Ultimate General: Civil War

Ultimate General: Civil War

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CrashToDesktop 2017 年 8 月 10 日 下午 3:35
The Artillerist's Guide to UItimate General: Civil War
Just thought I'd post here about this new guide I made for artillery in UGCW. It's a bit long, so I've split it up into sections for each gun and the terminology I use in my guide. Hopefully you learn something from it, Generals. :)

http://steamcommunity.com/sharedfiles/filedetails/?id=1105446690
最后由 CrashToDesktop 编辑于; 2017 年 8 月 10 日 下午 3:35
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正在显示第 31 - 45 条,共 63 条留言
CrashToDesktop 2017 年 8 月 17 日 下午 11:08 
引用自 Kay of Sauvage
What did you test and what did you see exactly? I was under the impression that there was some diminishing return on larger batteries, but I thought more guns would still be better than less. At least in more recent versions of the game...
It's not just diminishing returns, it actually gets worse. Refer to this threadI dug up on the official forums I made about it (it's relatively old, but still relevant):

http://forum.game-labs.net/topic/19340-inverted-artillery-battery-performance/

I don't have it explicitly noted in the thread, but 16 guns also performs about on par with a 6-gun battery, if not a bit worse.
最后由 CrashToDesktop 编辑于; 2017 年 8 月 17 日 下午 11:09
CSA Rifles 2017 年 8 月 18 日 下午 2:57 
I found this 6 x 2 guns(Battery) start becomeing less effective, harder to organize...

When I sit back n think about it, it makes sense. The more cannons less efficient.
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http://www.x-cd.com/usma/ehlen1/ehlen1.htm
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Often, when discussing CW era Artillery units, people often forgotten their actual size in men and equipment. A 60 man artillery battery centered on its 'six guns' but to support the guns, their were 30 carriages including the gun carriages, limbers, caissons, the battery wagon and a traveling forge. The motive power of a battery was 175 riding and draught horses. In a horse battery where all the soldiers were mounted, many more horses were required.

Each unit also had a large tail, or group of supporting units. Soldiers could carry some rations and some ammunition but they had to have access to re-supply of these items. The US Army ration for 100 men for 1 day weighed two and a half tons. And, all the animals required fodder (24 pounds a day) , the more horses. the more fodder.

The lieutenant of captain commanding a battery really had his hand full.
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Another thing is that wastage in artillery batteries, both in men and horses, simply had to be replaced. A battery without horses couldn't move, and without men it couldn't operate. An infantry regiment with a paper strength of 1,000 could dwindle down to 300 and still do it's job, more or less. A 100-man artillery battery dwindling down to 30 men and half it's horses was out of action.
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http://stonewallgoeswest.com/tag/theory/
The famed twelve-pounder “Napoleon” (as in Napoleon III) was an innovation principally because it combined aspects of the field gun and howitzer into the same weapon, but it was also ponderously heavy at 1,227 lbs for the tube alone. The new rifled cannon were often as heavy or heavier. While the popular three-inch ordinance rifle was a mere 816 lbs, the 10-pounder Parrot weighed 1,750 lbs, and these weapons weren’t of as much use at “smashing” an opponent with canister as the Napoleon in any case.

In theory, Napoleonic artillery charges were made by horse artillery, “galloper guns,” which were generally lighter and had more horses in the team for greater mobility. The old U.S. Army had something similar in its “flying artillery,” but never on the same scale, and even less so during the Civil War. Also, in horse artillery units the crew is mounted, while in foot artillery units the crew marches alongside the guns
最后由 CSA Rifles 编辑于; 2017 年 8 月 18 日 下午 3:00
CrashToDesktop 2017 年 8 月 18 日 下午 3:19 
@CSA Watkins
First off, it's a matter of consistency - every other brigade type (Infantry, Skirmishers, and Cavalry) suffer from no such backwards scaling as the unit gets bigger - a 2500-man infantry brigade is going to deal more casualties with firearms and melee than an equally skilled 2000-man infantry brigade. It might not be too much more because of diminishing returns, but it gets better. Artillery brigades flat out get worse as you add more guns than 12.

Secondly, there's only so much the idea of "battery survivability" (in use as expendable battering rams, for example) can go before the drop-off in efficiency is simply not worth the manpower and cannon wastage. 14 is about that limit (though for regular batteries, you should never go over 12), after which performance drops off so much it simply isn't worth going over that number for any reason.

Also, you haven't really provided a historical reason as to why artillery brigades become less effective as you add more guns. You'd simply add more internal structuring, like more batteries of 4-6 guns instead of just adding more guns to each battery (which would overbear the junior officer leading the battery). Managing it above that wouldn't be much more difficult for the higher-ranking and more experienced officers.
CSA Rifles 2017 年 8 月 18 日 下午 4:36 
Ok.I see your point... but wouldn't you say that the rate/accuracy of fire would diminish, with more guns~12-14 up, regardless of cmdr.(For good reason,)..... / ~12 gun batteries could maintain a per ~rate of fire as it is at it's max efficincy. This is a bit confusing, why are we able to purchase more than 12-14, as u said a waste,,,
最后由 CSA Rifles 编辑于; 2017 年 9 月 10 日 下午 4:34
HB 2017 年 8 月 19 日 下午 1:13 
given Cs abandoned the 20 for field service in 62, Hunt doing the same for AoP in 63 both for the reason it's too heavy, prone to bursting, relegating it to siege and fixed fortification roles, discontinued by the ordinance dept post war for the same reasons, it's a shame to see it in game.
CrashToDesktop 2017 年 8 月 19 日 下午 1:28 
given Cs abandoned the 20 for field service in 62, Hunt doing the same for AoP in 63 both for the reason it's too heavy, prone to bursting, relegating it to siege and fixed fortification roles, discontinued by the ordinance dept post war for the same reasons, it's a shame to see it in game.
Well, they needed some form of heavy iron for the game, and as you're not about to go lugging around a 30-Pounder Parrott or a 4.5-inch Siege Rifle, that's the only choice. I'm fine with it, honestly, despite all the bad things about it.
最后由 CrashToDesktop 编辑于; 2017 年 8 月 19 日 下午 2:23
HB 2017 年 8 月 19 日 下午 1:47 
引用自 The Soldier
given Cs abandoned the 20 for field service in 62, Hunt doing the same for AoP in 63 both for the reason it's too heavy, prone to bursting, relegating it to siege and fixed fortification roles, discontinued by the ordinance dept post war for the same reasons, it's a shame to see it in game.
Well, they needed some form of heavy iron for the game, and as you're not about to go lugging around a 30-Pounder Parrott or a 4.5-inch Siege Rifle, that's the only choice. I'm find with it, honestly, despite all the bad things about it.
I *think* the devs have future proofed the game engine for expansion to include more weapon systems than really they need for the current period, but yes your right, it's the best choice for a heavy
Apexas 2017 年 8 月 21 日 下午 2:50 
Soldier, I'd be interested to get your input on diminishing returns of skirmisher brigade sizes, particularly using sharpshooter weapons (Whitworth, etc.). I have no empirical evidence to back this up, but I could swear you get some actual negative returns above somewhere around low to mid 300s the same as artillery after 12 pieces. In particular I was floored how effective my ~325 sharpshooters with the scoped Whitworth were at 1st Winchester on the CSA campaign. They managed a 2:1768 casualty ratio (yes, I translated that number correctly) in that relatively short battle. Since that engagement, I have used them almost consistently; but after increasing the brigade size over 450 following Gaines' Mill, I have only twice eclipsed that many kills and both times were in multiple day battles with heavy, heavy use (and more losses).

I still swear by at least one good brigade of shapshooters by all means, but question the severity of the diminishing returns.
CrashToDesktop 2017 年 8 月 21 日 下午 3:23 
I've been running about with absolutely loads of skirmishers myself recently as well. I haven't noticed that larger skirmisher brigades have the same inverse scaling issue (they seem to get better as you add more men), though I'll see if I can test it at some point. Though testing has become a bit tougher now that I don't have that nice enemy control exploit.

Do note that dimishing returns vs. what artillery brigades suffer from (what I'm calling inverse scaling) are two different things. Dimishing returns is currently what Infantry brigades have - you can't go wrong with more men, a 2500-man brigade is undoubtly more effective than a 1250 man brigade, though it does not nessesarily mean you'll get twice the number of kills per volley. Artillery actually, undoublty gets worse as you go above 12 guns for some reason.
最后由 CrashToDesktop 编辑于; 2017 年 8 月 21 日 下午 3:26
AiE 2017 年 8 月 22 日 上午 1:56 
引用自 Apexas
Soldier, I'd be interested to get your input on diminishing returns of skirmisher brigade sizes, particularly using sharpshooter weapons (Whitworth, etc.). I have no empirical evidence to back this up, but I could swear you get some actual negative returns above somewhere around low to mid 300s the same as artillery after 12 pieces. In particular I was floored how effective my ~325 sharpshooters with the scoped Whitworth were at 1st Winchester on the CSA campaign. They managed a 2:1768 casualty ratio (yes, I translated that number correctly) in that relatively short battle. Since that engagement, I have used them almost consistently; but after increasing the brigade size over 450 following Gaines' Mill, I have only twice eclipsed that many kills and both times were in multiple day battles with heavy, heavy use (and more losses).

I still swear by at least one good brigade of shapshooters by all means, but question the severity of the diminishing returns.
Finally someone noticed, I had done some quick test with size 200 250 300 350 400 450 500, equipped with hunter, each taking 25 shots. Size 300 got the most kill, compared to size 300 the rest of the results were:
500 36.44%
450 69.68%
400 85.42%
350 86.88%
300 100%
250 72.89%
200 73.18%
Apexas 2017 年 8 月 22 日 上午 2:03 
I do understand the distinguishment there. One aspect admittedly lending to the possibility that it is only a matter of my perception is that it hasn't stood out to me for skirmisher brigades in general. Those equipped with repeating rifles, for example, have not stood out. It is specifically the sharpshooter variants I am really interested in. Whitworth and scoped variant for example. Possibly even hunter's muskets.

If you do manage to test it, I would be grateful for sure. However, don't feel obliged by any means. I mostly wanted to know if you felt the same might be true at all.

Meanwhile, the revelation about artillery is truly annoying. Especially since I have gotten so far along already and have full 24 gun brigades that I am not particularly inclined to just disband, considering their experience. Truly though, I suppose even the experience might be outweighed by the 'bug' in the end. Tough decision to make.
Apexas 2017 年 8 月 22 日 上午 2:07 
引用自 niconi
Finally someone noticed, I had done some quick test with size 200 250 300 350 400 450 500, equipped with hunter, each taking 25 shots. Size 300 got the most kill, compared to size 300 the rest of the results were:
500 36.44%
450 69.68%
400 85.42%
350 86.88%
300 100%
250 72.89%
200 73.18%

Brilliant, I am relieved you could lend some credence to the idea, but also disappointed yet another unit type is quite possibly artificially limited. Especially since the game provides no indication you are doing yourself harm beyond any certain point.
leon james 2017 年 8 月 22 日 下午 12:03 
引用自 niconi
引用自 Apexas
Soldier, I'd be interested to get your input on diminishing returns of skirmisher brigade sizes, particularly using sharpshooter weapons (Whitworth, etc.). I have no empirical evidence to back this up, but I could swear you get some actual negative returns above somewhere around low to mid 300s the same as artillery after 12 pieces. In particular I was floored how effective my ~325 sharpshooters with the scoped Whitworth were at 1st Winchester on the CSA campaign. They managed a 2:1768 casualty ratio (yes, I translated that number correctly) in that relatively short battle. Since that engagement, I have used them almost consistently; but after increasing the brigade size over 450 following Gaines' Mill, I have only twice eclipsed that many kills and both times were in multiple day battles with heavy, heavy use (and more losses).

I still swear by at least one good brigade of shapshooters by all means, but question the severity of the diminishing returns.
Finally someone noticed, I had done some quick test with size 200 250 300 350 400 450 500, equipped with hunter, each taking 25 shots. Size 300 got the most kill, compared to size 300 the rest of the results were:
500 36.44%
450 69.68%
400 85.42%
350 86.88%
300 100%
250 72.89%
200 73.18%
ty very helpful
CrashToDesktop 2017 年 9 月 1 日 上午 10:32 
I've updated the guide regarding the cannons changed in the 1.05 patch. In short: 14pdr James is now awesome, 20pdr Parrott is now better, 6pdr Wiard nerfed down to where it should be, 10pdr Tredegar more awesome, and the 12pdr Whitworth is better. I've also added in a corps artillery composition guide. Enjoy!
cromagnonman2k 2017 年 9 月 10 日 下午 12:01 
It's a shame that artillery gets weaker above 12 guns, and similarly that you can't downsize or split units without disbanding them into the recruit pool. I accidentally got carried away and got my 20lb batteries up to 16 guns apiece. Now I probably need to get a few of them murdered gloriously...
Looking at historical Orders of Battle, such a limit is unfounded. For example, at Gettysburg the Union artillery was organized into brigades of about 5 batteries, each battery counting 4-6 guns. Each Corps had an artillery brigade, plus the Army had a reserve of 5 brigades. These brigades numbered about 20-30 guns apiece, and none was commanded by anyone ranking above Colonel.
最后由 cromagnonman2k 编辑于; 2017 年 9 月 10 日 下午 12:01
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发帖日期: 2017 年 8 月 10 日 下午 3:35
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