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The save file for QFG3 has lockpicking and climbing at 249, as that's apparently the maximum the 3 will accept for an imported character, and I haven't found an opportunity to raise either skill higher than that ingame.
If you're going to use other people's import save files, and you wish to complete the game for each class "as intended", ensure ahead of time that you're importing characters with skills/stats that are most appropriate for their class.
Be warned that mixing skills between character classes can sometimes have unwanted consequences for your character's story progression.
For example, in QG2, if you your character's base class is that of a Fighter but you've given him skill in magic and then go on to complete the Mage class' tasks in WIT (to become a full wizard), you will be prevented from completing the game using the Fighter's methods and must instead use the Wizard's method of completing the game. This isn't a fail state by any means, but at the same time it's not a "purists completion", if you will. It is also a bit goofy, story-wise, in the sense that the manner in which you complete QG2 (as a Fighter-Wizard) will not match the introduction seen in QG3 later on when importing the base Fighter/Paladin class.
Similarly, in QG5, if you import or create a Paladin character with thieving skills, you will be unable to start or complete certain Paladin-specific tasks and will be forced to complete certain Thief's tasks. Given the nature of these quests, while having access to mixed skills does open up additional pathways to solving problems, the story can become somewhat unraveled and may not make as much sense as it would for a more pure character class and you'll definitely me missing out in other areas --- for both classes. It leads to some goofy scenarios at best on the one hand, or on the other it can spoil other aspects of the game (impacting replayability); or at worst, it can disqualify your character from progressing into the Paladin class.
In general, multi-classing with magic skills is fairly harmless. In fact, "pure" Fighter classes that go on to become a Paladin in QG3 automatically receive low-level skill in magic upon achieving their new rank, giving them access to learn and use magic spells in addition to their innate Paladin skills. Despite this, it's by no means necessary to grind these skills to their maximum in order to complete the game and you will still be prevented from participating in certain Wizard-class only activities later on in the game and through the series.
Fighter classes, however, should avoid taking on Thief class skills if you have any intention of ranking your Fighter up into a Paladin at any point in the series for the reasons mentioned above.
Aside from the often goofy impact it tends to have on the story line, the two classes are fundamentally opposed as a practical matter: the one class being essentially honorless, whereas the other relies heavily on their honor stat to form the core of their abilities.
Thieving activities naturally reduce the honor stat and, as discussed earlier, may immediately disqualify any hopeful Fighter from ever becoming a Paladin in the current game. But they can also cause fully fledged Paladins, imported from previous games, to loose access to their more advanced abilities as and when enough honor points are lost (although there are remedies if you're willing to exploit some of the game's programming shortcomings).
Just something to keep think about when you consider using mixed classes and, in particular, when you rely on other people's saved files to build your character and QG experience for you.
Peace! :)