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Same. I liked it at first...but it sucks in the end. I shouldn't be facing an army numerically superior to mine as the North near the end. I should be facing a rag-tag, small but determined foe fighting defense.
I would say...try Grand Tactican: ACW - it actually DOES matter what happens in the previous fights. Units rank up, so do the generals, you need to make supply chains, equip your men and replace any wounded/KIA officers too.
Much better IMO.
For example: My most recent play through, in career (start as regimental and work your way up), once I got a division to command, I swept through rebel force after force. Now, I hold the strongest army of the Union and I sit on richmond with my most elite and send my weaker divisions out chasing down the fleeing rebels.
the AI cheats like no ♥♥♥♥♥♥♥ tomorrow, do this game is most likely going to be no different unfortunately.
LoL, please touch some grass. Most Linux or mac users still have a windows PC for this exact reason.
-You don't use a ford focus to go 4x4 offroading do you?
-you dont use a shot gun for silhouette shooting do you?
-you dont where work boots to go running do you?
Tools have a purpose and sometimes you need multiple tools.
-don't get sad because your a one tool fits all mindset is flawed and people are not willing to make a ford focus 4x4.....just, be better.
I have watched now some of the early access videos on youtube. Generally it looks like they tried to make UGCW more like total war:
1. Historical battles seem to have disappeared (other than the first battle)
2. Instead you capture towns now and build buildings in them. I find it hard to imagine that george washington was going from town to town as an architect.
3. you become a commodity trader, selling all sorts of stuff from copper to textiles. again, I am not sure thats what washington did.
4. The excellent wounded/missing scheme from the UGCW J&P mod seems to be nonexistent, so your casualties are all presumed dead as far as i understand
5. have yet to understand why the army commander would be in charge of the Navy, international diplomacy and research.
6. The variety of equipment UGCW offered seems to be less in UGAR, both for muskets and artillery.
7. the death box issues UGCW had seem to continue to exist in UGAR. Armies can have huge casualties, the simple idea to let them withdraw or shatter BEFORE they reach 80-90% casualties doesn't seem to have made it into UGAR.
there are a number of other observations but i think the list would be too long...
Overall it seems to be an okay game but certainly not the evolutionary leap from UGCW I had hoped for.
I love my Mac Studio with 3 Studio Screens. So no Windows/Linux.
I love being able to tweak and re-arm my army in the pre-battle screen. The more customization there the better that's where you guys capture the atmospherics and feel of army command much better than most games. Hard choices between weapons/veterans/army size vs composition. love it.
Can the campaigns please get a little more open ended? Something like Close Combat Invasion Normandy/ or 3 battle of the bulge with a campaign map where you can move the Army where you want to around the colonies to simulate Washington's hard choices to keep the Continental Army alive. That was Civil Wars bottleneck the outcomes of battles did not change the course of the campaign really, and just affected your economy.
Also if there are going to be rare weapons can you make enough available to actually use them please? Same problem, to use a high quality or repeating or Henry rifle to arm a regiment in UGCW meant using a dangerous game trainer that can crash the computer. I know there were barely any in real life but after beating the campaign it was nice to play with like all 3 inch Ordnance rifles or all repeating rifle regiments etc. I like to sandbox so please just give me an editor, and turn off achievements if I feel like cheating/experimenting.
Can you make uniforms quality a feature in this game similar to weapons in UGCW, like do the soldiers have shoes? are they warm enough? Seems like the smaller size of the revolutionary Armies means we need a lot more granularity in the troop management to get a cool effect. Can we elite units more than 3 stars, like really lean into the elite troops system since they will probably always be poorly armed. I played something like 600 hours in UGCW and 60+ tinkering around in Dreadnoughts (like to just make custom ships and battles in that for a couple hours of fun), tragically Age of Sail I found the ship mechanics too hard, I only wanted to play the land battles and skip the sea action it was slow and tedious for me with little payoff.
Can't wait to see this iteration. I will be buying.