the fades to black or white, if you watch the cinematic after the helicopter crash in the beginning without skipping it, it will fade to white; where as skipping the intro will fade to black altering both the reality and interpretation of the story.***
***https://www.youtube.com/watch?v=DN6YTm9DoQk
This is a great example of "The unreliable narrator"**** thus walker re-experiencing the helicopter crash along with the audience and the sudden presence of missiles brings on the question of weather or not everything we have experienced before the crash was real or just the altered reality that walker thought he experienced.
****http://en.wikipedia.org/wiki/Unreliable_narrator
Walker died in the crash and is in his own personal hell, reliving what he did (and then creating further torture for himself). The devs themselves said this was the case in a pod cast, saying something about how "reality" scenes were fade-to-black, and "dream" sequences were fade to white; and that nearly everything after the crash is fade-to-white.
Icing on the cake, and pretty much "you cannot argue against this" fact is that, in the first level of the game, right after you first make contact with the survivors who attack you, there is an abandoned semi truck across from a heavy MG you're forced to take out. It's right after the over-turned bus you can shoot sand out of, and I believe it's the part where you ordering your black guy to grenade something is introduced.
Anyway, on the side of that truck is Conrad's face, which clinches that everything past opening sequence of the game is Walker's hell. Or, arguably, his dying brain re-capping and then fulfilling his fantasy (or dragging him back to horrible reality depending on how you want to look at it). Either way it's pretty much the same thing.