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Because not everyone has the same tastes and priorities that you have.
Some people gave more relevance to gameplay, some give more relevance to the story
I really don't understand why you think the controls are bad, they are just simple and generic.
its not so much the controls just the horrible feel of the game in general. feels very lacking especially compared to a lot of games released at the time. not only are they very clunky but the game is just flat and boring compared to many others. i mean when you consider max payne 3 came out that same year and looked, played and had much better controls than this. sure different style of game focusing more on fast paced action but still had cover style gameplay and did it better. sure story can take relevance more but most games with fantastic story also had good gameplay to go along with it. take amnesia dark decent for instance or metal gear solid.
that makes sense to me but i guess what got me to keep going with tell tale was the functions worked well enough. wasnt a super entertaining game but you bought the game understanding it was basically a point and click type thing with multiple options. the controls and gameplay did a good job for the game it was working with.
But the story... I keep waiting for the other shoe to drop. To see something that I didn't expect. Has it provoked a minor emotional reaction out of me? Perhaps once or twice, but any shock I might have felt was WAY over balanced by frustration and boredom. Going through the motions cutting down yet another wave of soldiers.
The part where you drop white phosphorous on civilians was undercut by the fact that there was SO OBVIOUSLY A TWIST COMING that it was almost insulting.
I don't really get why this game is so highly lauded. I'm on Chapter 11 or 12 and I'm finding it a slog to get through. Tried playing it on PS3 years ago and I don't think I got past Chapter 4. Got it really cheap on a PSN sale, and for $1 in the recent Humble sale was enough for me to try again...
The execution of the game is fantastic. I really dig how it's got a Hendrix-esque Star Spangled Banner on the title screen, and it really depicts death and destruction in a wholly unique way... But does that make it a great game? In my opinion, no.
P.S.
How many people are we supposed to believe are in the 33rd? I'll admit I don't know how many people would be in such a deployment, but I myself have probably killed 3,000 of those ♥♥♥♥♥♥♥, and the game's not even over yet.
1) It was made to be played with a controller (which means you don't have the accuracy of a mouse)
2) You are primarily meant to be pushing forward, not stay behind cover and spot kill your enemies. That generally is where the flow and tempo is.
3) and it was made by a company that had never made a shooter or even a third person movement game before.
None of these excuse what is there, but it can help explain and possibly help someone who has problem enjoying the game.
But in short, not everyone shares your conslusion on the gameplay.
Yeah I literally saw those civies in the optic screen and refused shooting, ♥♥♥♥♥♥♥ game is so dumb forcing you to commit warcrimes.
i wouldnt play the game again but that was a good and fair reply. for their second game id say its not bad then but still not something id wanna put up with for the story but gotta respect the fact that for their second game some people have done much much worse and they have been in the industry for years. Yes im looking at you EA and Activision!
Finally, from a design perspective, it's hard to force the player through a moral event horizon and retain choice because they may have those suspicions the whole way through. For the sake of the story and point the game is making, it's not exactly dumb IMHO.