Spec Ops: The Line

Spec Ops: The Line

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Kekus Apr 11, 2024 @ 2:38am
Fubar difficulty problems
I have experience with games with BS difficulties, the most notable examples being The Evil Withing (Akumu), COD series (Veteran) and Wolfenstein (Mein Leben). There were moments where they were tolerable, often not fair, and others that made me tear my hair out due to disgusting segments, but the difficulty of "Fubar" is the worst I've had to deal with. You see, the game itself is short, on “Suicide Mission” difficulty it took me 4-5 hours for the first playthrough, on “Fubar” it took me more than 8 hours, taking into account the fact that I knew what would awaits me.

And when you try to beat the game on this difficulty, you immediately begin to notice all the bad sides of the game, such as endless ammo for machine guns that do not stop their barrage of fire for a second, sponge opponents in the second half of the game who need to shoot only in the head, otherwise you just don’t have enough ammo, the juggernaut is a whole different level of bs, the segment with the underground parking will give me nightmares, segment where you need run away from a helicopter is a complete joke, I still don’t understand how I passed it, enemy grenades flying through the textures and sometimes putting you in hopeless situations, so you simply have to find out which of the 20 enemies in front of you is throwing this grenade in order to stop dying, and even peeking out from behind cover during the throw animation can cost you your life. And my big complaint concerns your companions, who can simply run into an open area where they are knocked out in a couple of seconds and you simply physically cannot get to your partner under an endless barrage of fire and send the other one too, since he is the same idiot as the first, all they are good for is switching attention to themselves and healing each other and occasionally to take down a sniper, but such situations can seen only few times. Bots and their stupid AI is not designed to pass on this difficulty ruined a huge number of attempts for me. In comparison, the closest difficulty is "Veteran" from COD, but there your companions at least know how to shoot, deal damage and not sit behind cover all the time, that is GOOD AI and COD did not have so many bs moments, in Spec Ops every second segment is ♥♥♥♥ and obviously not tested.

Terrible gameplay with endless shooting segments (any difficulty), absolute lack of balance and apparently game tests on "Fubar" difficulty, clunky controls, and the only thing that can get this game out of the crap title is the plot, no doubts they worked on it, but everything else was forgotten.
Last edited by Kekus; Apr 11, 2024 @ 6:13am
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Showing 1-13 of 13 comments
Garfelf Apr 12, 2024 @ 10:52am 
Yeah, I agree 100%. The gameplay was already kind of below-average (meaning I found it boring and repetitive) But after playing getting as far as the sandstorm on the yacht on fubar difficulty I was pretty much done with the game due to it's flaws being amplified on fubar.

I'll probably return to finish it eventually but there's little motivation to do so. Most of it comes down to the game-play just not being all that good, it's not a secret though as anyone who likes Spec ops: the line will more than likely agree that the game-play isn't great.
OldMemes.biz May 10, 2024 @ 12:23am 
Typical of games where consoles were of equal priority to PC. They think it's what the console kids want.
Oh, man. As I understand you. At the first pass, I also could not pass the parking lot for a long time, as well as the yacht. But when I played the game for the second time on Fubar difficulty, I had no problems at all. Well, that was all. Gameplay as gameplay. It's already familiar to play, and the gameplay doesn't seem like a piece of ♥♥♥♥. If the AI of the partners was stupid, then I calmly managed to pick them up. Opponents also die pretty quickly from hits to the head. But this is for the second pass on this difficulty. But the first time to pass, then yes, it's utter hell. Of the standard guns, only SCAR, 417, p90, AA-12 and sniper rifles. But it's still possible and it took me about 6 hours. Here, I think I'll try it again on the last difficulty, but with the HUD turned off.
Moe Lester Jun 3, 2024 @ 9:25am 
I dunno man, I finished the game on FUBAR difficulty. Wasn't that bad. I also finished Halo 2 on legendary. I can tell you Spec ops aint that unfair or full of bs.
hahaisfunny Jul 16, 2024 @ 3:09am 
it is just a some kind of reflex test,OK?
nothing more
Maulet ||*|| Jul 18, 2024 @ 6:54am 
I like realisim and not the boredom of repeating, as no game has ever excited me that much. I want to finish a game in a reasonable time and move on. Fubar levels or otherwise called increments of your death rate is unapealing to me. Replaying is exclusively reserved for the finest of all games. And not the full game, but rather certain part of it.
The whole business is too repeating and simplistic.
B5R Jul 28, 2024 @ 1:55pm 
It is absolute garbage on everything with exception of story. Not sure that story that much exicing neither. All you do is shooting endless hordes of grey guys in yellow sand with a weapon you really do not feel and you have to do finishers to get ammo, Where you die from a random bullet AND forced to replay bc ♥♥♥♥♥♥ saves happens once in century.
Rubenjackson Jul 28, 2024 @ 11:30pm 
Originally posted by B5R:
It is absolute garbage on everything with exception of story. Not sure that story that much exicing neither. All you do is shooting endless hordes of grey guys in yellow sand with a weapon you really do not feel and you have to do finishers to get ammo, Where you die from a random bullet AND forced to replay bc ♥♥♥♥♥♥ saves happens once in century.
It seems that you didn't pay much attention to the story. That's why you didn't understand it.
OldMemes.biz Jul 29, 2024 @ 11:45am 
Originally posted by Rubenjackson:
Originally posted by B5R:
It is absolute garbage on everything with exception of story. Not sure that story that much exicing neither. All you do is shooting endless hordes of grey guys in yellow sand with a weapon you really do not feel and you have to do finishers to get ammo, Where you die from a random bullet AND forced to replay bc ♥♥♥♥♥♥ saves happens once in century.
It seems that you didn't pay much attention to the story. That's why you didn't understand it.

The story is overwrought cliche'd nonsense. The story is what a 16 year old thinks is "deep." "Hurrr you're the monster all along!" Wow.
Garry :з Aug 2, 2024 @ 7:43am 
what's the point of hating on a game you can't even buy anymore
let it die in peace smh
Sabertooth Tiger2 Aug 14, 2024 @ 7:19am 
Originally posted by GarryTale :з:
what's the point of hating on a game you can't even buy anymore
let it die in peace smh
remaster upcoming chill
OldMemes.biz Aug 14, 2024 @ 8:56am 
Originally posted by AMAR.NAM.VULE.GESI:
Originally posted by GarryTale :з:
what's the point of hating on a game you can't even buy anymore
let it die in peace smh
remaster upcoming chill

source?
Yaltiaj Aug 15, 2024 @ 12:53am 
I just did a Fubar playthrough a couple days ago. Some of this can be worked around.

For the helicopter segment you want a small weapon such as a deagle or UMP as you run faster with those. Anything large will hold you to the mercy of RNG. With the right weapon this section isn't that bad.

The underground parking juggernaut requires grenades to damage and open a damage phase. A 417 helps with getting rid of the regular soldiers before he gets too close. Ordering your team to shoot him also helps a lot as they can throw grenades. If you could not clear the enemies in time ordering them to shoot the juggernaut might not be a good idea as enemies will close in and shoot you, while your team is distracted.

As a general rule you want to save grenades for juggernauts, or turret implacements.

Enemies tend to only throw grenades if they get in close and are allowed to linger there for a bit. Sometimes they will lob them from afar regardless of time, especially in the C4 bundle room early in the game. Having a plan to swap to nearby cover in the event of grenade will save you a headache.

Peaking out from behind cover comes at the risk of dying instantly to a headshot. This is unavoidable but rare. Even shooting or throwing a grenade over cover without peeking can get you killed. It's best to wait for full health before throwing to minimize the chance of death.

The friendly AI on the other hand is bad for all the reasons you pointed out. You can somewhat control their movements by going near where you want them to go before an encounter starts. It's difficult to explain, but for example after the white phosphorus use at the Gate if you use the jeep as cover on the right side your team will mostly use concrete barriers for cover. They will still eventually run ahead and get downed however.

Not saying "hur dur it's easy", it's not, but some situations can be made less of a headache with a different approach.
Last edited by Yaltiaj; Aug 15, 2024 @ 12:57am
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