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personally I can't get much below 350-360~
You can just skip it, so I did, so it's not a huge problem, but it is very, very weird.
The airspeed itself won't be much different, but once you make contact, I assume in an effort to simulate the capture cables most aircraft have, aircraft that are typically carrier based can come to a full stop in the proverbial drop of a hat, while jets like the F22, if you land anywhere further than the halfway point of the carrier, you're likely to crash.
Basically, ignore the ILS guidance and ignore whatever the tower, or in this case Count, says to you.
It's nothing to do with carrier/non-carrier aircraft in this case, it's 100% down to your speed when you touchdown. Anything above 165 KIAS and you're probably not going to stop.
The game has a kind of quirky landing assist mode. Not that well implemented to be honest. it threw me off the first couple of times until I figured out how to work around it.
It applies to airbases as well, but you have less margin for error with the carrier.
If it thinks you're too high to make the landing point, it'll start lowering the nose on its own, which will increase the airspeed a bunch, regardless of what you're doing with the air brake.
Speed goes up, your flight path indicator starts coming back to your nose and then you're in a losing battle.
Unless you can get lower quickly, this will be unrecoverable and you'll be too fast to stop on the deck.
When you're on the money and slow enough, the nose will start coming up on its own and you should just be able to make very fine pitch tweaks to hit the mark.
It's impossible to stall during any of the landing sequences, so don't worry about going full air brake the entire time.
Quickly threw up two videos, one of the F-104 since it has a high landing speed, but just managing to stop in time, having aimed for where the wires would be...
https://www.youtube.com/watch?v=R35Gvb0ooDM
aaand this in the Su-57, making the initial approach fast and hot to show how quickly you can still decelerate and get to the landing speed provided you're not above the glide slope.
This still isn't a carrier aircraft, but touching down right at the edge of the deck, came to a stop with lots of room to spare because the touchdown speed was only 134 KIAS.
https://www.youtube.com/watch?v=b4ZLfBFN48w
^ What this man said ^
Also, can you not skip that part of the mission or you just want to do it yourself?
Some land based tactical aircraft have arresting hooks (I know F-15s and F-16s have them for example) to use for emergency landings, as a lot of military airfields have emergency arresting gear. But they aren't designed for regular and repeated use as on carrier-based aircraft, and are structurally much less rugged.
Carrier landings can be fun, but they take a lot of practice to do reliably, especially on a more realistic simulator. In particular, the carrier is usually driving into the wind to help you land with a lower approach speed, so the landing area is constantly moving (to the right from the pilot's POV on an angled deck).
I can skip it and eventually had to. I had done every single landing and refueling sequence in the game and gotten every one on the first try, but this one was just plain bugged for me.
It doesn't seem to be a common bug judging by the fact everyone thinks I don't know how to land, rather than what I said: my brakes literally don't work at all during this landing sequence at any point.
I will retry the mission and see if it happens again.
Had this happen to me as well. I manage to land after getting frustrated and nose dived the plane as low as I could get. I noticed the plane automatically raised its nose (almost 45 degrees) and the speed dropped to 200-300 (before landing). Didn`t need to use the brakes after that. The game seemed to brake for me after I touched the carrier.