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I'm already on the way to create a similar tool as the one I did for SKSV.
The files are very similar indeed, in such a way that all characters down to Rin are the same as your list. After that the characters become are a bit different. I have yet found where the data for all characters are (and I don't have the DLC's either).
I will upload my tool tomorrow and add some extra features such as different scalings for different axies, which was requested, I think.
In fact, EV uses the exact same values for the older characters as in SV. A bit of a shame thought, as this means that most character share the same body. A bit more of a variety would had been nice.
What I mean is simply that the order that the player characters are in within the file (the offsets) is a bit different when you get to Daidouji and Rin and thereafter :)
The body part information that we are going to change are in the same order, absolutely, and it seems to work in the exact same way also.
https://www.youtube.com/watch?v=cKHUgJ5suIA
Also, you can also change the butt sizes too. The thread is called "Custom BODY scales". Otherwise I would have named it "Custom Booby scales" or whatever.
A full list of scales you can modify:
-The whole body
-hips_AS00
-hips_AS01
-lback
-uback
-thorax
-neck
-head
-bust_R00
-bust_L00
-elbow_R_AS00
-elbow_L_AS00
-groin_R_AS00
-groin_L_AS00
-knee_R_AS00
-knee_L-AS00
i think its pretty straightforward what does values are refering to.
Thought I'm not sure how well it works for butt scaling. hips only refer to the side of the butt, but I can't recall if there was one dedicated for the backside too.
GOD SPEED.
I checked it out, and it seems you do get all, but the newer DLC chars don't have panic mode, so possibly dont have breaking clothes either, meaning nude mod is useless.
This is a little off topic, but do you think there will ever be a tool for Bon Appetit?
Just had a quick look into Bon Appetits file and found how to change the scales for it too. It indeed uses a different filetype, but it works very similiar to EV and SV.
The file is located at "DeploymentRoot\Resource\Database" and is caleld "BodyOffsetCat.mcat".
The first 128 Bytes are the header with the offsets for each character starting at offset 10.
Each character data block has a length of 832 bytes and too start with something like a header with a length of 64 bytes. I'm not exactly sure whats the data in the character header thought.
The actual values are also a little bit different formated. instead of 24 bytes, it now uses 36. THe first 12 bytes seem to be an offset again, but I'm not entire sure how they are calculated
So the first Value of asuka (her general scale offset) would be like:
The actual character data block has a length of 576 bytes, including the new 12 offset bytes for each value.
And each character's data block is closed with a list of all body parts strings. Unlike EV and SV, in which these were only defined once at the very end of the file, BA appears to define for each character. This footer has a length of 192 bytes.
Since the body part strings are moved into the character data block, the file itself doesn't have an footer anymore. So the last byte at 5500 belongs to the last character.
The file has a total of 26 characters it appears. two more than in SV.
I'll do a proper documented thread the sometimes later on the BA forums.