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"I am going to buy and own the newest and most exotic Resolution monitor available, that was never intended for PC gaming and I'm gonna whine its not supported. THIS IS MY WHITE PRIVILEGE. IF I OWN A NEW PIECE OF TECH, THE INDUSTRIES OWES IT TO ME TO MAKE SOFTWARE COMPATIBLE WITH WHAT I OWN!!!! REEEEEEEEE"
From wikipedia:
DisplayPort cables differ in their transmission speed support. DisplayPort specifies four different transmission modes (RBR, HBR, HBR2, and HBR3) which support progressively higher bandwidths. Not all DisplayPort cables are capable of all four transmission modes. VESA offers certifications for each level of bandwidth. These certifications are optional, and not all DisplayPort cables are certified by VESA.
Cables with limited transmission speed are still compatible with all DisplayPort devices, but may place limits on the maximum resolution or refresh rate available.
DisplayPort cables are not classified by "version". Although cables are commonly labeled with version numbers, with HBR2 cables advertised as "DisplayPort 1.2 cables" for example, this notation is not permitted by VESA.[40] The use of version numbers with cables can seem to imply that a DisplayPort 1.4 display requires a "DisplayPort 1.4 cable", or that features introduced in DP 1.4 such as HDR or DSC will not function with older "DP 1.2 cables", when in reality neither of these are true. DisplayPort cables are classified only by their bandwidth certification level (RBR, HBR, HBR2, HBR3), if they have been certified at all.
This seems to indicate that you may actually have a cheap pos cable that's not functioning correctly/high enough bandwidth, hence why I mention trying again with your older cable/getting a new cable. If it's not letting your resolution go above 1080p, it may be the case that the cable doesn't support the bandwidth needed for 4k, or even that it doesn't support higher than 4k@30hz, which I could see also being the problem.
No, graphics cards technology is not holding itself back. Only the higher end of existing hardware really handles UW (not 'widescreen' as you ignorantly claim) in new games without having to drastically drop settings and seek a max of 60 frames.
And yes, the cost barrier to entry means your hardware is niche hardware that isn't being looked at for standard any time soon. In other words, yes, check your monetary privilege. Literally less than 5% of steam users have an ultrawide monitor at the moment. IIRC, the actual number is closer to 3%.
And no, UW monitors were not originally intended for gaming. They started out intended for use by professionals for productivity purposes, with the larger amount of screen real estate easing multitasking without needing to setup a multimonitor system. That hasn't changed. What changed is that they discovered that by adding 'gamer' features and marketing it as a step up for gaming, they finally started selling the ♥♥♥♥♥♥♥ things in sufficient numbers to break even.
The 'multiple high-speed usbs' and 'multiple HDMI'? That is intended to allow it to be used as a general purpose display. IE, to use it as a replacement for a TV, the same way many people already do with their 16:9 monitors. To say nothing of those features only being present on higher end and more expensive versions of the monitors.
The fact that such a display resolution requires extra work to support on the developer's end and provides an advantage in the form of greater FOV, indicates that it's still early in it's lifecycle and nowhere near standard.
16:9 Only became standard because Hollywood pushed for it, and it was, as a result, the aspect ratio chosen when movies and tv switched from VHS to DVD. Even then, it took nearly a decade after the initial standard change for it to actually fully replace 4:3.
Once again, Ultrawides are not the standard, and will not be the standard for quite a long time, unless there is something that goes down to push it as an industry standard. I don't see that happening yet, given that the TV and Movie industry are currently more interested (and rightfully so) in increasing resolution rather than ♥♥♥♥♥♥♥ about with aspect ratio.
Check your privilege, and avoid making ignorant comments.
As an early adopter of a tech item, you should already know to not expect total support, let alone flawless support. They are too expensive and require too powerful a GPU for the majority of users to afford.