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for the gould one you walk over to adams and there should be a whole you can jump down to get to the ground you let them kill the people and then you follow adams
Regardless I am still impressed by the way the story is unfolding; some very heavy things are starting to occur now. Thanks for the replies.
"there is always a choice"
"No their really isn't"
Flower, you can shoot the rope? Ah, wish I had thought of that!
Terminator, I think my memory must be impared because I don't remember that CIA agent. I probably shot him in the head staright away. I'm kind of trigger happy like that
I found it by accident. Previously I just waited for them to kill Gould and a firefight ensued. But that way the civilians also get killed.
In my interpretation of this game, this is literally what the developers had in mind. There's a great line where Lugo says, "There's always a choice" and Walker responds, 'No, there really isn't." All your choices end up with bad consequences. Yeah there's a choice between rescuing the civilians or saving Gould, but both choices end bad.
So the face that it makes you feel you have no choices although you would've had three by that point(shooting the soldier, letting him go. Saving Gould or saving civis. Shooting the hanging civilians, leaving them be, shooting snipers) says something about you as well. To me, that's the true brilliance of this game. There are some of us who feel we have no choice, some of us who see no other choice, some of us who try to make the right choice and it still goes bad, and those who just want to cause chaos.
Good call on the dialogue between Lugo and Walker. There is definitely some meta-narrative type stuff going on. I don't remember the exact words, but doesn't Konrad even say something about it all being a video game? And one of the loading screens even says something like "It's just a video game, so who cares?" Out of context that probably sounds quirky and daft, but in game it has much grander implications. I think this type of meta stuff only really works if handled in the right way, and Yager did a great job IMO.
Examples:
1. Shoot the soldier or citizen? ♥♥♥♥ the man, I'm going to kill the Snipers, or shoot at the rope so noone dies (in theory...)
2. Tons of angry civilians in your face? Shoot at the air/ground or punch someone in the face, and it recognizes a "peaceful" method of breaking up the crowd.
So, while it's still a bit pretentious, it's actually not all that... for want of a better choice of words, "out there" for the developer to suggest you could have always stopped playing.