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With Melee cavalry it dosent matter the cheaper the better as 2-1 ratios will win always.
As for carbine cavalry sure they have there use but in retrospect they require more micro management so im to lazy.
The mid carbines are pointless and i agree with you there only good for BG and below because you will have the cash to invest in them anything above BG i just sell em.
Yeah, I basically agree with all of the above that you wrote.
On BG even, however, I don't see much point to the mid-tier carbines, because the advantages are so slight as to be almost offset by the reduction to range, accuracy, etc. No matter difficulty level, what's the point of the Burnside when as the same side (USA) I can take the Wesson for less cash? That's just hard numbers alone on each gun... 25 accuracy lost when "upgrading" from Wesson to Burnside? Nah, no thanks.
On MG, I don't even bother with cavalry equipment aside from Palmetto 1842's... you capture enough anyways to field a carbine unit or two of cav, so I never feel compelled to buy the stuff, since just the manpower alone costs money when making a cav unit.
In fact, most battles I only bring cavalry to capture enemy supplies... on MG, this especially true as even melee cav tend to get eaten alive by all those enemy units floating around that can fire into the backs of whatever target I charge. On BG at least, though, it's still possible to use melee cav pretty well. Even just running down skirmishers, though, isn't a good use of most cav, because a 250-man skirmisher unit mysteriously can hold its own pretty well against a 500-man/horse cav unit enough of the time.
In some cases weapons that appear to have worse stats are somewhat misrepresented by the limited tooltip information provided. Additional information is available here http://forum.game-labs.net/topic/26142-hidden-mechanics-and-weapon-damage-degradation/
Yes, this is also useful to point out. I should have added this in the beginning, because while a lot of cav weapons are indeed pretty close to useless from min-max, the truth is one or two aren't fairly represented. This is especially the case with one of the carbines IIRC (1859 Sharps, maybe?).
My main issue with Burnside vs Wesson is that the range remains the same. This I point out here because a lot of folks don't seem to realize that maximum effective range also affects accuracy. For instance, assuming I am describing things well here, a weapon with 50 accuracy and 300 max range is actually going to be more accurate at 250 yards out than a weapon with 55 accuracy and 250 max range. Distance to target is important, because it gets factored into accuracy, unlike in Starcraft and some other RTS games where max range is merely at what range the same damage can be applied... in Starcraft, being at the very limit of range vs point blank results in the same damage, but in this game, range matters.
In other words, some weapons that appear to have worse accuracy than another weapon actually have better accuracy, but because of how max effective range works, this can be obscured. Like I wrote, a weapon with a lower accuracy stat but a lot longer range can actually be much more accurate than a weapon with a higher accuracy stat but shorter maximum range, and this comes up in a few spots, especially with infantry equipment and skirmisher equipmet (but also with a few cannons, where the Whitworth cannon may not look exceptionally accurate until you realize that many targets may be out only at 3/4 or 1/2 of it's huge maximum range a lot of the time).
Again, though, the example of the Burnside vs Frank Wesson is still a perfect one... Burnside costs more despite having a -25 in accuracy compared to the Wesson, and unlike in most such cases, the range remains the same. This means it is, in fact, universally less accurate than the Wesson at all ranges, and substantially so.
And if you for some reason want many cavalry brigades, you will run out of "good" weapons in the store and start to buy what left.
That said, fielding tons of cav I never bother doing, aside from if it's BG and there's a very specific reason to do it (2nd Bull Run, as CSA, you can actually use cav to overrun the rail-line fortifications prior to the CPU Union even getting to them, but that sort of thing is super situational and still only requires maybe 4 cav units at most if I micro well).
And in the last battle of both campaigns, as there are 125 brigade slots, open terrain and lots of chaos.
Still very niche and you want mostly melee cav in that corps.
The game's usage of accuracy is a bit different than your description. Accuracy is really a poor term since all attacks in game always hit. An attack can end up doing 0 damage though. The in game accuracy values are used to generate a random value between the Accuracy Low(displayed in the tooltip) and accuracy high(hidden, see previously linked post). Note that the tooltip displays the accuracy low * 100. The random value is then multiplied by the weapon damage.
Range is another damage multiplier. For the Frank Wesson and the Burnside the possible values range between ~.9 and ~.45. So in terms of damage dropoff over range the weapons are the same. Most weapons have a unique damage dropoff curve and in some cases a 300 range weapon could have a worse multiplier at 275 range than a shorter ranged weapon. Apparently I forgot to include the graph for the enfield, I'll have to get that updated.
Applying only weapon damage and accuracy, the burnside has a base damage of 6.5 - 14.3. Frank Wesson has a range of 7.875 - 10.5. The burnside also has the advantage in melee. So the end result is that the burnside has a slightly higher average damage, but is less reliable.
The Burnside's price looks a bit more reasonable if you only look at the skirmisher weapons. There its range advantage over cheaper weapons justifies the price increase. But when you look at cavalry weapons the Enfield is just far and away the best deal if not the outright best option.
I mean, we're already got a guide to the use of artillery.