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I'm sorry you're not capable of understanding people have different opinions than you. I feel sorry for you.
I'm writing my post because I just recently replayed it, trying to give it another chance, but I just don't understand how people can say this story is great, with great game play, when its subjectively and objectively the worst AC game possible not counting the graphics. Here to have a discussion about it, because that's what the forums are for.
Which I suppose is silly of me.. Nobody today apparently can have a discussion in good faith.. It's all claiming "bait" and "trolls" to people with differing opinions, and showing the magnitudes of ineptness people have these days when it comes to social interactions, and conversations, especially online.
And yes, you make good points. The story seemed like they put together multiple disjointed plots that are all unfinished. By the time I was in the last 2/3 of the game, I had already given up on the story because I had no idea what was going on anymore (not that I ever really did, and I'm not sure the devs did either.) Then I googled around a bit and found out neither does anyone else.
Yeah, I thought of that too, but then I realized it's kind of tough to make this kind of lock-on combat challenging. In a WW2 game it's easier because you shoot individual bullets, not homing missiles. It's tougher to get behind someone, and it's also more interesting to evade because it's more than just "get out of his screen." Here as soon as you're locked on, which basically means if you're seen at all by an enemy, it's "MISSILE, MISSILE, MISSILE," so it's non-stop.
yea, that was my biggest take away.. I heard apparently an AC 8 is in the works since like 2021, but I'm worried about it. If this is the new way they're taking games in terms of story... It's worrying, as well as gameplay.
While the previous games the gameplay was a bit of a joke with how easy it was, AC7 went way overboard imo with the missile spams, and drone spams.
It reminds me of another game I used to play on the PS2 actually. Was hands down the best air combat I've ever played. Missiles were more difficult to dodge, but still not overly hard or easy, but you had to really pick and choose your targets, and not let people get on your rear and stick there or you'd be in trouble.
I always wished AC games took that route more.
Anyway, thank you for the honest and genuine response. I know there a lot of people who disagree with me, and I'm honestly wondering what they see I don't.
Please no. Not saying the AC franchise storylines are some kind of literary masterpiece, but your proposed story of "just cram all my favorite characters into one story" would make a fanfiction writer on Reddit cringe. Anime-esqe storylines and missile spam is part of the AC franchise's bread and butter. Not sure how you can complain about this and still consider yourself a "serious Ace Combat fan." Sounds like you just need to find a new flight combat franchise cause this stuff isn't going anywhere.
Either that or you have my compliments for dropping bait I bit on.
AC7 was supposed to be a "return to form" after multiple epically failed AC games. Returning to the Strangereal world, and its politics. So I disagree that dropping previous stuff wrapping it up into a well defined, and good story would of been cringe if done right, so I disagree there.
Anime-esque storylines absolutely is not the status quo, infact I remember AC 7 having a buzz about it for being "anime like", which wouldn't of been such a hot topic at its release if it was the status quo as you're suggesting.
AC 3-6, (not counting the Xbox one, or the ones not on Strangereal because they were well, not good and I don't count them as real AC games tthey took such a massive deperture from the series) had nothing to do with "Anime tropes" like AC 7 does.
Also missiles spams? Not at all.. Again, not an AC trope, (except again maybe the games outside of Strangereal). I remember buying an Xbox JUST so I could play the AC that released on XBox.. Yes I am fan.. and no, even then it wasn't missile spams...
Show me gameplay of any game of AC 3-6 or the Xbox one, where it was non stop missile spams for 7 minutes straight. You can't, and won't because it isn't the norm.
I'm not talking about once in awhile getting multiple missiles or enemies on you. I'm talking about virtually non stop 1 missile after another, repeatedly for 5+ minutes or more.
Show me an AC7 video of nonstop missiles for 7 minutes (where someone is actually playing the game). If this is happening to you in AC7 you are doing something very wrong. Sounds like a skill issue to me.
AC 3 had literal anime style cut scenes to go along with its anime style storyline and AC 5 and 0 were both narratively just Gundam with planes. AC4 was a fairly straight war story but the geopolitics were practically nonexistant and was fairly boring (but the gameplay, missile spam included made up for it). I don't remember much about AC6 but I recall it also had a bunch of side stories that went no where. At least the ones in AC7 coalesce at the end in a meaningful way. In some ways AC7 was really just the distilled essence of the rest of the series.
At least we can agree that AH was trash.
While the DLC's stories were, allegedly, handled by the same people behind Ace Combat Zero's.
I don't mind some of the plot-points (Erusea's Radical letting Technology over their head and stuff), but the way the handled it is terrible. At this point, I'd preferred if we played as a Belkan, instead of playing as the usual cookie-cutter mary-sue hero.
Even the Spare squad, that was the most interesting part of this game, it lasts for about 4 missions. This game has no consistency, it throws gimmicks after gimmicks and then abandons those gimmicks even during the same mission. What a shame, it's on par with Ac5 and AC:AH.
I was expecting to get some truth about the president being assassinated but other than you getting sent to a penal battalion nothing comes of it. I have only played the PS1 games and 7, so I am curious, is 3 the only game in the series that tried to tell a story? 4 seems like it is trying but I have barely played it so far.
I'd be happy if games stopped trying with stories. They're all utter garbage due to the constraints of the medium.
I wouldn't suggest underestimating the ability of video games to tell good stories. Sometimes it requires looking at areas (such as music &lyrics, time of day, speech patterns, the very way the game's played) where the brilliance can lie.
This causes "ludonarrative dissonance"[en.wikipedia.org]. There's a clear divide between game time and story time. Almost all games have this problem.
The boundaries of what the story can do are also very narrow because what you do in video games is narrow. Fighting games are probably the worst example. They need to bend over backwards to come up with some forced reason for every pair of characters to fight. It's hilarious to follow because it ends up being completely contrived. Now compare that to an actual good storytelling medium such as books: you're free to write whatever the hell you want without having to wrap it around pre-placed pillars.
Just all in all an AWFUL medium for story. Get story the f*ck out of games entirely, imo. Make it like Mario, where there's some basic goal but nothing beyond that. Put all effort into gameplay, interactivity.
EDIT: (in addition to all the other sh!t I just added,) I should say, they should stop trying to be movies.
So, not quite?